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Best Relic for Commando Gunnery in 2.0?

STAR WARS: The Old Republic > English > Classes > Trooper > Commando
Best Relic for Commando Gunnery in 2.0?

DiabloPL's Avatar


DiabloPL
03.08.2013 , 07:41 AM | #1
Hi

With the crit changes affecting all class in 2.0 patch which relic would work best for Commando Gunnery?

Currently i have matrix cube with old Battlemaster relic giving 103 to power, and i was thinking about changing pvp relic for Dread Guard relic with proc of some kind. Ive read many posts saying that best relic is kinetic while others are saying that best is internal because it crits more on commandos.

But since they are lowering crit cap from 35% to around 25% and taking away pvp relics with alot of power (new pvp relics got proc and stats like 109 to expertise and 19 to power/endurance) im curious what should i do atm - farm wz for EWH relic before they will be gone or maybe buy one of Dread Guard ones from daily vendor?

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Kitru
03.08.2013 , 09:27 AM | #2
Quote: Originally Posted by DiabloPL View Post
With the crit changes affecting all class in 2.0 patch which relic would work best for Commando Gunnery?
Currently the best relics for a Gunnery Commando are the DG power use relic and the DG kinetic proc relic. The reasons are relatively simple and get misread, misinterpreted, and misconstrued with regularity. Suffice it to say that the DG use relic, when you use it on or near CD, provides substantially more Power than the PvP passive relic, and the reason you use the kinetic proc relic rather than any of the other 3 is because, as Gunnery, you have a lot of global armor penetration (through Armor Piercing Cell; the presence of the global ar pen means that you get more out of the damage procs that are affected by armor, energy and kinetic, than you do out of those that are unaffected by them, internal and elemental) and are a Tech using class (which means that you need to use the relics that use your Tech crit chance, kinetic and internal, rather than your Force crit chance, energy and elemental). It's actually pretty simple unless you want someone to show you the math and validation.

As to what will happen for relics in 2.0, I highly suggest you calm yourself and wait. The devs are pretty much guaranteed to put out a new tier of relics, both PvP and PvE, to go with the new tiers of everything else. The ones that currently exist are pretty much guaranteed to be placeholders with early development stats and will likely change before the xpac is actually released (hell, the developers have actually said that a 1.7.3 patch is planned, which means that we shouldn't expect 2.0 to drop any time soon). As it stands, just looking at the relics that we currently know are available in their current (likely-to-be-changed) form (since all of them have the same passive stats except for a single new tank relic that has Defense instead of Power which doesn't jive with how the devs have done things thus far), the DPS relics are most likely to be the Power proc relic and a damage proc relic (though whether they fix the F/T crit rates thing which even the devs didn't know about until players hammered it out remains to be seen); for Gunnery Commandos, the safe bet is still the kinetic damage proc relic since, even if the F/T difference is fixed, it'll still be the appropriate choice based on ar pen.
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nbayer
03.08.2013 , 09:29 AM | #3
internal and kinetic proc relics both use the tech crit rating, for gunnery pve the dg kinetic proc and the dg power activation relic are the bis relics. WH/EWH is right there though and are very good relics as well.

For 2.0 it's going to be hard to tell until it goes live, for one the stats could change. When the DG relics were on pts for whatever patch that was, they didn't have the static power stat on them which made it so the pvp relics were better without contest. But when they went live they suddenly had the power stat on them.

More interestingly, when I was on the PTS for 2.0 I noticed a new type of proc relic that adds +power when it procs, but has an internal cooldown of 20 seconds.

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DiabloPL
03.08.2013 , 03:26 PM | #4
Thanks for reply!. Just checked on PTS and looks like i wont be able to buy any new relics for Classic Comms (current Daily and BH will be converted to Classic). There are new relics but for LVL55 and need Basic Comms obtained for completing LVL50 HM FP so i have no reason to wait.

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oaceen
03.08.2013 , 11:32 PM | #5
there is no new static power relic, so i wouldn't be surprised if they'll be phased out completely.


in addition to the relics mentioned above, there is a new power proc relic that adds a substantial amount of power (currently, 510 for 6s, 20s lockout) that shares its effects lockout with healing and damaging abilities.


basically, what i believe the intention is, that you will have a clicky relic and a proc relic.
the only real decision you'll be making is whether or not you have the power proc or damage proc relic.



this, of course, is all subject to change, and it could very well be an oversight that there's no passive power relic.

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Kitru
03.09.2013 , 02:10 AM | #6
Quote: Originally Posted by oaceen View Post
basically, what i believe the intention is, that you will have a clicky relic and a proc relic.
the only real decision you'll be making is whether or not you have the power proc or damage proc relic.
The use relics all have bad conversion rates compared to the new Power proc relic, and I doubt that the new Power proc relic is going to be on the same ICD as the damage proc relics, mainly because they've got different ICDs (the Power proc has a 20 sec ICD and the damage proc relics have a 4.5). Unless something really weird happens with them, for DPS, the best combo is going to be a pair of proc relics: one power relic and one damage relic.
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JimmyTheCannon
03.09.2013 , 07:15 AM | #7
Quote: Originally Posted by Kitru View Post
The use relics all have bad conversion rates compared to the new Power proc relic, and I doubt that the new Power proc relic is going to be on the same ICD as the damage proc relics, mainly because they've got different ICDs (the Power proc has a 20 sec ICD and the damage proc relics have a 4.5). Unless something really weird happens with them, for DPS, the best combo is going to be a pair of proc relics: one power relic and one damage relic.
The wording's a little unclear, because it has the same text as the other proc relics - "shares this cooldown with similar healing and damaging effects." I'm unsure if that means you can only use one of *any* proc relic at once, or if that's just to keep you from using two Power proc relics at once.

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Kitru
03.09.2013 , 11:21 AM | #8
Quote: Originally Posted by JimmyTheCannon View Post
The wording's a little unclear, because it has the same text as the other proc relics - "shares this cooldown with similar healing and damaging effects." I'm unsure if that means you can only use one of *any* proc relic at once, or if that's just to keep you from using two Power proc relics at once.
Unless they're changing everything, only proc relics with similar effects trigger the same ICD, meaning that you could have the power proc relic and a damage proc relic working in sync, but 2 power proc relics or 2 damage proc relics (regardless of what type of damage type they deal) would interfere with each other. Right now, the only class that actually has a reason to do this is Shadow tanks, through the heal proc relic and the absorb proc relic (they're both 20 sec ICDs, but they don't interact with each other). From the way it looks, there are going to be 4 different proc "categories": the power proc relic (in a category of its own), the damage proc relics (unique in having a 4.5 sec ICD), the tanking proc relics (they're adding a Defense rating proc relic in addition to an upgraded version of the existing Abs proc relic), and the healing proc relic (it's entirely possible this might actually interfere with the power proc relic since the power proc relic mentions "healing effects" and is on the same ICD so /shrug).
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oaceen
03.09.2013 , 03:39 PM | #9
Quote: Originally Posted by Kitru View Post
and I doubt that the new Power proc relic is going to be on the same ICD as the damage proc relics
for PVP, no, they don't share a cooldown. not even if they're the same type or even the exact same relic, but that's most likely due to the fact that the only new relics available for PVP are proc relics.

but the new pve power proc shares a timer with healing and damaging proc relics. it's not a wish or guess or anything of mine that they share a lockout timer. it's listed on the relic itself, and given that they took it away completely from the PVP relics, i'd say they're changing their minds about how the lockouts will work.

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Kitru
03.09.2013 , 05:14 PM | #10
Quote: Originally Posted by oaceen View Post
it's listed on the relic itself
It's been listed on the relics since the relics were first released, though the question is how "similar XXX effects" is defined, not to mention that it says "shares this cooldown". The 4.5 sec ICD of the damage proc relics isn't the same duration as the 20 sec ICD of the power proc relic so it doesn't really stand to reason that they would be considering "similar XXX effects". Just looking at the item entry doesn't really explain much because most of that can be interpreted pretty openly. As it stands, I'm standing by the ICD categories as I explained them earlier. Unless there's some serious weirdness coded into the ICDs with the ICD itself being variable based upon the procing device, that's most likely how they're gonna land.
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