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yiggdrasill's Avatar


yiggdrasill
03.06.2013 , 04:14 PM | #1
i arrived on balmorra today in bug town the republic outpost, ok thats all fine but... i was in bug town earlyer with a sith and saw no republic base, i think its even the same place as the imp one
how does this work? i figier they have done somthing to stop lvl 33 repub players pvping the lvl 20 imps but an explenation on how two areas can exist on exactly the same spot would be nice

LordRoth's Avatar


LordRoth
03.06.2013 , 04:20 PM | #2
Each planet/storyline for the different classes takes place at different times.
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GrindStone's Avatar


GrindStone
03.06.2013 , 05:01 PM | #3
From what I've seen it was designed around a single map split into two parts between Pub an Imp with a shared pvp/quest area in the middle. At least that was the idea. Several factors can cause that design to be adjusted one way or the other.

In the case of Bugtown it very well could be that instead of creating a larger map with seperate areas for pub/imp, that the planet itself will instance to whatever faction the player belongs to. In that case you would see the same thing if you log pub or imp.

While that is kind of discouraging to think about. I think the design overall is more based on having seperate areas an guards for each faction. Which at least in theroy seems to be the perfect solution to a rather complex world design issue. It doesn't work though.

An example is if either faction could inhabit a planet at the same time an PVP the entire map of every map. Every area in the game would be dangerous an if you got ganked there it would feel like a normal feeling that you already knew you deserved from picking a PVP server.

In the system that we have PVP is limited to only certian areas. Factions are instanced an seperated by faction often not inhabiting the same world. This leads to a false sence of security. While also being less immersive an more toward linear gameplay.

It works almost perfectly on non-PVP servers except for the break in immersion. On PVP all the baddies are in the same area instead of being spread across the entire system. So you have a bunch of players wandering around with a false sence of security in a somewhat linear gameplay, which becomes broken.

In this design you would expect to not be ganked in some areas, but to be ganked in others. The line between them isn't well defined. So quite often instead of the break in gameplay caused by a gank being a normal feeling problem. It becomes a bad feeling problem.

Hence, broken. We don't have to debate the issue when we look at the cause for it. Developers didn't think the players were ready to experience a full on PVP world. So they decided to try something new to limit that. Thus increasing the amount of players they keep, from less rage quit.

Ergo, good for the developer, but not exactly good for the player. Which if you ask me is the same thing as it being bad for the developer. To which we see a larger amount of broken open world PVP. Maybe, we as gamers were not ready for PVP to be anything other than what it has been in the past.

CosmicKat's Avatar


CosmicKat
03.06.2013 , 05:07 PM | #4
Quote: Originally Posted by LordRoth View Post
Each planet/storyline for the different classes takes place at different times.
What he said.

Otherwise known as...

The weirdest design decision in the history of MMO's... to make the player the center of the universe in a universe with thousands of players.

Arlbo_Nabbins's Avatar


Arlbo_Nabbins
03.06.2013 , 06:03 PM | #5
Quote: Originally Posted by CosmicKat View Post
What he said.

Otherwise known as...

The weirdest design decision in the history of MMO's... to make the player the center of the universe in a universe with thousands of players.
Or...

Interesting twist that actually gives some illusion of a story that happens over time and allows your character to have an effect on the universe (as far as is possible in an MMO). Its certainly better than the timeless "now" of levelling in many MMOs.

yiggdrasill's Avatar


yiggdrasill
03.07.2013 , 09:32 AM | #6
thanks for the answers it was just a bit weird was all im used to having a world split between the factions and the closer you go to their territory the more dangerous it is

Jenovan's Avatar


Jenovan
03.07.2013 , 09:39 AM | #7
As an addendum, Balmorra and Taris are the only planets where you'll experience this division in time between factions. The rest are either completely faction-locked (starter worlds & capitals), completely separated but contemporary (Nar Shaddaa, except the neutral and safe Promenade and the Bonus Series-level areas), or shared and potentially dangerous (pretty much everything else.)
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Fubarq's Avatar


Fubarq
03.07.2013 , 09:42 AM | #8
Quote: Originally Posted by yiggdrasill View Post
thanks for the answers it was just a bit weird was all im used to having a world split between the factions and the closer you go to their territory the more dangerous it is
Many of the worlds in the game work that way, where the Republic and the Imperials overlap (Tattooine, Alderaan, Corellia, certain parts of Nar Shaddaa (bonus series primarily, plus the promenade area), Hoth).

Others, like Voss and the main quests on Nar Shadda, mostly (exceptions are the area around Voss-Ka and the promenade on Nar Shadda) consist of separate areas where speeders deliver players from the opposing factions so there is no real interaction.

Then you have Balmorra and Taris. As you know, those planets are actually flip-flopped between the two factions in terms of when in the game you play on those planets. So if you are an imperial you might be on Balmorra at level 15 but Taris on level 35. For pubs it is the reverse. Because of that, the entire planets are really separate instances. It simply wouldn't work any other way. Forget thinking about it from a PvP perspective. Think about it from a PvE perspective. It wouldn't work to be a level 15 imperial and arrive on Balmorra to find the level 35 mobs. So they are really completely separate areas (in fact Taris is nighttime on imps and daytime on pubs). I find this to be tremendously cool. Others find it less so. Your mileage may vary