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Scamper + Slippery Devil = skill shot?

STAR WARS: The Old Republic > English > Classes > Smuggler > Scoundrel
Scamper + Slippery Devil = skill shot?

Bayen's Avatar


Bayen
03.04.2013 , 11:04 AM | #1
So Slippery Devil talent gives your Scamper a 50% chance to dodge right?

So say you're in a 1 v 1 with a sniper for example, and you're running towards him as he starts to cast Ambush, you hit Scamper just as he fires and dodge his shot at the same time as rolling into his face.

This is possible right? Because it sounds like PVP just became very fun.

AngelofCain's Avatar


AngelofCain
03.04.2013 , 02:10 PM | #2
should be but it's 1 sec of dodge/evasion.

the neat part of the trick is there is a 1 second window after the roll to cast explosive probe. I know when 2.0 goes live that is something I am going to practice if they don't mess it up.
Hallow, ägronä, <Status unknown> -(Concealment Operative)
Elite Warlord (since1.2) // Warzone Annihilator

Bayen's Avatar


Bayen
03.04.2013 , 03:23 PM | #3
I didn't think of that. It sounds like it'll be fun working that into a fight.

randiesel's Avatar


randiesel
03.04.2013 , 05:18 PM | #4
Quote: Originally Posted by AngelofCain View Post
should be but it's 1 sec of dodge/evasion.

the neat part of the trick is there is a 1 second window after the roll to cast explosive probe. I know when 2.0 goes live that is something I am going to practice if they don't mess it up.
/sigh Hallow, you never call...

Anyhow, I think the biggest issue, from where I'm sitting at least, is the inherent delay on the roll after you press the ability. I'd much rather have it activate instantly like Force Speed, but it seems like there is a delay of a second (at least) on the ability, and even more so (maybe the GCD) when mashing the key to do 2 in a row.

That could also be attributable to lag on the PTS, but I tried doing it on my ship as well so I would be minimizing any ambient lag (video/population on fleet) and still had the same results.

oaceen's Avatar


oaceen
03.04.2013 , 08:20 PM | #5
not on test right now to confirm, but i'm fairly certain scamper itself gives you 30% defense or something like that (maybe just ranged defense. i'll check later to make sure).

EDIT: just confirmed - it gives 30% melee/ranged defense as part of the skill itself.

and has anyone tested to see if the +1s dodge set bonus affects the dodge from traited scamper?

randiesel's Avatar


randiesel
03.04.2013 , 10:18 PM | #6
Quote: Originally Posted by oaceen View Post
not on test right now to confirm, but i'm fairly certain scamper itself gives you 30% defense or something like that (maybe just ranged defense. i'll check later to make sure).

and has anyone tested to see if the +1s dodge set bonus affects the dodge from traited scamper?
Doesn't appear to. Appears to be a solid second and that's it.

Haystak's Avatar


Haystak
03.05.2013 , 05:35 AM | #7
More important question.....does it still cleanse dots?

would change how I use my dodge
Airwolf -55-Scoundrel
Mcrose -55-Shadow
Makros -55-Marauder
Mac-Ros -55-Vangaurd

randiesel's Avatar


randiesel
03.06.2013 , 10:12 AM | #8
Quote: Originally Posted by Haystak View Post
More important question.....does it still cleanse dots?

would change how I use my dodge
VERY interesting question.

Something worthwhile checking

AngelofCain's Avatar


AngelofCain
03.06.2013 , 01:15 PM | #9
Quote: Originally Posted by Haystak View Post
More important question.....does it still cleanse dots?

would change how I use my dodge
yes it will cleanse physical and tech effects. Don't remember on the force/mental.

Also while rolling it does give 30% melee and ranged defense.

The more you know....
Hallow, ägronä, <Status unknown> -(Concealment Operative)
Elite Warlord (since1.2) // Warzone Annihilator

Zunayson's Avatar


Zunayson
03.09.2013 , 05:13 PM | #10
Quote: Originally Posted by AngelofCain View Post
yes it will cleanse physical and tech effects. Don't remember on the force/mental.

Also while rolling it does give 30% melee and ranged defense.

The more you know....
It "Triggers dodge," and triggering dodge removes all removable effects - force and mental would be included.
Quote: Originally Posted by cycao
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