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Hotwired checks out 2.0 DPS for Commandos

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Hotwired checks out 2.0 DPS for Commandos

Gyronamics's Avatar


Gyronamics
02.28.2013 , 06:46 AM | #1
Commandos And Mercenaries.

Highest PTS parse so far: 2513 DPS

My setup in my parses:
Spoiler






Here are DPS numbers as parsed by me, a very competent heavily geared Commando.

Relics: DG proc (internal or kinetic) DG click power.
Adrenal: Rakata power
Stim: Nano-Infused 154 aim 63 power
Dummy: Level 55 personal ship dummy, today updated to level 55.

Gunnery / (Arsenal) @ 2366 dps
http://www.torparse.com/a/148003/tim...0/Damage+Dealt

Assault / (Pyrotech) @ 2333 dps
http://www.torparse.com/a/147776/tim...0/Damage+Dealt

In my opinion on a dummy they will parse identically or close enough for no one to give a dam.

If an armour debuff is on the target then Assault will gain ~4-5% more total damage (by my calculations) which would be another 100dps.

There are drawbacks to Assault because as I've said before it's a compromised tree so it's not a clear cut decision.


~~~


I still strongly dislike the lack of talents in Assault that benefit casting.

Cell bonus changed from +3% tech to +6% ranged for example but all the bonuses to casting require many points in Gunnery.

Assault also hugely lacks defensive abilities for PVE and is rigged to the teeth with excessive PVP abilities many of which I find incredibly naff even for PVP, let alone the wasted points for PVE.

Ammo control is very smooth in this new set up. You have two 1.5m escapes that allow ammo overloading and recovery as well as the ammo regen from HiB procs. It all fits well into the Assault priority system.


~~~


Gunnery already had everything for a solid build. Gained no new mechanic but gained a TON of defensive boosts.

Diversion absorbs the next tech/force hit for example.... Boss enrage on you? Oh ya missed me...
Energy Redoubt allows you to absorb passively about 850 damage every 20 seconds
Get hit and Shield CD is lowered by 3s each time.

That's all on top of the 5% Charged Barrier and 2% extra healing taken which Gunnery had before.

We all get HTL but Gunnery gets 4 more seconds of it so it can be up 33% of the time.

Very important to note, ammo control in Gunnery is VERY strict now.

You have no free HiB, instead it's half cost.
You have no 1.5m CD on Recharge Cells, its 2.0m

Overload your ammo too much and you have very little to save you from chain spamming default attack til you're back up again.


~~~


In a nutshell:

Assault: Potentially the best commando DPS with good ammo control.
Gunnery: Very tough DPS with paranoia about ammo management.

Thus ends my review.
Notwired @ Not Good Enough @ TRE

ArchangelLBC's Avatar


ArchangelLBC
02.28.2013 , 10:06 AM | #2
Yeah I REALLY don't like how tight ammo management is on gunnery now.

If our damage potential was higher it might be ok, but we have to push just go get within shouting distance of other DPS, which means the chances of making a mistake, or just getting unlucky with Curtain of Fire procs, and then being forced to spam hammer shot becomes quite real.

I can't stress that last bit enough. Curtain of Fire procs are actually a huge contributor to good ammo control because they're essentially ammo neutral in top tier regen. When you get a long streak without them not only is your DPS lowered because of less Full Autos, you're ammo management gets even worse and you have to hammer shot to compensate.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

AMightyKnight's Avatar


AMightyKnight
02.28.2013 , 12:12 PM | #3
My best so far (the last one): http://www.torparse.com/a/148314
2391 dps overall, 2435 with last attack

For me this was as close to perfect as i can get. Perfect Curtain of Fire procs, no screwups in my rotations, exo stims, adrenals, augments, dreadguard relics, datacrons... everything one can think of.
This is pathetic

Gyronamics's Avatar


Gyronamics
02.28.2013 , 02:00 PM | #4
Pathetic because...?
Notwired @ Not Good Enough @ TRE

Bleeters's Avatar


Bleeters
02.28.2013 , 02:08 PM | #5
Well, this isn't exactly what I was wanting to hear. My gunslinger's looking more tempting by the minute -_-

Quote: Originally Posted by Gyronamics View Post
Pathetic because...?
Because other classes are, by all accounts, reliably pulling somewhere in the region of 400+ dps more. If gunnery dps is that far behind even when everything procs correctly, that's a pretty frustrating difference.

Gyronamics's Avatar


Gyronamics
02.28.2013 , 02:23 PM | #6
Post the parses that make you see 2400 as weak please.

I've seen well over 3k parses, doesn't mean I put much weight on them.
Notwired @ Not Good Enough @ TRE

ArchangelLBC's Avatar


ArchangelLBC
02.28.2013 , 03:18 PM | #7
Also, I didn't say this earlier but both trees need to be fleshed out with more PVE talents so that you can get to top tier without taking a PVP survivability talent if you don't want to.
In update 2.9 the game will simply uninstall itself for you.

-Wnd

Gyronamics's Avatar


Gyronamics
02.28.2013 , 04:56 PM | #8
While you're looking for those legit parses which make 2400 look weak you can recalibrate what commandos do to 2500.

http://www.torparse.com/a/148785
Notwired @ Not Good Enough @ TRE

Flying-Brian's Avatar


Flying-Brian
02.28.2013 , 05:51 PM | #9
There is bad symmetry for gunnery commandos now because of the ammo management issues.

The DPS check on the new puzzle boss on S&V (before the nerf this week) was absolutely brutal on my gunnery commando and I wasn't able to recover enough to really get back into the higher dps range until the final phase with the boss after the 4 rows of droids.

After I finish getting the new stim and augments made, I am going to try to parse the difference between going full on with the new set bonus and trying it out using denova armorings with the old set bonus, just to see the ammo management difference it makes.

Right now I'm not in a happy place being towards the bottom of the DPS food chain in pve on my commando and merc, since those are my two mains. And as it has been pointed out, being forced to take pvp skills that offer no use to me, just to get high enough in the skill tree to get demo round back.

Gyro I know you're showing what an assault commando can do, but I don't consider that an option for me. If I were to go that route, I would just switch to a vanguard/powertech and get the full benefit of that class.

GeckoOBac's Avatar


GeckoOBac
02.28.2013 , 06:27 PM | #10
Uhm how the hell do you manage to push higher dps with assault (and without plastique as well) than gunnery

I tried that, watching at the log of your rotation, but I basically do some 150 dps less than gunnery. Admittedly, I basically never play assault in pve, but stil...
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