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Quitting in middle of WZ and consequences

STAR WARS: The Old Republic > English > PvP
Quitting in middle of WZ and consequences

Caeliux's Avatar

03.03.2013 , 02:29 AM | #111
Quote: Originally Posted by WickedImage View Post
Provide a better PVP experience and people will be less likely to quit.
Cool excuse.
Caeliux/Xuileak = Kinetic/Seer/Defense/Combat/Medic/Shield Specialist/Sawbones/Saboteur
Kaeliux/Xuileac = Bodyguard/Shield Tech/Medicine/Engineer/Darkness/Corruption/Immortal/Carnage

Purre's Avatar

03.03.2013 , 05:21 AM | #112
Quote: Originally Posted by yauhen_pt View Post
People pay money to get a fun, if they do not have fun - they quit. They quit uncoordinated or weak/badly geared teams (wz, fp, ops), especially in wz whenever they face strong premade(or just good team). Weak doesn't mean dumb players, just can b lack of heals/composition or something else.

Ism a bit surprised that a number players have nazi philosophy "let's punish em". Instead of it u have to ask devs to make wz more enjoyable.

For example, I don't like yr thread, shall i ask devs to cancel yr subscription?
you deserve a like button for this

Aebrynis's Avatar

03.03.2013 , 05:56 AM | #113
Quote: Originally Posted by sanchito View Post
1) you get locked out after you leave more than 5 warzones / hour (leaves up to 30 seconds before it starts don't count)
2) Warzone stops backfilling after the 5th person left
Point #2, I can support. Enough said.

Point #1, I can get behind as long as people who leave the second they enter (such as I do for CW) do not get the penalty (you seem to opine that this is the case). I won't play Civil War, and I've already posted why. If you leave plenty of time for the system to replace you, dandy, buh-bye, no one ought to complain.

Neoforcer's Avatar

03.03.2013 , 08:46 AM | #114
I quit before the game even starts why when you have 4 out of the 8 in 14k recruit gear i a loss for sure i tried to stick it out but right now they just cant compete with full EWH gear. With the new bolster buff this will change as the lower geared player will have at least good stats. Now weather they will do good in a warzone or not after that will be another thing.

With the bolster changes in 2.0 it will make it so every one kinda has a fighting chance against a premade. As skill will still apply but atleast they will not just be killed in 2 shots.

Atramar's Avatar

03.03.2013 , 09:44 AM | #115
Quote: Originally Posted by TonyDragonflame View Post
I promise, what NO ONE, NEVER leave pure DEATHMATCH warzone, without any objectives except kills, SOLO QUEUE ONLY.
NEVER LEAVE. Cuz its pure fun and enjoy and zero stress.

But BW looks so stupid dont make such simple warzone just for fun and relax...

So, major problem in matchmaking system, wz with objectives, premages/pugs common queue.
Don't promise something you can't keep.

I will leave Deathmatch warzone. Going for the kills is for smash monkey mentality player who is to dumb to play objectives, and in fact, gave my assassin/operative many easy wins by not watching doors on voidstar.
Doing DM WZ will put tanks and some healers permanently off Warzones.
Please, be a smash monkey somewhere else.
ps. We already have almost pure deathmatch warzone, it's called Hyper Gates, any people fail to do it any way.
Tracer Legacy, The Red Eclipse.
Not reading colored text, it hurts my eyes. Sorry (unless it's a dev post)
L55:Sniper,Operative,Juggernaut,Assassin,Marauder, Powertech,Guardian,Commando,Scoundrel
to finish:Shadow(41),Sage(53),Merc(39). 29.07.2013

Vasagi's Avatar

03.03.2013 , 10:43 AM | #116
Quote: Originally Posted by Arlanon View Post
lol you make this big post harassing a guy for fact vs fiction and telling him a deserter debuff would promote longer queue times

separating pug and premade queue would do EXACTLY THE SAME THING

also: pug vs premade isnt a coder problem. it's a l2p problem. good players will excell whether they are in pug or premade. bad players will suck whether they are in pug or premade

A mechanic penalty such as banned from queueing would only hurt everyone. That is why I support cosmetic penalties, such as Leaver Titles, yellow dunce cap visual effects, debuffs that give a yellow aura, etc. A Mark of Cain, if you will.
Apparently you ignored the rest of my post, where I said cross server queues would allow deserter penalties without effecting queue times. And premade vs pug isnt a "LAWL LRN2PLY BADDIE" problem, it's a "this game is no longer fun and I'm ready to take my money elsewhere" problem. I know elitists like you don't care but, the people at BW who want my money do care.

Also, I'm not sure what you think the word harassment means. I never claimed I have "undisputed facts and truths". I just gave my opinion on the situation, which was reponded to with "facts" that were not factual.

Hungryfangs's Avatar

03.03.2013 , 01:02 PM | #117
Quote: Originally Posted by Virilot View Post
I would opt for some posite incentives (rewards) instead of negative ones (punishment), so my suggestion would be to reward the team that suffers from quitters with one medal per quitter and give the replacing players one medal for free (doing those 1-2minutes wz isnt rewarding as it is). My reasons for this are:

1. Not all quitters quit on purpose, e.g. yesterday from the 8 wzs i played, two times i crashed to desktop and one i was send back to the fleet after one minute (the match was not finished). My Net is fine (swtor only uses up to 15% of my bandwith and its pretty stable) so i blame biowares programing/servers. For me it was frustrating enough to requeue and wait again to play. If i would be punished for someone elses fault on top of that would not add any good imho.

2. The people suffering from this would get a little bonus makeing up for the lower chances winning the map/getting comms/wins. Maybe it could build a more "we fight against the odds" mentality (something a lot of players in this game are lacking imo).

3. I really prefeer someone whos not satisified with the matchup/team to leave the team instead of being flamed/qqed the whole match, makeing opschat something i ignore.

4. For us humans positve incentives are more persistent and have a stronger impact on changeing behaviour than negative ones and games are for fun after all.
in warcraft you get a 15 min penalty for leaving early i hate it cause there are people that can force dc people just to get out back with ab still had a portal out i would abuse that i would mind control people out of the instance and give them a 15 min penalty.
one time i sent their top dps heals and tank out of the game via mind control

Mackeyla's Avatar

03.03.2013 , 01:41 PM | #118
I'd personally rather people who don't want to be in a warzone leave the warzone instead of staying and being a douchebag in ops chat. Someone who doesn't want to be there isn't going to contribute anyways, so why waste a spot on them?

I don't think a penalty for leaving is necesary especially if you consider all of the stability issues a lot of players continue to have. I'd personally be pissed off if I got disconnected mid-game and had to wait 15 minutes for a penalty to wear off.

I'd rather them address people who continue to go afk in warzones. Even if you vote to kick someone half the time when the warzone is over and they are still inside of it receiving credit despite the fact that they haven't engaged in combat.

Are long queue times still an issue on certain servers? On the Harbinger I rarely wait more than a few minutes on any of my toons including those who aren't 50 yet.
In my fist there's a song...
do you want to sing along?

mulzii's Avatar

03.03.2013 , 01:41 PM | #119
i guess this bears repeating. If they implement a timeout, anyone who would have quit mid-match previously would probably either (1) quit again and log in an alt or (2) stay in the wiz and 'hide' in a remote corner, being even more bitter on how crappy the wz is that they are now forced to remain in, and generally filling the ops channel with their complaining and moaning, making everyone miserable.

Keeping these folks in the wz when they do not want to be would be worse for everyone then having those folks quit mid match. At least the folks that want to stay can either try to recover a win and at least get their their comms for losing without the constant barrage on how much they suck/bw sucks/etc from the folks forced to stay in there.

Okod's Avatar

03.04.2013 , 07:17 AM | #120
Not sure penalties will work, for various reasons all ready outlined by others. And, at the end of the day, quitters are gonna quit. Given their mentality - that 'the team' is crap, somehow forgetting that they're part of that team, and as responsible for the success of the team as any others - I'd rather they did quit. Better that than spend the whole match complaining about, again, "the team" being crap, L2P loozers, lolz, etc. The way some go on you'd expect that they're the one thing holding the whole match together - unfortunately, for them, the score screen rarely backs up their mouth.

Anyway, I digress somewhat from my original premise for this post; what I would like to see is to have the match 'pause', similar to the end of match where everyone is rooted in place, when too many people leave and new players are being loaded in. At the least I'd like to see this when it gets to the 'this warzone will shutdown...' point, but ideally I'd like to see it when 2+ players have left. The 'pause' should wait until the new players have fully loaded in, not just joined the group.

What do people think? Is this too much? Do you guys see quitters too often, to the point this pausing would bother you more than the quitters and/or the resulting loss of the match?