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Quitting in middle of WZ and consequences

STAR WARS: The Old Republic > English > PvP
Quitting in middle of WZ and consequences

egenghis's Avatar


egenghis
03.02.2013 , 04:38 AM | #91
after all this the general consensus is "bioware please balance wz match making"?

Yeochins's Avatar


Yeochins
03.02.2013 , 11:50 AM | #92
Quote: Originally Posted by egenghis View Post
after all this the general consensus is "bioware please balance wz match making"?
Proper warzone matchmaking would reduce the amount of quitting. In an ideal matchmaking system you are matched with similarly geared/skilled/minded players. People who never focus on the objectives would never be matched with those who do.

sanchito's Avatar


sanchito
03.02.2013 , 12:09 PM | #93
Quote: Originally Posted by WickedImage View Post
You're fired. Next?
1) you get locked out after you leave more than 5 warzones / hour (leaves up to 30 seconds before it starts don't count)
2) Warzone stops backfilling after the 5th person left

Caeliux's Avatar


Caeliux
03.02.2013 , 12:16 PM | #94
I will post this again, I would like to hear what people think about it.

Quote: Originally Posted by Caeliux View Post
Warcraft, League of Legends, have penalty systems that work, people understand them.

See example of what happens,

Leaver Buster:

Punishment (normal match):
1st offense - Player is unable to join the matchmaking queue for 6 minutes.
2nd and following offenses - Player is unable to join the matchmaking queue for 15 minutes.

If the game was a ranked match, the player loses no elo but the punishment is harsher:
1st offense - Player is unable to join the matchmaking queue for 30 minutes.
2nd and following offenses - Player is unable to join the matchmaking queue for 60 minutes.

This counter resets after 8 hours without leaving during champion select.
This counter is shared between normal and ranked.
Leaving the game before the match is over:

The Leaver Buster system will automatically kick players who remain idle for 5 minutes.
Punishment: No XP/IP granted for the abandoned game and a leave added to the player's profile.
If a game doesn't end (for example for server issues, or because every player left the match), no penalties are given out.

Deserter Buff:

Deserter (also known as "Battleground Deserter") is the debuff a player receives after becoming AFK or prematurely leaving a battleground. It exists to deter players from gaining honor at a battleground by attending but not participating. It also prevents players from leaving a battleground due to an unfavorable matchup, and instantly joining another with the hope of a better matchup.
There is also a version of this that is obtained from leaving a Random dungeon before the end.

Link for League of Legends http://leagueoflegends.wikia.com/wiki/Leaver_Buster

Deserter Warcraft Wiki http://www.wowwiki.com/Deserter

My point?

If a FTP game has this, and Warcraft, why not SWTOR?

Chimerako's Avatar


Chimerako
03.02.2013 , 12:43 PM | #95
I've played in WZ with Jenna'syyde and honestly i can see the point. I personally never leave a WZ but I do honestly have to force myself to stay many times. I know its just a game but when I'm working hard to win and people don't defend or piss away the node I just capped because they weren't paying attention its annoying. I'm not talking about just one mistake,,,once i've capped the same node three times and 6 teamates can't seem to just guard and respawn correctly I feel like i'm wasting my time. I mean sometimes it's almost funny...I called out 2/6 on aldeeran and when we got off the speeders 5 people went west...not 3.... 5.

When you see that happen you can't tell me your not thinking "oh crap here we go again". I'll give you another example. I ninja capped a node after telling the group thats what I was going to do. 2 were guarding west 5 were mid, I capped and killed both defenders healed myself and lost the node after getting over run fighting off 4 people while hoping back up was coming. I felt stupid. It's like just say you don't want to win and I won't waste my time actually playing the objectives.
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Vasagi's Avatar


Vasagi
03.02.2013 , 12:44 PM | #96
Quote: Originally Posted by Caeliux View Post
I will post this again, I would like to hear what people think about it.
While it's a great idea, in practice it just can't work. Obviously there must be an AFK kick mechanism. But in SWTOR, since they apparently are not interested in improving the PvP WZ situation by implementing cross server queues, a deserter debuff would bring the active WZ population down to the point where queue times would kill WZs.

Also, until something is done about premades farming pugs, the only thing that keeps me and many other players from quitting the game altogether is that we can leave a game that is pointless without having to waste even MORE time on a deserter debuff. We already wasted the time it took to queue, load, and examine our team and the opposing team.

Ifolad's Avatar


Ifolad
03.02.2013 , 01:05 PM | #97
Quote: Originally Posted by x_Boots_x View Post
If you punish for leaving WZs (a intended feature) as there is a button for it, then all those that leave will simply sit idle till the next match.

The only single answer is that a matchmaker needs to be implemented in order for both teams to have a fair chance to win. As it stands now, I can tell about 75% of the time if its a bad win or great loss in the 1st 1 min.

Why do I want to be part of a unfun 15 mins because players can't don't have a clue how to do objectives, have bad gear and can't run their toons worth a damn? As much as you are being disenfranchised by players leaving, the players that leave are being disenfranchised by players that are bad, inexperienced or lazy.

You will never fix this, its just life, the only solution is to have a equal number of good geared, high experienced players on each team and a equal number of low experienced, bad players on each team.
i'm all for them assigning rankings to each player based on gear/wins/losses/medals etc etc, it would help level the playing field i think, but as it stands the best thing we can do as a community is try to get everyone's skill level and gear up and hope for the best. Right now it's the only thing short of qqing about it (not a personal attack just saying....) so as a community if we see some bad behavior, not guarding a node, standing in a bad place etc, send a POLITE /tell /say w/e, " hey stand here so you can LOS the ranged or kill their healers etc etc."

Caeliux's Avatar


Caeliux
03.02.2013 , 03:56 PM | #98
Quote: Originally Posted by Vasagi View Post
While it's a great idea, in practice it just can't work. opposing team.
It can work in SWTOR just like it does in Warcraft.

The problem is in this game people want excuses to leave a match for whatever reason, but in League of Legends and Warcraft excuses get deserter buffs and banned from playing for a bit.

Why people don't want it here, they want SWTOR to allow them to choose to leave when they want, and since that is the case these facts come into play,

1. One person leaves a match and its 8 vs 7, that match went from a 50/50 win ration, to about a 2% for the 7 vs 8.

2. That match where a leaver just left now has been dictated by that leaver, the leaver just made that match almost un-winnable due to it.

3. The 7 people left, (unless more leave) now has to fight twice as hard, and has to deal with those odds.

4. Now back-fillers have to log into a match sometimes already in session, wasting time, and deal leaving to hopefully join another match which is brand new I hope, or stay and hope to change game around.

I could go on how much strain for people like me that care has to deal with when PvPing with leavers and people that complain about macthes and rage quits without no ounce of punishment.

Last nite I Q'ed into 5 matches in a row already in session, all of them due to leavers and people in the OPs complaining about it.

I don't think Bioware wants people to unsub due to people geting upset when games are losed and people are allowed to make matches lop sided any longer, this has been a issue since beta and something needs implemented to either reward people more when someone leaves, or punish people for it that way people can think twice about leaving.

Also, a AFK function already is in session, you report and if they decide to move around and go back into a afk posture then it don't work.

Bottom line is bads are making games lop sided due to leaving matches, any excuse to leave unless its a 911 should be punishment and acknowledged.

My facts and truth is undisputed.

Arlanon's Avatar


Arlanon
03.02.2013 , 04:37 PM | #99
Put an invisible counter on the character's profile, that resets with the servers every tuesday morning.

Every time the character leaves a WZ prematurely, the counter ticks.

To allow for circumstances such as crashes, power outages, family emergencies, and the like, the counter threshold will be 5.

Once the counter reaches 5, the offending character gets a new title in front of their name: "Leaver"

This title cannot be manually toggled off or switched out in the options or character tabs.

Vasagi's Avatar


Vasagi
03.02.2013 , 04:53 PM | #100
Facts and truths...I think you need to look those words up in a dictionary my friend. I've highlighted your opinions, which you call facts.

Quote: Originally Posted by Caeliux View Post
It can work in SWTOR just like it does in Warcraft.

The problem is in this game people want excuses to leave a match for whatever reason, but in League of Legends and Warcraft excuses get deserter buffs and banned from playing for a bit.

Why people don't want it here, they want SWTOR to allow them to choose to leave when they want, and since that is the case these facts come into play,

1. One person leaves a match and its 8 vs 7, that match went from a 50/50 win ration, to about a 2% for the 7 vs 8.

2. That match where a leaver just left now has been dictated by that leaver, the leaver just made that match almost un-winnable due to it.

3. The 7 people left, (unless more leave) now has to fight twice as hard, and has to deal with those odds.

4. Now back-fillers have to log into a match sometimes already in session, wasting time, and deal leaving to hopefully join another match which is brand new I hope, or stay and hope to change game around.

I could go on how much strain for people like me that care has to deal with when PvPing with leavers and people that complain about macthes and rage quits without no ounce of punishment.

Last nite I Q'ed into 5 matches in a row already in session, all of them due to leavers and people in the OPs complaining about it.

I don't think Bioware wants people to unsub due to people geting upset when games are losed and people are allowed to make matches lop sided any longer, this has been a issue since beta and something needs implemented to either reward people more when someone leaves, or punish people for it that way people can think twice about leaving.

Also, a AFK function already is in session, you report and if they decide to move around and go back into a afk posture then it don't work.

Bottom line is bads are making games lop sided due to leaving matches, any excuse to leave unless its a 911 should be punishment and acknowledged.

My facts and truth is undisputed.
The problem is, once again, that there are not enough people doing level 50 warzones to enable a deserter debuff that has any real consequence. If you lock players out of warzones, it will further lower the population of warzones, which will in turn raise the queue times. When the queue times get too long, more people will stop queuing because it's not fun to sit in queue for 45 minutes to play a 5 minute pug vs premade warzone that you have no chance of winning from the start. A deserter debuff would more than likely kill warzones.

THE DESERTER PROBLEM IS TIED DIRECTLY TO THE PUG VS PREMADE PROBLEM. I know there are people who also leave because they see one person on their team under 20k hit points, but those people usually leave before a match starts, and really have no effect on the outcome.

A deserter debuff works in WoW because there are cross server queues which create a larger PvP pool. This game is not WoW.

If BW would stop wasting their time making new cartel market cosmetic packs and spend their budget on, you know, actually making the game more fun, this would be an easy problem to fix. Cross server queues, then deserter debuff, then a more stringent filter to minimize the pug vs premade issue. But since they can't sell cross server queues on the cartel market for real money, it will never happen.