Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

tired of getting yelled at for healing

STAR WARS: The Old Republic > English > Classes > Jedi Consular
tired of getting yelled at for healing

chuixupu's Avatar


chuixupu
02.27.2013 , 05:41 PM | #21
Quote: Originally Posted by ShadowAxx View Post
really. why is that?
In Ops, healers are going to be dealing the least amount of threat, and most likely taking the least amount of damage, in most circumstances. We almost always guard the highest dps, especially the melee. Even with threat drops being used (and not all dps have them), a dps pulling threat can really screw things up, and we don't really want them holding back either when there are enrage timers.
Wardens of Fate / Alea Iacta Est
The Tarkus Legacy ~ The Harbinger/Jedi Covenant

Rabenschwinge's Avatar


Rabenschwinge
02.27.2013 , 05:50 PM | #22
Well, I just started another consular, a seer healer this time - and I've never played a healer before. My primary character is an infiltration shadow, my other fifties are marksmanship sniper, a combat sentinel and I got a pyrotech powertech on level 41 - all damage dealers. It my first healer as well, solely acting based on what I know I expect of healers. I've just reached level 22 with this char but I enjoying that I don't have to wait so long for flashpoints very much. I can't say I share the experience so far though.

I've even got compliments on a heroic 4 in a group with one player who didn't seem to speak English, always attacked the ones I was ccing (I think he thought he was supposed to do just that) and caused unnecessary additional aggro in the final boss fight. It was one hell of a struggle to try and keep every one alive, not waste a single point of Force but always heal when necessary... but in the end I it and it felt good that others appreciated my performance as well.

It's not that I didn't make any mistakes at all and there have been wipes on my account (well, at least one with the final boss in Hammer Station when I died out of own stupidity), but I never had the feeling my team was unappreciative. There is a lot of clueless people around these days, a lot people who don't know anything about triad team combat in general, and the powers and effects in SW:TOR in particular - but I am not generally blamed for problems...
Ah, yes. "Reapers."

Grumpftard's Avatar


Grumpftard
02.27.2013 , 07:03 PM | #23
I've been tanking this game since launch and am pretty decent. We clear all end game content.
From what I've seen....(and in my PERSONAL opinion).... Unless it's something blatant, like being grossly under geared, or just plain standing in stupid.... It's almost never the healer's fault. I am willing to say 60-70% of the time its the tanks fault. DPS... I'm gonna stick y'all with 25-35%, and put that last 10-15 on the healer. As a tank, I'm very critical of myself and others. A very considerable portion of what gets blamed on others, a good tank can remedy and SHOULD never allow to happen in the first place.

To the OP.... You need to find yourself a decent guild or group of regulars to run with. That will solve the majority of your problems. However..... The ownus is still on you to do YOUR part by always researching, learning, and mastering YOUR skills as well.
TORVA NEX! (The Site) (The Video)
"You don't have to say more than that!!"
Grumpf =Tankasin / G'rumpf =Mara / Gru'mpf =Jugg / Grum'pf =P-Tech
Grump'f =Shadow / G'rump'f =Scoundrel / Gr'umpf =Operative / Jei'Dahl =Merc

slafko's Avatar


slafko
02.28.2013 , 02:55 AM | #24
Quote: Originally Posted by Pirana View Post
Oddly enough, a similar thread from a couple of days ago was started regarding not using Interrupts. The following is something I noticed while Tanking, Healing and DPS'ing a few HM's on Friday and Saturday, all pugs. This is a quick list of common mistakes that some make while grouping.

1 - The Tank doesn't taunt
2 - The Tank shields the Healer (rarely, is this necessary, almost always it should be on your highest dps threat)
3 - The Tank rushes ahead, not paying attention to the rest of the group
4 - The DPS'ers won't kill the adds, and go for the boss, often leaving the Healer struggling to keep themselves alive
5 - The DPS'er has his 'Tank Stance' on, (or) insists on taunting the boss, making up for some sort of shortcoming on their part
6 - DPS'ers rush into the fight before the Tank
7 - Healers won't cleanse
8 - Crowd Control breakers
9 - People won't interrupt

Numbers two and four I see nearly every time I run a pug, it's astounding really. If you notice any of those occurring, you'll have your answer. There's probably more I'm neglecting, but those quickly come to mind.
10 - People do not follow the tank's path and end up aggroing needlessly
11 - People presume the tank will aggro a mob and end up aggroing needlessly
12 - People do not pay attention to their positioning and end up aggroing needlessly
13 - People do not pay attention and end up breaking Shadow Tank's soft CC
14 - People aggroing needlessly cause over-aggro and a subsequent wipe
15 - People are not smart enough to out from under the droid boss in Maelstrom Prison
16 - People still use their leap ability on the ledge in Esseles and fall through it

I am guilty of #3, but only the rushing ahead part. I pay attention to what the people are doing, but I'm not about to wait for everyone to signal me they're ready to continue in order to move on. If someone decides to go AFK without announcing it, they better do it somewhere they won't aggro a patrol.

When I'm playing dps, the thing I hate the most is a slow tank. Some tanks wait a few seconds after a group has been killed to start moving again. Then they stand a few seconds in front of the next group before they aggro. It drives me insane. Those constant, needless delays. I start moving when the last mob in the group is about to die and I throw my lightsaber at it in the process. If the tank is especially slow and wastes time to pick up drops (which is a healer's job), I'll jump into the mob, pop my defensive cooldowns and take half of them out by the time the lazypants tank decides to join.

When I'm on my main, Shadow tank, I'll run ahead using rocket boosters and Force Speed. In most of the situations I end up using my soft CC in peace and aggroing the rest of the mob. Other times I wait for patrols to pass me by or get to a position in which the team can slip by them. That is, if the follow me. In those rare occassions a dps manages to aggro something before me they've usually aggroed a mob that is skippable. I leave them to deal with it and proceed to aggro the mob that should be aggroed. if they start a discussion in party chat, I just repeat the „please follow the tank“ from the start of the flashpoint. Smarter ones figure out I'm saying that in the best interests of the group. Dumber ones repeat it and get killed again. L33t ones call me a f***t and leave. Each result is a good one from my perspective.

Grumpftard's Avatar


Grumpftard
02.28.2013 , 08:33 AM | #25
" if you need me to slow down, say something... Other wise, please keep up"
Yeah.... I'm the same way. But the key point you make about #3 is that you don't do it blindly.
I speed pull, etc., but I don't grab up anything I can't handle.... Either myself or at least long enough for the pokey puppies to catch up. I'm definitely not gonna cause a wipe.
I love being a newer healers first power tank. They freak out at first, but by the end of the run, they are having a field day.
TORVA NEX! (The Site) (The Video)
"You don't have to say more than that!!"
Grumpf =Tankasin / G'rumpf =Mara / Gru'mpf =Jugg / Grum'pf =P-Tech
Grump'f =Shadow / G'rump'f =Scoundrel / Gr'umpf =Operative / Jei'Dahl =Merc

Zsavooz's Avatar


Zsavooz
02.28.2013 , 08:47 AM | #26
Quote: Originally Posted by Rabenschwinge View Post
Well, I just started another consular, a seer healer this time - and I've never played a healer before. My primary character is an infiltration shadow, my other fifties are marksmanship sniper, a combat sentinel and I got a pyrotech powertech on level 41 - all damage dealers. It my first healer as well, solely acting based on what I know I expect of healers. I've just reached level 22 with this char but I enjoying that I don't have to wait so long for flashpoints very much. I can't say I share the experience so far though.

I've even got compliments on a heroic 4 in a group with one player who didn't seem to speak English, always attacked the ones I was ccing (I think he thought he was supposed to do just that) and caused unnecessary additional aggro in the final boss fight. It was one hell of a struggle to try and keep every one alive, not waste a single point of Force but always heal when necessary... but in the end I it and it felt good that others appreciated my performance as well.

It's not that I didn't make any mistakes at all and there have been wipes on my account (well, at least one with the final boss in Hammer Station when I died out of own stupidity), but I never had the feeling my team was unappreciative. There is a lot of clueless people around these days, a lot people who don't know anything about triad team combat in general, and the powers and effects in SW:TOR in particular - but I am not generally blamed for problems...
good post. I have two healers, a sorc and sage, although I think my Sorc is a bit better at healing, being in many FP's, I've very rarely been singled out for bad healing. It happens, but in a mature group, no issues. There will always be one jerk who will try and make you the scapegoat for his poor tanking. You know the guy, the one that is rushing through the FP taking shortcuts and leaving everyone behind?

planet_J's Avatar


planet_J
02.28.2013 , 09:15 AM | #27
Quote: Originally Posted by CarbieChronicles View Post
i have NEVER played a healing class before ever and this is my first attempt, but no matter what happens i always fail. i am about sick to death of moronic dbags verbally abusing me and trashing me because i dont keep their health bars maxed out. what is the use of playing when all i ever see is negativity in this game? i cant even find a decent guild that has actual mature people in it...what a waste....
What server?
Republic Paragons/Paragons of the Empire:
http://republicparagons.guildlaunch.com
To contact in game find Hagimond or Zutharan Republic side for Imperial Side contact Gyrok or Peregrin-Noir

slafko's Avatar


slafko
02.28.2013 , 12:42 PM | #28
Quote: Originally Posted by Zsavooz View Post
There will always be one jerk who will try and make you the scapegoat for his poor tanking. You know the guy, the one that is rushing through the FP taking shortcuts and leaving everyone behind?
That's only poor tanking if he can't hold his ground against mobs he does pull. If that's not the case, follow the gosh darned tank and don't stray from his path.

WooliestWorm's Avatar


WooliestWorm
02.28.2013 , 07:09 PM | #29
Quote: Originally Posted by slafko View Post
10 - People do not follow the tank's path and end up aggroing needlessly
11 - People presume the tank will aggro a mob and end up aggroing needlessly
12 - People do not pay attention to their positioning and end up aggroing needlessly
13 - People do not pay attention and end up breaking Shadow Tank's soft CC
14 - People aggroing needlessly cause over-aggro and a subsequent wipe
15 - People are not smart enough to out from under the droid boss in Maelstrom Prison
16 - People still use their leap ability on the ledge in Esseles and fall through it

I am guilty of #3, but only the rushing ahead part. I pay attention to what the people are doing, but I'm not about to wait for everyone to signal me they're ready to continue in order to move on. If someone decides to go AFK without announcing it, they better do it somewhere they won't aggro a patrol.

When I'm playing dps, the thing I hate the most is a slow tank. Some tanks wait a few seconds after a group has been killed to start moving again. Then they stand a few seconds in front of the next group before they aggro. It drives me insane. Those constant, needless delays. I start moving when the last mob in the group is about to die and I throw my lightsaber at it in the process. If the tank is especially slow and wastes time to pick up drops (which is a healer's job), I'll jump into the mob, pop my defensive cooldowns and take half of them out by the time the lazypants tank decides to join.

When I'm on my main, Shadow tank, I'll run ahead using rocket boosters and Force Speed. In most of the situations I end up using my soft CC in peace and aggroing the rest of the mob. Other times I wait for patrols to pass me by or get to a position in which the team can slip by them. That is, if the follow me. In those rare occassions a dps manages to aggro something before me they've usually aggroed a mob that is skippable. I leave them to deal with it and proceed to aggro the mob that should be aggroed. if they start a discussion in party chat, I just repeat the „please follow the tank“ from the start of the flashpoint. Smarter ones figure out I'm saying that in the best interests of the group. Dumber ones repeat it and get killed again. L33t ones call me a f***t and leave. Each result is a good one from my perspective.
Wow, you sound like an awful tank to heal for, can you imagine being a Scoundrel/Trooper heal that doesn't have rocket boots, there's no way they could keep up and you starting the fight would only slow those behind you further. And you just leave the group if they aggro accidentally? Leave the healer having to heal dps who probably also won't be able to hold aggro from the healer potentially causing a wipe that just slows down everything and could have been avoided by you simply turning back and tanked? Does that sound ridiculous to anyone else? You're even the class that can best handle getting back to the group quickly if you've managed to get stupidly far ahead.

By all means try and avoid trash packs but just abandoning your group like that for something that could be as simple as being less than a meter off the path you're probably too far ahead for them to see is just silly and a potential waste of time for everyone which seems to be the only thing you care about. Also did it ever occur to you the wait was to allow people to regen resources/make sure everyone has caught up and is ready to start the fight? And who says it's the healer's job to pick up drops? What makes healers any better at picking up drops than other roles? If anything tanks/melee dps are best suited to this as they're already among the bodies and can do it while the healer/ranged dps are moving up after the fight.

Anyway rant over, if all the encounters are happening as you say op then it seems like poor tanking/dpsing as they're not keeping mobs off you, even in low level situations where the tank doesn't have all their area abilities if the tank is holding 2 or 3 of the stronger mobs while dps clear the weaker ones you should have 1 maybe 2 weak mobs tops attacking you and those should really be pulled off asap if the tank/dps are paying attention. Unfortunately if you are in a low level group it's more likely people won't know how to fully play the role and the healer is usually the one to take the blame.

In this situation the best thing you can do is work out how to play their roles and tell them what they're doing wrong. They may not listen but at least no one can honestly say you didn't try. Still this is a bit tricky without playing each role to 50 so the easiest way may be to just grin and bear it, do what you can and try to learn to deal with the adds while healing, it'll make you a better healer if you manage it. The other alternative is to find a guild who have experienced players leveling alts or whatever that you can run group content with and may be able to help with learning the class, and trust me if this is your first character on your first mmo once you do learn the class it's crazy how much you weren't aware of before, at least in my experience.

slafko's Avatar


slafko
03.01.2013 , 03:55 AM | #30
Quote: Originally Posted by WooliestWorm View Post
Wow, you sound like an awful tank to heal for, can you imagine being a Scoundrel/Trooper heal that doesn't have rocket boots, there's no way they could keep up and you starting the fight would only slow those behind you further.
I'm awful to heal for only if you're alt-tabbing to *** instead of paying attention. Otherwise I'm more than capable taking any HM FP mob head on and dealing with them until the rest of the team catches up. Been doing that ever since Rakata gear and see no reason why to stop now in full DG.

Quote: Originally Posted by WooliestWorm View Post
And you just leave the group if they aggro accidentally?
Considering I start every FP with "Is anyone inexperienced here?", "Please follow the tank, don't aggro mobs I skip and enjoy the ride", yeah - I have no problems leaving people that aggro easily skippable mobs. Them doing so signals me they're fully capable of holding their own against the mob they've just pulled and I leave them be. And if they aggro a patrol after ignoring my "Please stand here and here to avoid mobs", that's their choice. I mean, I'm trying to show them the fastest and the safest way to go about a flashpoint. If they dont want to listen to stuff I'm typing, they obviously want to learn by making a mistake. That's all fine by me.

Quote: Originally Posted by WooliestWorm View Post
By all means try and avoid trash packs but just abandoning your group like that for something that could be as simple as being less than a meter off the path you're probably too far ahead for them to see is just silly and a potential waste of time for everyone which seems to be the only thing you care about. Also did it ever occur to you the wait was to allow people to regen resources/make sure everyone has caught up and is ready to start the fight?
Health, force and ammo bars are fully visible in the party screen and I pay attention to them. What I don't believe in is that everyone needs to be at full health, full force and full ammo to engage the next mob. It's a flashpoint for crying out loud. And yes, finishing the flashpoint in a timely manner is of big concern to me since I've ran each and every one of them a hundred times. Soft CC = win.

Quote: Originally Posted by WooliestWorm View Post
And who says it's the healer's job to pick up drops? What makes healers any better at picking up drops than other roles? If anything tanks/melee dps are best suited to this as they're already among the bodies and can do it while the healer/ranged dps are moving up after the fight.
Common sense. The healer is not needed in order to engage a mob. Tank and dps are. CC's, aggro control, interrupts and correct kill order are key. My point is - both the tank and the dps are fully capable of engaging any given FP mob and holding their own until the healer catches up. There's no point in standing around a killed mob and contemplating whether to hit need or greed. Do it on the fly while unleashing hell upon the next mob.