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PTS 2.0 Live


Wuzan's Avatar


Wuzan
02.20.2013 , 07:36 PM | #11
useable in stealth lol. good luck ever winning a civil war once a side has been capped..... lol.
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UberDuberSoldat's Avatar


UberDuberSoldat
02.20.2013 , 07:39 PM | #12
Quote: Originally Posted by Wuzan View Post
useable in stealth lol. good luck ever winning a civil war once a side has been capped..... lol.
can everyone agree to not play civil war already. worst WZ ever
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Z-ToXiN's Avatar


Z-ToXiN
02.20.2013 , 07:42 PM | #13
Quote: Originally Posted by Wuzan View Post
useable in stealth lol. good luck ever winning a civil war once a side has been capped..... lol.
As if we needed more help in guarding nodes...

Where I see the potential of this is in Huttball actually, both offense and defense.
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Squidkidz's Avatar


Squidkidz
02.20.2013 , 07:44 PM | #14
Quote: Originally Posted by Z-ToXiN View Post
As if we needed more help in guarding nodes...

Where I see the potential of this is in Huttball actually, both offense and defense.
Using phase walk resets the ball.
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UberDuberSoldat's Avatar


UberDuberSoldat
02.20.2013 , 07:54 PM | #15
Quote: Originally Posted by Squidkidz View Post
Using phase walk resets the ball.
is there a range requirement for the teleport, or can you do it from a mile away
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Squidkidz's Avatar


Squidkidz
02.20.2013 , 08:03 PM | #16
Quote: Originally Posted by UberDuberSoldat View Post
is there a range requirement for the teleport, or can you do it from a mile away
60m, marker lasts for 2 minutes. Doesn't break stealth, there's an ability in the Darkness tree called Assassin's Shelter that increases healing done to you and those within 2.5m of the marker for a certain time so I'm guessing it's meant to be used a little like Intercede. Also, it could be useful for setting a marker in the endzone then hiding in Pit while the team Jugg gets in position so you don't get discovered and knocked off. Also the marker is not visible by enemies while in Stealth.
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paowee's Avatar


paowee
02.21.2013 , 01:21 AM | #17
Sniper's rejoice for PVE DPS buffs and PVP Survivability buffs!

http://www.swtor.com/community/showt...66#post5885466
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UberDuberSoldat's Avatar


UberDuberSoldat
02.21.2013 , 11:47 AM | #18
Quote: Originally Posted by Squidkidz View Post
60m, marker lasts for 2 minutes. Doesn't break stealth, there's an ability in the Darkness tree called Assassin's Shelter that increases healing done to you and those within 2.5m of the marker for a certain time so I'm guessing it's meant to be used a little like Intercede. Also, it could be useful for setting a marker in the endzone then hiding in Pit while the team Jugg gets in position so you don't get discovered and knocked off. Also the marker is not visible by enemies while in Stealth.
what's the cool down if it lasts 2 minutes? This sounds inredibly op for objective gameplay

no more contests getting the huttball. Oh look, I can teleport right there, shroud and get it for free every 2 minutes. Just gonna be a contest of which team's sin can do it on time.
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EatenByDistance's Avatar


EatenByDistance
02.21.2013 , 11:59 AM | #19
Quote: Originally Posted by UberDuberSoldat View Post
what's the cool down if it lasts 2 minutes? This sounds inredibly op for objective gameplay

no more contests getting the huttball. Oh look, I can teleport right there, shroud and get it for free every 2 minutes. Just gonna be a contest of which team's sin can do it on time.
huttball is already basically a contest to see which person at mid (usually the assassin) can get the ball first. phase walk just exacerbates the issue
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UberDuberSoldat's Avatar


UberDuberSoldat
02.21.2013 , 12:03 PM | #20
Quote: Originally Posted by EatenByDistance View Post
huttball is already basically a contest to see which person at mid (usually the assassin) can get the ball first. phase walk just exacerbates the issue
Except phase walk removes a team's ability to intercept a player getting to the ball.

At least the Jug's immunity gap closer requires an enemy to be in position for it to be used.
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