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Tanks need some lovin from the community

STAR WARS: The Old Republic > English > Server Forums > The Bastion
Tanks need some lovin from the community

Payday-Massacre's Avatar


Payday-Massacre
02.18.2013 , 10:12 PM | #1
Hello,

I gladly call The Bastion my home in SWTOR. I rolled 7 tanks on this server and enjoy taking the beats on behalf of my group in hardmode flashpoints and operations. Sadly I'm finding that, in 61/63 gear, the repair bill is ridiculous. I'm not broke or anything like that...I do my dailies on all my characters. However, when I am tanking for mediocre dps and I sit there and take a beating, the repair bill is "stupid". What I want to know, from The Bastion community, is how every dps and healing class would feel about passing on premium (greens) quality items so that tanks can sell to help with repairs.

Here is a decent example. Directive 7 "speed: run. Loot yield 2600 credits approx. Repair bill 4200 credits approx. Thats with a crew of tionese dps. Yes, the daily hardmode flashpoint mission gives almost 14k...but why should a tank's yield be less than dps and heals?
Blame Canada

Evastian's Avatar


Evastian
02.18.2013 , 11:10 PM | #2
I didn't see the part where tanks were deprived of money. Do you use your professions and such?

Payday-Massacre's Avatar


Payday-Massacre
02.19.2013 , 01:07 AM | #3
Haha yes I put my crew skills to use...but I think you're missing the point.....dps and heals will always turn a profit just by acquiring credits from trash and bosses when grouped with a competent tank. The flashpoint run SHOULD pay for itself.
Blame Canada

ancksunamur's Avatar


ancksunamur
02.19.2013 , 10:30 AM | #4
Quote: Originally Posted by Payday-Massacre View Post
Haha yes I put my crew skills to use...but I think you're missing the point.....dps and heals will always turn a profit just by acquiring credits from trash and bosses when grouped with a competent tank. The flashpoint run SHOULD pay for itself.
And a tank will make the same amount too when grouped with competent dps. And face your repair bill is a ton less then what it was last year at this time.
HMFiC of SuckaFish - Empire (The Bastion)

http://SuckaFish.enjin.com
50 Powertech: Donn

ancksunamur's Avatar


ancksunamur
02.19.2013 , 12:27 PM | #5
Quote: Originally Posted by Payday-Massacre View Post
Haha yes I put my crew skills to use...but I think you're missing the point.....dps and heals will always turn a profit just by acquiring credits from trash and bosses when grouped with a competent tank. The flashpoint run SHOULD pay for itself.
And a tank will make the same amount too when grouped with competent dps. And face your repair bill is a ton less then what it was last year at this time.
HMFiC of SuckaFish - Empire (The Bastion)

http://SuckaFish.enjin.com
50 Powertech: Donn

odawgg's Avatar


odawgg
02.19.2013 , 03:46 PM | #6
people are on a roll today with pointless threads...repair bills are high, time to find a better job

Adeptofwar's Avatar


Adeptofwar
02.19.2013 , 11:26 PM | #7
Seems like a legitimate claim, what would you suggest then? Tank armor has greater/more resilient durability than other sets? That's not something that would become unbalanced or anything.

Payday-Massacre's Avatar


Payday-Massacre
02.20.2013 , 12:28 AM | #8
Quote: Originally Posted by ancksunamur View Post
And a tank will make the same amount too when grouped with competent dps. And face your repair bill is a ton less then what it was last year at this time.
I'm not talking about how many credits a tank will MAKE, regardless of how competent the dps is. I'm talking about how many credits its going to COST the tank. I'm quite aware of the difference in repair bills now compared to this time last year.
Blame Canada

Payday-Massacre's Avatar


Payday-Massacre
02.20.2013 , 12:30 AM | #9
Quote: Originally Posted by odawgg View Post
people are on a roll today with pointless threads...repair bills are high, time to find a better job
You're on a roll with pointless posts in general. Move along please.
Blame Canada

Payday-Massacre's Avatar


Payday-Massacre
02.20.2013 , 12:40 AM | #10
Quote: Originally Posted by Adeptofwar View Post
Seems like a legitimate claim, what would you suggest then? Tank armor has greater/more resilient durability than other sets? That's not something that would become unbalanced or anything.
I never thought of proposing anything like that. I like where you are coming from though. Maybe changing it so that the durability penalty occurs upon defeat only? Let the ideas flow. However, I'm looking for an immediate resolution to this discrimination. Tanks are the dead horses that get beat with the baseball bat. A group could show appreciation by passing on the 2 or 3 green items that drop through the course of a hardmode flashpoint. I'm not saying the superior or epic quality items...just the crappy greens that nobody needs.
Blame Canada