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Test of Repair Costs


Totaltrash's Avatar


Totaltrash
02.15.2013 , 11:05 PM | #1
Tested the following medium armor Chest pieces:

Tionese Field Tech Jacket
Campaign Field Tech Jacket
War Hero Field Tech Jacket
Warrior's Vest (Orange, level 15)
Covert Torse Energy Armor (adaptive Cartel)
Green Chest, level 50
Blue Chest, level 50
Recruit Field Tech Jacket

All chest pieces had the same standard 51 Tionese Armoring/Mod/Enhancement
All chest pieces were tested with and without that enhancement
The Green and Blue pieces had LOWER armor ratings (106/116) than Tionese (126), the Recruit had a HIGHER armor rating (132), so the comparison is slightly skewed.

The test was done from 100 to 95 durability
The Covert Torso was done from 120 to 115 durability
My toon was naked except for the chest piece, Fathraa's Thugs were hitting me until 95 durability was reached.

Results:

Armor type - Sale price of Armor - Repair with Enhancement - Repair without Enhancement

Tionese - 5025 creds - 502 creds - 468 creds
Campaign - 7220 creds - 612 creds - 568 creds
War Hero - 1 credit - 251 creds - 207 creds
Orange - 65 creds - 254 creds - 210 creds
Cartel - 3105 creds - 338 creds - 302 creds
Green - 1380 creds - 68 creds - n/a
Blue - 3105 creds - 155 creds - n/a
Recruit - 1 credit - 1 credit - n/a

Repair Cost / Sales Price
Tionese 0.09
Campaign 0.08
War Hero 254.0
Orange 3.85
Cartel 0.11
Green 0.05
Blue 0.05
Recruit 1.0*

The higher the sales prices, the worse the ratio becomes, the costlier the repairs will be.
Strong incentive to use PVP shells!
Notice, that the sales price for Blue and Green is lower, but so is the armor rating. However, the ratio still holds true.
Greens and Blues are actually the WORST - poor newbies!

*The Recruit Gear is the odd-man-out when it comes to the ratio: at a ratio of 1, it is not quite the best choice, but obviously paying just 1 credit per 5 durability makes this FREE gear set enormously attractive for fresh 50s, unlike the free Tionese which costs a lot to repair!

Repair cost percentage contributed by the enhancement:
Tionese 6.77%
Campaign 7.19%
War Hero 17.53%
Orange 17.33%
Cartel 10.65%
Green - N/A
Blue - N/A
Recruit - N/A

For Tionese chest, 5 durability costs 502 credits to repair:
251 credits come from the empty shell (50%)
164 credits from the armoring (32.67%)
53 credits from the mod (10.56%)
44 credits from the enhancement (6.77%)

Summary: Repair costs depends overwhelmingly on the sales price of the shell, not on any enhancements!

Hence, I stand by what I've said before:
The increased repair costs CLEARLY DOES NOT reflect any kind of "bug fix" for enhancement costs.

Game Update 1.7: Return of the Gree
2/12/2013
•Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.


Shame on you Bioware for lying to your customers!

P.S. Many thanks to everyone who contributed ideas and information to this table!

Suzina's Avatar


Suzina
02.15.2013 , 11:11 PM | #2
This is a well thought-out post. ... The line between "bugged" and "fixed" is blurry with repair costs.
Member of Bane Fleet

Thurenost's Avatar


Thurenost
02.15.2013 , 11:40 PM | #3
Dammit bio
Prejudice set to maximum.

Irawratih's Avatar


Irawratih
02.15.2013 , 11:42 PM | #4
THANK YOU SIR
one small thing could you also test with a blue and green , really want to see the full range if possible.

Darth-Rammstein's Avatar


Darth-Rammstein
02.15.2013 , 11:53 PM | #5
wonder how much my legacy gear costs to repair since it costs like over a million for the set.
Belgoth's Beacon ----> The Fatman ----> Prophecy of the Five

Ratajack's Avatar


Ratajack
02.16.2013 , 12:08 AM | #6
Quote: Originally Posted by Totaltrash View Post
Tested the following medium armor Chest pieces:

Tionese Field Tech Jacket
Campaign Field Tech Jacket
War Hero Field Tech Jacket
Warrior's Vest (Orange, level 15)
Covert Torse Energy Armor (adaptive Cartel)

All chest pieces had the same standard 51 Tionese Armoring/Mod/Enhancement
All chest pieces were tested with and without that enhancement

The test was done from 100 to 95 durability
The Covert Torso was done from 120 to 115 durability
My toon was naked except for the chest piece, Fathraa's Thugs were hitting me until 95 durability was reached.

Results:

Armor type - Sale price of Armor - Repair with Enhancement - Repair without Enhancement

Tionese - 5025 creds - 502 creds - 468 creds
Campaign - 7220 creds - 612 creds - 568 creds
War Hero - 1 credit - 251 creds - 207 creds
Orange - 65 creds - 254 creds - 210 creds
Cartel - 3105 creds - 338 creds - 302 creds

Repair Cost / Sales Price
Tionese 0.09
Campaign 0.08
War Hero 254.0
Orange 3.85
Cartel 0.11

The higher the sales prices, the worse the ratio becomes, the costlier the repairs will be.
Strong incentive to use PVP shells!

Repair cost percentage contributed by the enhancement:
Tionese 6.77%
Campaign 7.19%
War Hero 17.53%
Orange 17.33%
Cartel 10.65%

Summary: Repair costs depends overwhelmingly on the sales price of the shell, not on any enhancements!

Hence, I stand by what I've said before:
The increased repair costs CLEARLY DOES NOT reflect any kind of "bug fix" for enhancement costs.

Game Update 1.7: Return of the Gree
2/12/2013
•Item sell values and item repair costs now reflect the value of the items and any enhancements attached to them. Previously, items were incorrectly being valued without their enhancements.


Shame on you Bioware for lying to your customers!

P.S. If someone else has posted a similar test already, I apologize for the redundancy.
I agree that it seems there is a new bug that includes the price of the shell in the repair calculations, but did you do these same calculations prior to 1.7? If not, how can you claim that there was not an actual bug prior to 1.7 that did not take into consideration any item modifications in calculating repair costs? I would hope that EA/BW fixes this apparent new bug to calculate repair costs on modable gear based on item modifications in the shell and ignore the shell itself, while still calculating non-modable gear based on vendor cost of the item.

Totaltrash's Avatar


Totaltrash
02.16.2013 , 12:37 AM | #7
Quote: Originally Posted by Ratajack View Post
I agree that it seems there is a new bug that includes the price of the shell in the repair calculations, but did you do these same calculations prior to 1.7? If not, how can you claim that there was not an actual bug prior to 1.7 that did not take into consideration any item modifications in calculating repair costs? I would hope that EA/BW fixes this apparent new bug to calculate repair costs on modable gear based on item modifications in the shell and ignore the shell itself, while still calculating non-modable gear based on vendor cost of the item.
Not sure if I understand you correctly, but Bioware claimed that they fixed a bug regarding enhancements not being calculated into the repair costs.

Prior to 1.7, repair costs were calculated as follows:

Game Update 1.2 - Legacy
4/12/2012
•Modifiable items now have repair costs based on the level of their base modification.


I can say that was true, since I use PVP, PVE and Orange shells for my gear with 63 armorings and each item had approximately the same repair costs. However, I do not know if the enhancements were included in that.

If they were indeed not included, repair costs after 1.7 should have increased by approximately 10-15%.
However, many people experience repair costs double, triple or even more after this latest patch!
Hence, Bioware's claim in the patch notes is obviously incorrect.

Quote: Originally Posted by Irawratih View Post
THANK YOU SIR
one small thing could you also test with a blue and green , really want to see the full range if possible.
Sure, as soon as I can dig up some greens and blues, I'll add that to the table.

Lafay's Avatar


Lafay
02.16.2013 , 12:43 AM | #8
Yea seriously, I have a lv 25 bountyhunter with legacy gear full augments...
lose 40 durability = lose 10K

How does BW expect a lv 25 to come up with that kind of credit income.

Rygho's Avatar


Rygho
02.16.2013 , 12:49 AM | #9
This certainly sheds some light. Thank you, OP for testing this.

This can't be intended, Bioware, can it?

Belacose's Avatar


Belacose
02.16.2013 , 12:54 AM | #10
If the DEVs don't comment on this one...