Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Gear Restrictions


Swaption's Avatar


Swaption
02.06.2013 , 02:34 PM | #11
Quote: Originally Posted by JoeeyyMagzz View Post
You should not be allowed to roll Need on loot that your class can't wear, period. It blows my mind when players roll Need on stuff that isn't for their class... my mind has been blown even further by the fact that players have been asking Bioware to change the roll priorities on loot since beta and they haven't fixed it yet.

The only thing they have to do is limit Need rolls like this:
Guardian/Juggernaut - roll Need on Heavy Armor with Strength only.
Sentinel/Marauder - roll Need on Medium Armor with Strength only.
Smuggler/Agent - roll Need on Medium Armor with Cunning only.
Consular/Inquisitor - roll Need on Light Armor with Willpower only.
Trooper/Bounty Hunter - roll Need on Heavy Armor with Aim only.

If the armor doesn't match your class Need table, then you can only roll Greed. Then, you're only fighting with dps vs. tanking and dps vs. healing gear rolls. I think that's astronomically better than rolling Need on loot for your companion that you don't see anymore post 50.
I don't think this is a great idea. Suppose a random piece drops, and its a medium armor with strength, but you are the only one in the group with strength mainstat. You are unquestionably entitled to need on it (assuming you do need the mods), but this system would prevent you from doing so. In addition, in most cases it is the mods that matter, not the orange shell. Whether the armor is heavy or medium is really irrelevant. An example for this: a heavy armor piece with dps mods should clearly go to a mara over a jugg tank. If there is a jugg dps and mara, and both can use the mods equally, it does not make sense to give the piece to the jugg only because the shell happens to be heavy.
Kgu - Sniper | Kzg - Mercenary | K-g - Marauder

JakeAlmighty's Avatar


JakeAlmighty
02.06.2013 , 03:29 PM | #12
Quote: Originally Posted by Swaption View Post
I don't think this is a great idea. Suppose a random piece drops, and its a medium armor with strength, but you are the only one in the group with strength mainstat. You are unquestionably entitled to need on it (assuming you do need the mods), but this system would prevent you from doing so. In addition, in most cases it is the mods that matter, not the orange shell. Whether the armor is heavy or medium is really irrelevant. An example for this: a heavy armor piece with dps mods should clearly go to a mara over a jugg tank. If there is a jugg dps and mara, and both can use the mods equally, it does not make sense to give the piece to the jugg only because the shell happens to be heavy.
Truth. This is why there is such fierce competition over certain Campaign and DG tokens and the rest literally no one wants. Its like when you're min/maxing your Black Hole gear - your entire setup is built out of a whole lot of Boots. (Boots for Mara's at least)

@OP: the gear that is dropping pre 50 is irrelevant don't even bother picking it up. Get 50 get your free gear and then grind to min/maxed DG.

Icestar's Avatar


Icestar
02.09.2013 , 05:16 AM | #13
Quote: Originally Posted by Swaption View Post
I don't think this is a great idea. Suppose a random piece drops, and its a medium armor with strength, but you are the only one in the group with strength mainstat. You are unquestionably entitled to need on it (assuming you do need the mods), but this system would prevent you from doing so.
Then I will use the word that sveveral has used against me when they argue regarding a common sense lootsystem.

The word is "communication", if you communicate with the group. I am sure the modifications ends up in the right hands if you have the ability to use them and no other class played in the group can. If the group agrees that this is a item with mods you in fact can use then there will be no problem.. But the correct way to do this is by using the greed option, not the need option since the item is clearly not designed for your specific class. Or are you afraid that someone will ninja your item and sell it to nearest vendor?

Greed is a excellent way to use here and let the others pass while you take the item, take out the mods that you won with greed and everyone will be happy.

However if a juggernaut is present and he can equip the item he has to be able to roll need first since every boss is balanced to drop equal gear divided among the classes. If every juggernauts/sentinels and jedis/guardians starts to roll need items for modripping then they have double chance of getting gear then any other class.

Think of that for a while. Bioware balanced bossdrops after advancedclass, some willpower/strengthloot is more def oriented and so on. Checking any valid loottable clearly proves that.

But it does not make it right for juggernauts to take marauder items and vice versa. Those advanced classes needs to gear up aswell without losing needrolls to someone that canīt equip it.

So by ripping mods from items you canīt equip you effectivly deyning the class that were ment to have the item in the firstplace. Communicate with the team and ask if you can have the modifications, that might be the start of a good friendly conversation since everyone seems to like players that are polite.

This is something for Bioware to think about and hopefully change in the near future

Icestar's Avatar


Icestar
02.09.2013 , 05:26 AM | #14
Quote: Originally Posted by JoeeyyMagzz View Post
You should not be allowed to roll Need on loot that your class can't wear, period. It blows my mind when players roll Need on stuff that isn't for their class... my mind has been blown even further by the fact that players have been asking Bioware to change the roll priorities on loot since beta and they haven't fixed it yet.

The only thing they have to do is limit Need rolls like this:
Guardian/Juggernaut - roll Need on Heavy Armor with Strength only.
Sentinel/Marauder - roll Need on Medium Armor with Strength only.
Smuggler/Agent - roll Need on Medium Armor with Cunning only.
Consular/Inquisitor - roll Need on Light Armor with Willpower only.
Trooper/Bounty Hunter - roll Need on Heavy Armor with Aim only.

If the armor doesn't match your class Need table, then you can only roll Greed. Then, you're only fighting with dps vs. tanking and dps vs. healing gear rolls. I think that's astronomically better than rolling Need on loot for your companion that you don't see anymore post 50.
Yes, I have suggested this for over a year now. Hopfully Bioware will wake up soon and read the thousands posts made by the community regarding the problem with anarchy lootsystem in The old Republic.