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[Proposal] ideas for BioWare/EA to save the game while making a fortune

STAR WARS: The Old Republic > English > General Discussion
[Proposal] ideas for BioWare/EA to save the game while making a fortune

iFruit's Avatar


iFruit
02.01.2013 , 04:38 AM | #1
Quite apparently under the present management the priority objective is to make SW: TOR a profitable project and appease stakeholders, whereas retaining the Star Wars spirit and giving the playerbase what they expect was moved aside. BUT, why not achieve both of these targets at once? Give us what we're ready to pay for => big bucks for you => everyone's happy. Just like that.

Now, Cartel Market is they way you chose to implement your moneymaker strategy. How long will it stay efficient with only new robes + occasional pod racer and whatnot?

Here are my proposals for the Cartel Market that are truly no-brainer and are sure to meet approval with the playerbase.

1. Introduce the ability to manage advanced account-related issues. Put this under 'Authorizations' tab. Here should be packs to allow single/multiple characters server AND/OR account transfer. The price would be quite high (just see other MMOs), but you'd be astonished how many of us would pay.
2. Put in a pack to change advanced class. There is nothing gamebreaking about it. If needed, put it on the Legacy system and attach a requirement (say, lvl 40 Legacy) so as not to obliterate the grind in the game. Justification: some of us have mains (i.e. the ones we've started to explore SWTOR) which we'd really like to respec, those chars are simply not rerollable. Make it expensive, but make it happen.
3. Release a special EXP booster to allow lightning-fast leveling to 50. This should be introduced through the Legacy system for those of us with 50 Legacy levels (currently no reward/unlock for that). What I would pay for is a booster that would make it possible for me to just get lvl 50 through doing Story quests. Example: I have a lot of tech user characters and no force users - not my thing - but running all the planets again just to see a class story and get the class buff? PvPiing for a month, ORLY? Boring and tedious - and that leads to the Dark side (i.e. no sub => no money). This could also be expensive, but called for (plus the 50 Legacy level requirement is a good stimulus for most players and a great reward for us oldtimers).
4. Put in some character recustomization packs. My personal favourite! See link in signature for details. TL;DR: it is called for and it's NOT technically difficult: you buy your pack and upon use return to the character creation screen. There you get to change the options you paid for - depending on pack - name, race, cosmetic details. Sex would be harder for the present companion affection system. This one is a complete no-brainer, instant money for minimal effort!
5. Introduce some minor questing content packs. The HK quest series inspired me for this idea. Put in more minor questline packs with some investigation implied, add a unique little reward = loads of greatful buyers!

These are just ideas that sprung to me, I request all interested forum users to provide additional ideas! Let's make our favourite game interesting and profitable, and everyone's a winner!
<PLAYER NOT FOUND>

jersyiii's Avatar


jersyiii
02.01.2013 , 04:48 AM | #2
fully black sabers in cartel market = win
i would buy em
even for 15 $ i would buy em
double black sabers on my mara would be too epic :x

and this is acutally easy to do, but i know lots of ppl would want black sabers

Thylbanus's Avatar


Thylbanus
02.01.2013 , 05:05 AM | #3
If you introduce any of these facets, I'll drop my subscription.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

Alavastre's Avatar


Alavastre
02.01.2013 , 06:00 AM | #4
Quote: Originally Posted by Thylbanus View Post
If you introduce any of these facets, I'll drop my subscription.
That's a shame, as a lot of them are on their way.
Timid men prefer the calm of despotism to the tempestuous sea of Liberty. Thomas Jefferson

Stoofa's Avatar


Stoofa
02.01.2013 , 06:06 AM | #5
Advanced class changes and anything else to make the already easy and quick trip to level 50 any easier or quicker would have me seriously considering my subscription too.
Add in the ability to change sex or species and I'm definitely aiming towards the "downgrade me to not paying" button.

iFruit's Avatar


iFruit
02.01.2013 , 06:29 AM | #6
Hello, thank you for your preliminary feedback.

Could you please expand on your negative feelings for others' ability to respec adv. class? And how exactly others' race/sex change would influence you or your game?
<PLAYER NOT FOUND>

KariTalRathe's Avatar


KariTalRathe
02.01.2013 , 06:55 AM | #7
First off OP, I would like to propose you stick your proposals in the appropriate forum

Secondly, if AC were allowed, I would hope it isn't something you could buy off the market, but a long and taxing mission that a character would have to undertake through gameplay to reflect the fact they have retrained in a new discipline. I would also limit ACs changes to the second option of your base class - for example, it wouldn't make sense for my tech-skilled gunslinger to suddenly be able to use the force, but it isn't stretching to assume that if she can use pistols, she could potentially be pretty nifty with a scattergun or rifle. Even so, in my example the Scoundrel and the Gunslinger (Op and Sniper) are such different classes, they hardly seem compatible to the same base class.

What I think would be a better option, is instead of learning a whole new class we keep our advance class but through training (still as a lengthy quest in game) may be able to learn a very limited amount of skill our sister AC has. These skills would be weaker than the specialised version and could be added to the base class skill tree post-L50 (or L55, as it will be soon). For example, I learn to stealth as a Gunslinger, but can only maintain the illusion for 5 seconds or so. Mind you, the legacy system already allows for this to a degree, so while the skills are quite different to what the legacied abilities provide, the system may feel too similar.

Basically though, I would prefer something running alongside our chosen class and not being able to convert our class completely. If you wish to do that then reroll. It isn't as if it takes any time at all to get to L50, though you would never believe it looking at threads like these.

Godlymuppet's Avatar


Godlymuppet
02.01.2013 , 07:12 AM | #8
Quote: Originally Posted by KariTalRathe View Post
First off OP, I would like to propose you stick your proposals in the appropriate forum

Secondly, if AC were allowed, I would hope it isn't something you could buy off the market, but a long and taxing mission that a character would have to undertake through gameplay to reflect the fact they have retrained in a new discipline. I would also limit ACs changes to the second option of your base class - for example, it wouldn't make sense for my tech-skilled gunslinger to suddenly be able to use the force, but it isn't stretching to assume that if she can use pistols, she could potentially be pretty nifty with a scattergun or rifle. Even so, in my example the Scoundrel and the Gunslinger (Op and Sniper) are such different classes, they hardly seem compatible to the same base class.

What I think would be a better option, is instead of learning a whole new class we keep our advance class but through training (still as a lengthy quest in game) may be able to learn a very limited amount of skill our sister AC has. These skills would be weaker than the specialised version and could be added to the base class skill tree post-L50 (or L55, as it will be soon). For example, I learn to stealth as a Gunslinger, but can only maintain the illusion for 5 seconds or so. Mind you, the legacy system already allows for this to a degree, so while the skills are quite different to what the legacied abilities provide, the system may feel too similar.

Basically though, I would prefer something running alongside our chosen class and not being able to convert our class completely. If you wish to do that then reroll. It isn't as if it takes any time at all to get to L50, though you would never believe it looking at threads like these.
For the AC change they need to do both, so you buy an item with CC that enables you to start a very long quest to change AC, at the end of it you start your class story again at the very start and have to level it up to get the new class skills.

That would enable people to re-play their class story as well, as many would like that.

The skill from the other AC thing would never work, as its not very good for balance at all, a sniper with stealth would be massivly overpowered in PVP. or immagine a shadow that could pull allies to himself, really really bad idea.
Kilmer 55 Scoundrel
Kralik 55 Gunslinger
Kallik 55 Powertech
Cram your glow sticks up your wazoo

Cretinus's Avatar


Cretinus
02.01.2013 , 07:16 AM | #9
Not going to comment on the OP's suggestions. Some I don't like, the others I don't care. But fair enough. That's okay. Seriously. I don't mind.

But: Why does all this have to come packaged as "ideas to save the game while making a fortune"?! Why not simply post suggestions as what they are, i.e. suggestions, instead of trying to find a killa argumentation that doesn't wash anyway?
nerf operatives

KariTalRathe's Avatar


KariTalRathe
02.01.2013 , 07:28 AM | #10
Quote: Originally Posted by Godlymuppet View Post
For the AC change they need to do both, so you buy an item with CC that enables you to start a very long quest to change AC, at the end of it you start your class story again at the very start and have to level it up to get the new class skills.

That would enable people to re-play their class story as well, as many would like that.

The skill from the other AC thing would never work, as its not very good for balance at all, a sniper with stealth would be massivly overpowered in PVP. or immagine a shadow that could pull allies to himself, really really bad idea.
Well let me say that I am not advocating this proposal at all, but I don't agree that a few second stealth ability would make the sniper massively overpowered in PvP. Combat breaks stealth and a sniper who is noticed before he gets off a shot or 3 is really no sniper at all, he's a clumsy gun man So yes, a short stealth would aid a sniper to find an advantage spot to fire from without notice, but it is what snipers already do (or should be doing).

But anyway, the stealth skill was only one example of an ability not shared between the AC's of the Smuggler and IA and so I used it to illustrate my point clearly, not as a "we should have this" statement.