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The Tank Shadow Hybrid spec.

STAR WARS: The Old Republic > English > PvP
The Tank Shadow Hybrid spec.

DweezillKagemand's Avatar


DweezillKagemand
01.26.2013 , 02:28 AM | #101
Quote: Originally Posted by DarthOvertone View Post
Tell us OP...where did the bad Shadow touch you?
Yeah, tell me when that reply was ever funny?
Dweezill
Top Hatin' Player

NoTomorrow's Avatar


NoTomorrow
01.26.2013 , 05:38 AM | #102
Quote: Originally Posted by ArchangelLBC View Post
Be honest though NoTomorrow, that most of your frustration with hybrids is just a bit of class envy. I for one love the flexibility of the class with regard to spec. I for one wish there were that many options for my other classes. I understand though that its harder to balance for hybrids, but on the other hand I find it funny that the shadow hybrids are better balanced for the current metagame than not only their 31 point builds, but entire ACs (LOLcommando)
It's a natural reaction when you see a class that has such an incredible versatility compared to other classes that are miles behind. Besides i would rather prefer more predictability in what they can throw at you. A carnage marauder, a PT, whatever other class you know exactly what you can expect from them, what they can use against you, what you should be aware against, what talents they have at their disposal. And all of these play complete differently, you cannot plan ahead how you will react to their moves.

Against assassins, his stance doesn't mean anything, a sin in tank stance could be a hybrid tank/deception with crazy survivability, or he could be the standard 27/1/13 or any other build or he could just be a pure tank. It means nothing.

I do not believe that this is in any way fair. I believe that this is a result of a class design failure when developers had no idea what exactly they want from a class, how should it perform what should be their weaknesses and strengths. They did it perfectly for Snipers, which makes me think that different people have been responssible for different classes. In this case i believe that the designer behind the assassins did a bad job.
Quote: Originally Posted by EricMusco View Post
Scatter Bombs are meant to be a fun bit of extra damage that occurs when you roll into or away from the action. That said, we’re okay with you trapping an unsuspecting enemy for a “wall bang” every now and then.

THEFERRARICARGUY's Avatar


THEFERRARICARGUY
01.26.2013 , 07:25 AM | #103
Quote: Originally Posted by DweezillKagemand View Post
23/1/17. As stated above, I think it does too much damage, especially for a tank and sacrifices very little, aside Harnessed Darkness. They still have amazing survivability. Would I would like to see changed is tying more into Lightning Charge, for example the 50% Thrash Critical bonus. I don't even want to talk about Duplicity. It should definitely be higher up in the Deception tree.
that is the biggest load of bs ever, there is no such thing as survivability in pvp, 1v1 they're fine but when they're focused they go down just as fast as that pyro powertech. Stop using tank gear in pvp, then you might have a chance of beating one in a 1v1.

Leafy_Bug's Avatar


Leafy_Bug
01.26.2013 , 07:50 AM | #104
I will not be surprised in 1.7 to see another shadow nerf. The metrics don't lie! It takes 6 stunlocking operatives to kill one and the reason bioware gave the 8k smashers a stun bubble was to counter the shadow. It was the only viable option at the time. Nerf shadows please!!!!


`kay , thanx , byez

DweezillKagemand's Avatar


DweezillKagemand
01.26.2013 , 07:58 AM | #105
Quote: Originally Posted by THEFERRARICARGUY View Post
that is the biggest load of bs ever, there is no such thing as survivability in pvp, 1v1 they're fine but when they're focused they go down just as fast as that pyro powertech. Stop using tank gear in pvp, then you might have a chance of beating one in a 1v1.
You call my statement BS, and then try to point out what I am doing wrong without even knowing which class I play.

Nice.
Dweezill
Top Hatin' Player

DweezillKagemand's Avatar


DweezillKagemand
01.26.2013 , 08:37 AM | #106
Got hit for 4612 by Maul today, from a tanksin.

It's all fine and balanced.
Dweezill
Top Hatin' Player

RGMetal's Avatar


RGMetal
01.26.2013 , 08:51 AM | #107
Quote: Originally Posted by DweezillKagemand View Post
Got hit for 4612 by Maul today, from a tanksin.

It's all fine and balanced.
Yup, then I log over to my Guardian and sweep you for 7k+.
<The Core>
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<Malice In Wonderland>
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-Fal-'s Avatar


-Fal-
01.26.2013 , 09:13 AM | #108
But I like being overpowered.
It's just an object, doesn't mean what you think.

Xienive's Avatar


Xienive
01.26.2013 , 09:20 AM | #109
Quote: Originally Posted by DweezillKagemand View Post
You call my statement BS, and then try to point out what I am doing wrong without even knowing which class I play.

Nice.
So what class do you play?

Siorac's Avatar


Siorac
01.26.2013 , 09:42 AM | #110
Quote: Originally Posted by RGMetal View Post
Yup, then I log over to my Guardian and sweep you for 7k+.
Not in Soresu form you won't. Then again, everyone knows Focus is OP, no need to bring it into every discussion.

Quote: Originally Posted by THEFERRARICARGUY View Post
that is the biggest load of bs ever, there is no such thing as survivability in pvp, 1v1 they're fine but when they're focused they go down just as fast as that pyro powertech. Stop using tank gear in pvp, then you might have a chance of beating one in a 1v1.
That's a load of rubbish. Resilience + Deflection: 5 seconds of near invulnerability. Most classes can't even stun you during that. Then there's in combat Stealth; also, there's tank stance which means that their armor rating and damage reduction will be FAR higher than that of a Pyrotech. Did I mention Force Speed?