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Commando's are garbage in pvp

STAR WARS: The Old Republic > English > Classes > Trooper > Commando
Commando's are garbage in pvp

klham's Avatar


klham
01.15.2013 , 02:17 AM | #11
Quote: Originally Posted by DariusCalera View Post
Stop playing bads then. Which they are if they're letting you free cast.

There is not a single commando on these threads that will say that, given equal gear and skill, a commando stands a chance against anything besides another commando or a sorc in a 1 on 1 fight.
This is very true. I know I've played very well if I can get them to 1/3 health before I drop. And I know they're terrible if I can beat them (which happens a lot, and that's why we have so many people saying commandos are fine - there's just a lot of bad players playing well-designed classes). But put me on any of my alts and I will outperform my commando and have a much more enjoyable time doing it (despite the fact that I know Gunnery inside-&-out compared to my alts).

Furiel's Avatar


Furiel
01.15.2013 , 03:55 PM | #12
Quote: Originally Posted by ladwar View Post
we like other classes and its the same cooldown. i think u just don't use or know what it is. btw its called Tenacity
Pretty sure you are trollin...but I know exactly what Tenacity is. When I was referring to our escape I was making a joke about what BW has said they believe is the 1 thing Commando's need to be viable in PVP and that's their lack of ability to recreate space when they get jumped by a melee. Which just shows their pure ignorance of how Gunnery works. The Stockstrike root nerf is 1 example. Concussion Charge does not stop the SW from leaping right back at me, or the Assassin from hitting force speed and removing the snare immediately and being back in my face in the time I MIGHT have gotten 1 GR off, assuming it wasn't interrupted, which it probably was. So now I can't build stacks so my effectiveness is crap, I can't escape because I only have 1 escape move that I've already used and my CDs suck so I can't survive for help to arrive. So I just die hoping to maybe take 1/4 of their health before I have to revive.

If you are having success it's because all your opponents are terrible and don't know how to use their interrupts and/or you are doing only lowbie PVP against a bunch of FTP scrubs. Find your way into the 50 PVP scene or try to get into a ranked WZ and let me know how that works out for you.
Furiel Plush
Cardinal and Raid Coordinator of The Church of Alvis

wishihadaname's Avatar


wishihadaname
01.16.2013 , 07:01 PM | #13
Ok, I hate to rain on everyone hating parade but the gunnery commando is not that bad. Are we at the bottom of the dps totem pole. Debatable. We share the role of peon with lethality operatives, concealment operatives (the ones without min/max gear), madness assassins, dps sorcs, and vengence jugs. So for starters its not that lonely at the bottom.

For continuation, don't underestimate the power of your dps. We can put some serious hurt on people if we set the fight up on our own terms. If you get leaped first by someone in better gear then yah, its gg. But if you can catch that same somebody later on fighting an ally, you can rip them a tactically superior new one and probably save you buddies life. Here are a couple of pointers to hopefully soothe your salty tears.

1) Positioning. Be above and away from the melee based clusterF*#K. Have an LOS object nearby. If you get leaped, stock strike root, punt the fool, and then get behind your los object. With any luck he won't bother walking all the way over when there are easier targets. Without it, he will get pissed and start walking over. When he gets into 10m range, cryo round the idiot and unload your gravs. IF he eats them, he's dead. If he breaks your cryo, use tech override + concussive round and be on your marry way. Its really that simple. It won't work every time but its a great trolling tactic for avoiding fights you can't win.

2) Know your defensive burst. If you get leaped and you think you can dps race someone or try to run to safety, use the following defensive rotation. Stock strike root>punt>run towards allies. If he keeps pursuing try to draw him into your group to get help. If he decides to burn you, warzones stim pack + shield + 5 stacks of barrier (ideally) = 75% damage reduction for 12 seconds. If your team didn't manage to kill him or save you in that time then you are on a bad team and the game will suck regardless of what you do.

3) The Pillar Dance. This doesn't net you any kills but it does net you troll points and can be useful for keeping an enemy melee busy. Find a pillar, stand next to it. When leaped, root and scoot around the corner. Use your medical probe. Repeat until the cows come home. If you get ravage rooted, punt or cryo. Works great against smashers in particular.
-Dimitri Dolohov, lvl 55 Lethality OP. Toxic personality (Retired until viable again)
-Sgt. Amit Dolohov, lvl 55 Gunny Mando,. Rifle wielding hipster.
I'de rather lose a real fight than win via premade.

DariusCalera's Avatar


DariusCalera
01.16.2013 , 10:20 PM | #14
Quote: Originally Posted by wishihadaname View Post
Ok, I hate to rain on everyone hating parade but the gunnery commando is not that bad. Are we at the bottom of the dps totem pole. Debatable. We share the role of peon with lethality operatives, concealment operatives (the ones without min/max gear), madness assassins, dps sorcs, and vengence jugs. So for starters its not that lonely at the bottom.
Only one i would agree with here is the dps sorcs. All the rest of them provide far more utility and dps with less gear than what is needed for a dps commando to equal.

Quote: Originally Posted by wishihadaname View Post
For continuation, don't underestimate the power of your dps. We can put some serious hurt on people if we set the fight up on our own terms. If you get leaped first by someone in better gear then yah, its gg. But if you can catch that same somebody later on fighting an ally, you can rip them a tactically superior new one and probably save you buddies life. Here are a couple of pointers to hopefully soothe your salty tears.

1) Positioning. Be above and away from the melee based clusterF*#K. Have an LOS object nearby. If you get leaped, stock strike root, punt the fool, and then get behind your los object. With any luck he won't bother walking all the way over when there are easier targets. Without it, he will get pissed and start walking over. When he gets into 10m range, cryo round the idiot and unload your gravs. IF he eats them, he's dead. If he breaks your cryo, use tech override + concussive round and be on your marry way. Its really that simple. It won't work every time but its a great trolling tactic for avoiding fights you can't win.

2) Know your defensive burst. If you get leaped and you think you can dps race someone or try to run to safety, use the following defensive rotation. Stock strike root>punt>run towards allies. If he keeps pursuing try to draw him into your group to get help. If he decides to burn you, warzones stim pack + shield + 5 stacks of barrier (ideally) = 75% damage reduction for 12 seconds. If your team didn't manage to kill him or save you in that time then you are on a bad team and the game will suck regardless of what you do.

3) The Pillar Dance. This doesn't net you any kills but it does net you troll points and can be useful for keeping an enemy melee busy. Find a pillar, stand next to it. When leaped, root and scoot around the corner. Use your medical probe. Repeat until the cows come home. If you get ravage rooted, punt or cryo. Works great against smashers in particular.
As for the rest of your post, you're preaching to the choir. We know all of this and implement it. The problem is that, for all our hard work, we still end up as mediocre in dps. Yes, we can be excellent if the stars align and we are allowed to free cast to our hearts content, but that very rarely happens.

Now, ask yourself this question: What do dps commandos bring to a team that isn't brought, by another AC that does it better with less babysitting?

DPS?

Off Heals?

Anything?

MystbladeWA's Avatar


MystbladeWA
01.17.2013 , 12:46 AM | #15
There is a pretty good Pyro Merc on my server that runs vids:

http://www.youtube.com/user/darthnis...ow=grid&view=0

Maybe you could learn a thing or two off them?

My Commando is assault and does quite well in PVP, admittadly only so far in the sub 50 bracket with him.
Harbringer Server Predator Legacy
GSF Pilots: Wardancer Apèx Warsmíth M'shén

DariusCalera's Avatar


DariusCalera
01.17.2013 , 02:11 AM | #16
Quote: Originally Posted by MystbladeWA View Post
There is a pretty good Pyro Merc on my server that runs vids:

http://www.youtube.com/user/darthnis...ow=grid&view=0

Maybe you could learn a thing or two off them?

My Commando is assault and does quite well in PVP, admittadly only so far in the sub 50 bracket with him.
Once again though, the same issue pops up. Why bring a commando, even one that is assault specced, over an Assault VG?

While assault is more mobile than gunnery, it still does not hold a candle to the VG version.

Now, don't get me wrong, I love my commando and it will remain my main toon until I stop playing this game. But I do recognize its short comings and it is because of those shortcomings that you will not see a commando in a ranked team if there is an option for a different AC with more utility and dps.

dannycarr's Avatar


dannycarr
01.17.2013 , 12:24 PM | #17
Enough is enough I am joining the smash wagon since I can't deal with how bad the commando is in PvP. OK I could go heal but I want to shoot things with my big cannon. BW needs to sort out smash and our survivability its just in such a mess. I am really annoyed that I can't play the class I want to play because I contribute nothing.

OK If I go against a bad team I can put out big numbers, but against a normal team I am shut down and killed in a few GCD's I just no longer see the point playing the class till its fixed. I might as well run around in skirt, for all the good the heavy armour is doing me.....

Anyway I am going to smash my way through pvp as they say "if you can't beat 'em, join 'em".

/rant over

Jherad's Avatar


Jherad
01.17.2013 , 02:45 PM | #18
Quote: Originally Posted by MystbladeWA View Post
There is a pretty good Pyro Merc on my server that runs vids:

http://www.youtube.com/user/darthnis...ow=grid&view=0

Maybe you could learn a thing or two off them?

My Commando is assault and does quite well in PVP, admittadly only so far in the sub 50 bracket with him.
You might want to ask Darthnish his opinion before using his videos as some kind of 'proof''.

When asked to rank DPS for 1.5:

Quote: Originally Posted by darthnish View Post
from a merc PoV

Anyone with at least one active brain cell

commando.merc
I'd like to think people have learned a thing or two from my videos too, but the class is still garbage, at least comparatively against high end competition.
WFW - Waiting For Wildstar
Zacharïah - Commando / Chasso - Merc
Youtube / Twitch
2.4 is the PvP Patch! ... J/K, Removing RWZs trolololol

Keizak's Avatar


Keizak
01.17.2013 , 06:10 PM | #19
Hmm, so I guess I wasn't the only one who had a weird feeling of commandos having a hard time in pvp. They surely do look cool in their gear though

Mossesman's Avatar


Mossesman
01.18.2013 , 06:18 AM | #20
Gunnery Commando, as a support DPS class, is fine. However, we are probably the worst 1v1 spec in the game right now, purely for the fact we are too reliant on abilities with cast times and no interrupt immunity whatsoever.

Assault Commando, imo, isnt much better. Sure it gives us more mobility, but ammo management is a *****, and with damage being underwhelming, there is no point taking an AS Commando over an AS Vanguard.
Eathos - Commando | Norzrik - Guardian
Kezron - Scoundrel | Ashinelle - Shadow