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HM Terror from Beyond buggy as hell


RikuvonDrake's Avatar


RikuvonDrake
01.17.2013 , 08:09 AM | #11
Quote: Originally Posted by snowmon View Post
slap any dps that over aggros, its their fault not the tanks. they have aggro dumps for a reason and should be using them on CD., and also controlling their dps.
I disagree, DPS should be able to go full out if there is a good tank doing the job, I would recommend a shadow/assassin or a vanguard/powertech since the Guardian/Jugg threat generation is low. However unless the tank is a Guardian/Jugg the DPS should be able to go all out from the start with adrenals, bloodthirst, relics and what not, I have done it on both my Powertech and my Assassin in 16man raids and rarely have a problem with threat in the start. Sure the DPS should use their aggro drops, but you cannot focus on that since classes like Bounter Hunter/Troopers don't have it and they have a high DPS, the tank needs to do his job as well.

I always start with (on my assassin) Exotech Attack Adrenal, then pop Recklessness before my first force lightning and then overload saber for the 10% health that also provides a little threat boost, from that moment on my aggro is solid. My powertech is a slightly different story however I do normal pull rotation for high threat, then Explosive Fuel combined with Thermal Sensor Override as well as Vent Heat a little later. Taunt rotation is as normal with single target 10s into the fight when most offensive cooldowns is over and then AoE taunt 10s later.
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HoboWithAStick's Avatar


HoboWithAStick
01.17.2013 , 08:26 AM | #12
Groups actually use the red pools? We have always found them unrealable since Beta and just have our ranged dps them down before they can do anything.

HoboWithAStick's Avatar


HoboWithAStick
01.17.2013 , 08:30 AM | #13
Quote: Originally Posted by snowmon View Post
slap any dps that over aggros, its their fault not the tanks. they have aggro dumps for a reason and should be using them on CD., and also controlling their dps.
Dps should NEVER have to slow their dps cause they will pull agro. Tanks that can't hold agro shouldn't be tanking, the way the taunt system works in this game makes it so even poorly skilled players should be able to hold agro by taunting correctly.

Ephesia's Avatar


Ephesia
01.17.2013 , 08:35 AM | #14
Quote: Originally Posted by HoboWithAStick View Post
Dps should NEVER have to slow their dps cause they will pull agro. Tanks that can't hold agro shouldn't be tanking, the way the taunt system works in this game makes it so even poorly skilled players should be able to hold agro by taunting correctly.
For a fight like The Writhing Horror this is not entirely true, the enrage timer is 5:45 which for most groups unless Rakata geared easily doable with relaxed dps. This is one of the very few fights (and it's only the very first part) where a tank runs the danger of losing aggro that results in tank death or worse wipes. This is not always due to tank being just "bad". Even best geared tanks who know their rotation may not have sufficent threat ready for a group of 2k+ DPS'ers with their adrenalins and relics popped. And most importantly, it really is not necessary unless your tank has good dps numbers around 800-900 and has better array of abilities for holding thread like Jedi Shadow.

As a guardian I was experiencing this every now and then so another way of solving this for me was to use Might Hilt + Might Stim Since I'm full DG I don't need the +endurance + def bonus from fortitiude stim anyway.

Also you may be surprised at just how many dps'ers do not frequently use their threat dumps and how many tanks start with straight taunts and use Master Strikes without sufficent sunder stacks.
Ephesia, Level 55 Jedi Guardian
Tomb of Freedon Nadd (EU)
Member of Catalyst