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The game needs deflection and jump

STAR WARS: The Old Republic > English > STAR WARS Discussion
The game needs deflection and jump

Macetheace's Avatar

01.10.2013 , 02:41 PM | #1
What ever they say , and what ever they do, they nee dto find away to incorporate lightsabers batting back lasers into this game and they need to make force jump available

These are two core aspects of force users in the movies and books and most games, i mean, what star wars game doesn't have force jump?

how? why? well why is easy, and if you can introduce a think like cover which is a great idea, you can certainly incoporate lightsaber deflections, and force jump too.

Force Jump:
1. allows you to drop from great heights twice the speed of falling speed, landing in an acrobatic stance
2. Allows you to jump great heights and distances (has a cooldown) - could use a target reticule to place the position you want to jump too.

BH/Troopers and Smugglers/Agents have comparable but different abilites?
BH/Troopers have rocket pack - shoot them into the air at a height determined by rank, and for about 5 or 10s, during which they can move forward in any direction.
Dropping great heights, engaging the rocket booster will instead slow your descent till you touch the ground without harm.

Smuggler/Agent: uses ropes/cables via grappling gun (think AMidala in Episode 1 final battle sceene climbing to the next level with her guards, or LUke and Leia in episode IV in the deathstar needing to cross the bridge.) use the target reticule to place where u want it.
Dropping great heights - they can have a futursitic parachute, or explode a device that turns into some sort of bubble or cushion that softens the impact.

Agents/SMugglers have cover, Force users have deflection. Several ways you can go about it you can either:

1. Have it as a defensive cooldown ability, where you would deflect every shot coming (amount varies with rank) back at the shooter both protecting yourself and causing him/her damage

2. it could be something your jedi/sith will automatically do when not in melee range, during global cooldowns, or give it an activate button, useable only during global cooldowns that would hit back the laser to hit the target but at reduced damage.. you can say the reflected shot of old lightsabers would absorb most of the energy of the original laser shot, or claim that it was only later that jedi and sith learnt how to use the force to reflect all of the energy preventing the lightsaber from absorbing it.. long after the events of the old republic though.

3. MAke it an active ability you have to choose to do instead of attack, so wanna defelct? press deflect instead of attack and you'd wham the laser back at the shooter. CAnn't dfelect projectiles back at the target, they would instead just not hit you.. or you can take shrapnel damage from from pieces that chip off

turnoverla-page's Avatar

01.10.2013 , 04:20 PM | #2
this would be quite good as my jedi knight seems to do well on pvp against other wielders but i struggle with shooters as they can have distance and we cant deflect back at them, i guess we have to hope for this to be in rise of the hutt cartel.

LanceCorporalDan's Avatar

01.10.2013 , 04:27 PM | #3
Just what JK's and SW's need, more abilities..
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annabethchase's Avatar

01.10.2013 , 06:50 PM | #4
No thanks, those types of ideas will make this more of a fast twitch game than a role playing game.
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Praxeum's Avatar

01.11.2013 , 11:22 PM | #5
Kinda' in the no too, though good ideas, seems like it would homogenize the classes. I like that there are some clear separations (one reason why not a huge fan of GW2). Soft landing, meh, don't see a huge need.
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Newyankalt's Avatar

01.12.2013 , 12:02 AM | #6
Go play the Jedi knight series if you want to jump around.

OldVengeance's Avatar

01.12.2013 , 03:52 AM | #7
Well, if a force using class goes into areas with lower level enemies, they can block most of the enemy fire away from themselves, that's the same image of deflecting it back even if it doesn't actually damage the npcs.