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Why is the JC story bashed? (Unhidden Spoilers)

STAR WARS: The Old Republic > English > Story and Lore
Why is the JC story bashed? (Unhidden Spoilers)

Master-Nala's Avatar

12.27.2012 , 12:53 PM | #1
I'm closing in on finishing all the class stories. As you can see in my signature, I have two consulars and I find myself constantly perplexed at what people thought was so wrong with it. I'm interested in hearing opinions about what folks didn't like, more than just "it was boring".

ACT I for every single class has you doing four of the same things on each planet. The JC is searching out 4 sick masters. The JK is searching for 4 superweapons the Republic lost. The Trooper is seeking 4 traitors, and the Smuggler is delivering 4 pieces of exotic cargo.

On the Imp side, the SI is searching for 4 pieces of a ritual, the BH is taking down 4 bounties in the contest, the SW is searching out clues for the identity/location of padawan Jaesa Willsaam. And finally, the IA is breaking up 4 terrorist cells.

That's the overall structure, but it is within that structure that the differences like. The Jedi Consular often isn't even particularly focused on the Master at issue, but more on cleaning up their messes. Which IMO gives it a feel of 4 different stories. I feel the same about other classes. I think Act I drags on too long for all classes, but I don't feel like the JC story is any better or worse in that regard.

As we move into Act II, the JC story picks up considerably. On Balmorra, your character effectively frees Balmorra from Darth Lachris and your character is the one that gets to send her to the great Sith retirement home in the sky. Likewise on Hoth, your character is very intertwined with the story of the planet. Going into Act III, while unraveling the mystery of the Children of the Emperor, you manage to learn the most about the Esh-Ka of any class other than the SI, you effectively get to take a Voss Mystic as an Apprentice, and you save the Jedi order and Republic from Sith inflitrators.
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chuixupu's Avatar

12.27.2012 , 01:27 PM | #2
From reading some of the comments in the past, I get the impression that a lot of them don't go past chapter 1 so all I hear is "derp space aids, why space aids?"

I honestly really liked the JC story, and it certainly hasn't been my least favorite so far. But it's also true that it's all somewhat subjective, some will love one story and others will hate it. Look movie reviews.
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Wolfninjajedi's Avatar

12.27.2012 , 01:29 PM | #3
I found it to be ok. But then again, I have a hard time hating anything really so.../shrugs.
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sithgreyguard's Avatar

12.27.2012 , 04:19 PM | #4
Cool children of the empire! now i have to get my jc alt to 50. I also like that Bastila is in story.

amnie's Avatar

12.27.2012 , 04:54 PM | #5
I don't know. I can sooort-of see why people would see the consular story as 'less exciting', however I thought the story was awesome, especially if not played as a first story. for example when you have already played the jedi knight or the sith classes - you will get a lot of 'ah HA!' moments (then again the same would be the case if you played the other classes afterwards, obviously)

I really liked that. especially the four force-stories are all linked together, which definitely adds to it.

JLazarillo's Avatar

12.27.2012 , 06:08 PM | #6
I've only done chapter 1 as a Consular so far (on account of accidentally deleting the character and CS not being able to restore anymore), but honestly, based just on that, it's actually one of my favorites. The mystery around the illness, and, as mentioned above, the stories centered around the individual investigations, were all pretty interesting. It wasn't perfect, but it was definitely one of the more compelling stories. From what I've heard, it only gets better, so I suspect that once I do finish, it'll probably be my favorite of them all at this rate.

Master-Nala's Avatar

12.27.2012 , 07:35 PM | #7
Nice to know I'm not alone. I'm guessing that many people didn't get past Act I.
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armphid's Avatar

12.27.2012 , 07:37 PM | #8
I have only played a JC through Act I of the story, so I freely admit to not having the full picture but I do have some thoughts about this.

The JC storyline, at least in Act I, is about sacrifice. Your character gives up their own strength and power to shield others and is "weaker" as a result. A lot of players don't want or like that; they want to be the strongest they can be. A lot of them, and I'm going to be biased here and say that this is particularly true of those who play Sith for the most part, do not understand the idea of sacrificing for another. They'd just want to kill the infected Masters and show how bad *** awesome they are. It challenges the typical MMO approach/story of getting to be uber-strong and just smashing your way through whatever the danger is. At least for most of it, the threat is one you can't fight directly and that turns off a lot of people too.

There's also an aspect of redemption; the corrupted masters have done some bad things and many players feel they should be "punishing" them (back to the killing thing above) rather than healing them.

I may be off on that, but that's what I've taken away from people talking about this in General or even in other parts of the forums.
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ReiKai's Avatar

12.27.2012 , 08:28 PM | #9
From what I understand, Act 1 and part of Act 2 is really, really slow going. It doesn't start to pick up until later when things get more interesting. I've played through the story and I can say I enjoyed it. But I have played through all of the Empire storylines and began doing all the Republic ones (Smuggler, Knight, Trooper). Overall the Consular storyline was good. However, in comparison to several of the other stories that I had played, it wasn't the best.
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Murillio's Avatar

12.27.2012 , 08:53 PM | #10
I'll say right off the bat, I liked Act 1. It was pretty solid. Nothing amazing, but solid. Everything was connected together, and you were unraveling this mystery of what exactly was plaguing the Masters and who was truly Parkarnas.

Act 2 and Act 3, however, just fell flat for me. For Act 2, it started off pretty solid. I LOVED Balmora. Such a good story there, and fighting Darth Lacharis (one of my favourite Darths) was epic. But, it didn't really connect with anything else. I didn't see the relevance of going to Quesh, of going to Hoth. There was no build up to the final battle of Act 2. It just felt like a bunch of small stories thrown together with very little attaching them to one another. Sure you got the Rift Alliance as the main motivation, but I never got to know anybody on the Rift Alliance. The same can be said of Act 3. Sure I got the Children of the Emperor now, but going from planet to planet, I just didn't feel the same connection that I felt like with the Imp Agent. With the Imp Agnet, I loved it when I was called back to HQ to talk with Watcher 2 and Keeper. And then the people you meet along the way on your journey: Darth Jadus, Watcher X, Arden Kothe, Hunter, so MANY good NPCs that just made the story come alive Sure, learning about the Esh-Ka and the Voss Mystics was neat, but it just felt meh.

Maybe it's because of the companions. Of the four stories I've played through (Trooper, SW, IA, and Con), I felt they were the least impressive. Same for the VA for the male Consular (I only play male PCs). He just kind of grated on me after a while. There's also the fact that I just never connected to the story outside the beginning, and even then I wasn't blown away by Act 1.