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At the very least, the theme of the expansion make sense.

STAR WARS: The Old Republic > English > General Discussion
At the very least, the theme of the expansion make sense.
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Draloch's Avatar


Draloch
12.25.2012 , 11:55 PM | #41
Quote: Originally Posted by PoortKnyght View Post
Your math is horrible. By your details. There's 12 planets, with 3 different endings and 8 classes. That's 12*3= 36, 36*8= 288. Where you came up with any number about 1,000 is beyond me. When you actually do the proper math for it and get the correct answer. You realize that it's not too much to ask for different endings for each class. Also seeing as how all the other class missions are of this same way. It's natural to expect an expansion to carry on it on.
I think Chickensevil was talking about a scenario where you have 3 endings that carry forward to different planets, so for Planets A and B:

Planet A plot: 'Bad Guy A' has a dastardly plot
A1: Player kills 'Bad Guy A'
A2: Player lets 'Bad Guy A' live but foils his plot
A3: Player assists 'Bad Guy A' for selfish reasons, building raport for later darkside storylines.

Planet B1 plot: 'Bad Guy B' has a dastardly plot ('Bad Guy A' is dead)
B1-1: Player kills 'Bad Guy B'
B1-2: Player lets "Bad Guy B' live but foils his plot
B1-3: Player assists 'Bad Guy B' for selfish reasons, building raport for later darkside storylines.

Planet B2 plot: 'Bad Guy A' is displaced to Planet B after his Planet A plot is foiled and teams up with 'Bad Guy B' with a new dastardly plot.
B2-1: Player kills 'Bad Guy A' and 'Bad Guy B'
B2-2: Player kills 'Bad Guy B', foiling his plot, but lets 'Bad Guy A' continue to live.
B2-3: Player foils the plot of 'Bad Guy B', but lets both Bad Guys live.

Planet B3 plot: 'Bad Guy B' has a dastardly plot and is getting support from 'Bad Guy A' (who is still running a successful base on Planet A).
B3-1: Player kills 'Bad Guy B' but 'Bad Guy A' (back on Planet A) continues to live, providing support to future Bad Guys.
B3-2: Player foils the plot of 'Bad Guy B' but both bad guys continue to live, providing support to future Bad Guys.
B3-3: Player assists 'Bad Guy B' for selfish reasons, building raport with both Bad Guys for later storylines.

So, if they had gone this direction with the game, as Chickensevil speculates, it would obviously be a very enriching story, but it would quickly become unwieldy. That's just 2 planets with 3 arcs, but already up to 12 total arcs in the game. If I did a 3rd planet, I'd have to do 36 more stories to cover all the possibilities that Planet B left behind. That would bring the total up to 48 just for 3 planets. That's why it would quickly get into the hundreds of thousands (of possible story arcs) by the time you got through act 3. It would be wonderful to have more story possibilities than you could possibly every see in a lifetime, but it's just not feasable.

DragooGC's Avatar


DragooGC
01.01.2013 , 03:34 AM | #42
Quote: Originally Posted by AllisonBerryman View Post

The Republic recognizes the Cartel's seizure of Makeb as a bid for galactic power. With victory over the Empire seeming possible for the first time in decades, Supreme Chancellor Saresh is determined to respond to Makeb's request for aid to stop the Cartel before they can become an even greater threat and compromise the Republicís chance for victory.

Taking advantage of the chaos erupting between the Hutt Cartel and the Republic, the Sith Empire makes their own bold play for the hidden power of Makeb, seizing their chance to regain some of the strength lost to internal struggles and at the hands of the Republic's military resurgence. They plan to outmaneuver all their enemies to usher in a new era of Imperial dominance.
Could this cause the planet to sway from Sith Empire to the Republic and vise versa?
<No Fear Dojo> Sith Empire <Galactic Council> Republic Dreamweave-Operative HealerDragoe-Shadow Tank(Shadowlands)
THERE IS NO FEAR IN THIS DOJO!!http://youtu.be/w3XH3EhOkHM