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Ancient Hypergate - Thoughts?

STAR WARS: The Old Republic > English > PvP
Ancient Hypergate - Thoughts?
First BioWare Post First BioWare Post

BaineOs's Avatar


BaineOs
12.16.2012 , 05:16 PM | #11
I dislike it with such a passion that it's actually made me sit back and think exactly how much do I actually enjoy this game anymore.
Es'carli D'Lakutos - Engineering Sniper
<Lord of the Drinks>
The Red Eclipse

underpantsgnomes's Avatar


underpantsgnomes
12.16.2012 , 05:19 PM | #12
I like it. Only thing I'd change is I would grant medals for defending the pilons. Otherwise a solid 4/5 stars.
Truth lies within.

-ThEoNe-'s Avatar


-ThEoNe-
12.16.2012 , 05:49 PM | #13
Quote: Originally Posted by JackNader View Post
Are you people on crack? It's the best warzone Bioware has come up with and it is the best for 1 reason alone. "You get punished severely for being a stupid ****."

*The map is even. It takes the same amount of time to get from the spawn to each pilon as it does for the enemy faction.

*You can't see how many people are going to each node until you are committed to taking a side.

*Holding 2 pilons is always better than holding 1 and trafficing orbs or landing kills. Taking 2 pilons is not easy. You can also take 1 pilon and then attack their pilon and stall their cap for the entire round by playing smart. This also can blow up in your face especially if you are severely outnumbered.

*People can solo defend a node from 1 attacker by standing a good distance away from the pilon. 1 stealth can take the node from you with ease if you are standing right next to the node.

*The round resets periodically re-balancing the fight.. The strongest team can lose at any point if they **** up.

Totally agree, this is probably my favorite WZ, and i think once everyone fully understands the the amount of tactics involved with it they begin to like it more and more. I know that on the Repub fleet on PO5 its been talked about being one of the best wzs from multiple guilds, and the only ones that don't really like it have no idea how to play it. At first i was just kind of bleh about it, but i gave it time and eventually came around to it.
Zakkait - 50 Vanguard
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Kratos - 50 Guardian
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Forgon's Avatar


Forgon
12.16.2012 , 06:13 PM | #14
Its not Huttball but I like it.

It feels fast and keeps the game moving. My only complaint is there are no defender points for the one guy who gets stuck guarding the node so there are no ninja caps. Otherwise, works pretty well.

It is a breath of fresh air for me. I can see why some don't want the nodes though. If they try experimenting a bit more, future warzones may look more diverse.
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DariusCalera's Avatar


DariusCalera
12.16.2012 , 06:27 PM | #15
Quote: Originally Posted by JackNader View Post
Are you people on crack?
*Holding 2 pilons is always better than holding 1 and trafficing orbs or landing kills. Taking 2 pilons is not easy. You can also take 1 pilon and then attack their pilon and stall their cap for the entire round by playing smart. This also can blow up in your face especially if you are severely outnumbered.
No, it isn't. If you try to hold both pylons you have effectively eliminated half of your team from supporting the other half.

Holding one, and then the center is far more effective and allows for players to support one another better if one of the areas gets hit hard.

swredrage's Avatar


swredrage
12.16.2012 , 06:33 PM | #16
I like it but it is pretty much a rehash of coast and civil war. something new or even more basic would be nice.

One thing that would be nice is a area defense points for deffending a pylon. If there where people would defend more. many of my gate losses are due to no D.

I'd like a warzone that is just all out kills, no goals other than to kill as many of the other side as you can Basically instanced open world PvP.. basically TDM

or something like coast but only one node.. i think its called king of the hill?

NoTomorrow's Avatar


NoTomorrow
12.16.2012 , 06:51 PM | #17
Quote: Originally Posted by BaineOs View Post
I dislike it with such a passion that it's actually made me sit back and think exactly how much do I actually enjoy this game anymore.
why (( ?? it's a decent map. It's not that great for snipers though, the problem with the mid, is that you will most often be overrun by zerg.
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MitchPB's Avatar


MitchPB
12.16.2012 , 06:52 PM | #18
Quote: Originally Posted by legolegion View Post
you need to be able to get defender medals, for guarding it
and yes i could see the empire and republic fighting over some sort of super weapon but not like this
^THIS... I always get stuck on guard duty so at the end the match I look like a piece of **** and get hardly any comms or valor

underpantsgnomes's Avatar


underpantsgnomes
12.16.2012 , 07:06 PM | #19
Quote: Originally Posted by DariusCalera View Post
No, it isn't. If you try to hold both pylons you have effectively eliminated half of your team from supporting the other half.

Holding one, and then the center is far more effective and allows for players to support one another better if one of the areas gets hit hard.
Try ninjaing the opposing pylon with 45ish seconds to go and holding. MUCH more effective than single pylon and mid holding.
Truth lies within.

fungihoujo's Avatar


fungihoujo
12.16.2012 , 07:25 PM | #20
I've only had three matches... so far I dunno, I kinda like it- I got one match where I ninja'd the second pylon twice, and managed to lock down the four who came to kill me right before the super killing blast thing- was kinda fun.

But yeah- you don't seem to get many objective points for actually doing the objectives... that needs a fix.