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Should Commandos Heal?


PaSWolf's Avatar


PaSWolf
12.04.2012 , 08:37 PM | #1
Hey guys. I've been back to TOR for about a month and a half after about six months away. I was mainly a gunnery spec up until a month or so before I left. Since that point, I've been trying out healing in PvP, mainly because I figure that's the best way to learn to adapt and survive as a healer due to the hectic nature of PvP. I readily admit I have a long way to go to be a good healer and only have 3 pieces of Battle master and the rest champ gear (although I do have the Elite war hero gun).
My question is, should I be trying to be a commando healer in PvP? It seems to be the least common healer by a large margin and when I do see one, I rarely see them anywhere near the top in the amount of heals. I regularly see them out-healed 2 or 3 times the amount of healing as other classes. I myself manage maybe 250k to 275k if I'm doing well.
I don't mean to sound like I'm complaining, I'm just curious if commando healers are really that far off from other healers. Lots of times I feel like I'm not really contributing to my team as much with numbers like this as apposed to DPing. Just would like to get some thoughts from some of you guys.
Thanks!

Goshik's Avatar


Goshik
12.04.2012 , 09:58 PM | #2
I've spec'ed CM throughout my entire commando experience, being my main character I've spent a lot of time with him. To give you a gauge of where I'm at I have almost full BM augmented (my implants aren't just yet) but I'm pretty resilient sill. On an average game I get around 300K-350K and usually come in second or third next to other healers.

Now, with that out of the way. I think CM's are pretty fine where they are, if left alone they are very powerful healers by sniping probes across the field. If you have a great line of site behind a corner or on another level then you're practically invisible (as long as you don't use hammer shot). Managed well a CM can heal for long skirmishes but unfortunately if a battle drags on it can be hard to come back up to speed with your ammo.

However, that's usually not the case. More so you will be often stormed by a Juggernaut or Marauder before you can get to cover and though 1 vs 1 the CM can put up a good fight or at least piss off the opposing player, usually it's a losing battle. We lack the ability to enter and leave battles on our own terms, were supposed to be able to endure (and heavy armor does do a decent job) but because of constant interrupts/stuns/knock-backs we don't do so well. Reactive Shield (RS) eases the pain somewhat, you need to have put a skill point in combat shield in order to get off any chain of heals and be immune to those interrupts. So basically if you don't have that RS when you just have one enemy on you, he/she will just keep timing their interrupts/stuns/knock-backs with your channeled heals until your dead. This of course only happens if your team is terrible and doesn't protect you.

TLDR?

Basically the CM is amazing if protected or backed up with a great team but in any other situation we just can't live without being babysat by some tank.
Rakish: Lv.55 Combat Medic

NoFishing's Avatar


NoFishing
12.04.2012 , 11:28 PM | #3
Personally I think healing is the best thing commandos can do ATM in WZs. Gunnery is just pointless, unless you are *really* good at hiding around a corner and being inconspicuous. Assault can do some ok damage, especially against multiple opponents. And it is more mobile, at least as far as commandos go (which is not very far very fast). But medics are strong single-target healers with quick cast times, which makes them surprisingly effective.

My favorite thing is to try to get the opposing team to fill my resolve bar with CCs and stuns. When they do, pop reactive shield, and become an unstoppable healing god for about 15s. This is frequently enough to distract 4-5 enemy players long enough for the rest of your team to cap a relatively unguarded node.

schooch's Avatar


schooch
12.04.2012 , 11:34 PM | #4
Quote: Originally Posted by Goshik View Post

Basically the CM is amazing if protected or backed up with a great team but in any other situation we just can't live without being babysat by some tank.[/COLOR]
*disclaimer* (I am fully WH +augmented, so it may be a gear issue.)

CM can heal through a lot and still pull off good healing even with no tank and bad team. IMO sage is worse for no tank or a bad team, cause they have no survivability (I know they can use force run and drop combat, but then they are just running around doing nothing)
Markoss-Commando medic

NoFishing's Avatar


NoFishing
12.05.2012 , 11:35 AM | #5
Quote: Originally Posted by schooch View Post
*disclaimer* (I am fully WH +augmented, so it may be a gear issue.)

CM can heal through a lot and still pull off good healing even with no tank and bad team. IMO sage is worse for no tank or a bad team, cause they have no survivability (I know they can use force run and drop combat, but then they are just running around doing nothing)
I dunno about that....I have both a CM and sage, and I generally think my sage's stunning bubbles are better. Of course it will be nerfed at some point, but applying bubbles to my entire team and watching the results as they pop is pretty awesome.

schooch's Avatar


schooch
12.05.2012 , 05:53 PM | #6
Quote: Originally Posted by NoFishing View Post
I dunno about that....I have both a CM and sage, and I generally think my sage's stunning bubbles are better. Of course it will be nerfed at some point, but applying bubbles to my entire team and watching the results as they pop is pretty awesome.
yeah but we all know that it is lame, stupid, and annoying, and probably not going to be around much longer.
Markoss-Commando medic

Aaoogaa's Avatar


Aaoogaa
12.05.2012 , 05:57 PM | #7
Quote: Originally Posted by schooch View Post
*disclaimer* (I am fully WH +augmented, so it may be a gear issue.)

CM can heal through a lot and still pull off good healing even with no tank and bad team. IMO sage is worse for no tank or a bad team, cause they have no survivability (I know they can use force run and drop combat, but then they are just running around doing nothing)
No tanks and a poor team make escapability more important. A sage will outperform a commando without support...or with support. Sage running hybrid to splody bubble and knockback root will outperform a full heal specced commando except for the 12 seconds of our bubble.

Edit: easily outperform
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
55 Commando - 50 Gunslinger - 50 Guardian
Beta tester...loved the game, hate what it has become.

schooch's Avatar


schooch
12.05.2012 , 11:33 PM | #8
Quote: Originally Posted by Aaoogaa View Post
No tanks and a poor team make escapability more important. A sage will outperform a commando without support...or with support. Sage running hybrid to splody bubble and knockback root will outperform a full heal specced commando except for the 12 seconds of our bubble.

Edit: easily outperform
If a sage is being focused and a CM are being focused, the CM will out heal the sage. the sage will die and have to respawn a ton, where a CM can heal through most of it.
Markoss-Commando medic

NoFishing's Avatar


NoFishing
12.06.2012 , 02:45 AM | #9
Quote: Originally Posted by schooch View Post
If a sage is being focused and a CM are being focused, the CM will out heal the sage. the sage will die and have to respawn a ton, where a CM can heal through most of it.
If you can change "most" to "some", I'll agree. My commando typically survives more of a beating than my sage could ever hope to, balanced somewhat by the occasional escape that force speed and stunning bubble offer. But being focused is pretty much the same result on both, death and respawn. IMO, the main difference is the sage respawns with most CDs available, while reactive shield is still a long way off for the commando.

BounceDK's Avatar


BounceDK
12.06.2012 , 02:19 PM | #10
Yes commandos should heal.