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Any good PvP CM/Assault hybrid specs?

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Any good PvP CM/Assault hybrid specs?

NoFishing's Avatar


NoFishing
12.02.2012 , 01:18 PM | #1
Although I'm still relatively new to PvP, I've concluded that even in assault spec, my commando is mostly pointless in that environment, for reasons that I'm sure most of you know.

So I'm thinking going full medic...but I really don't want the green beam of lemme-mark-myself-imma-healer. So I would like keep plasma cell equipped, and throw out some burns or heals depending on the situation. And if I have plasma cell equipped, it seems like I should take some skills from the assault tree that benefit that.

So are there any good hybrid CM/assault specs out there? I'm thinking of something like:

http://www.torhead.com/skill-calc#80...zfZMcoZcGMrz.2

I'm not looking to be top DPS or top heals in WZs, just to be able to feel useful and support the group with burning down a priority target or defending a node.

Gyronamics's Avatar


Gyronamics
12.02.2012 , 04:51 PM | #2
SCC is in there, it wont ever be charged if you are using Plasma.

Also locking yourself to one role is more helpful.

With the free respecs available to subscribers you just need to buy field respec from legacy to respec within a wz.

If I fight you, a commando hybrid, you can neither out-heal me or do enough credible damage to kill me.

And you will be dead.

This is from my point of view as an assault commando with a lot of experience in both being killed and killing.

I do not believe there is a single hybrid spec available to commandos atm which is viable over a pure spec.

Used to be, used to be able to spam some nasty CB as a medic/gunnery during SCC after popping click relics.

Of course various things nerfed that to oblivion. Now there's nothing.

NoFishing's Avatar


NoFishing
12.03.2012 , 01:56 AM | #3
Thanks Gyro. I agree the point in SCC cells is probably pointless. Although MP builds charges as well, I can't see myself using SCC very often. The only other place I could put that would be Cell Capacitor, but ammo doesn't really seem to ever be an issue in PvP.

I guess I'm ok if I can't win a 1v1 fight...hell, I can't win them now against most classes! And I accept that I still have something to learn about assault commando's in PvP. But it would seem useful to be able to do either at certain times, at least in most PuG WZs.

Unfortunately, I think you are right about the spec not being good enough at anything to be useful. I tried it out for a few hours tonight, and just never seemed to have any real impact. Some damage, some kills, and some healing, but nothing that really turned the tide or held up an attack for any period of time. It may just be too complicated to play. I may give it another chance, but it seems likely I will end up full CM for PvP, with a respec if there are too many healers in the group.

klham's Avatar


klham
12.03.2012 , 06:58 PM | #4
I find the three separate talent trees for Commando don't synergize well to make a hybrid viable, and even on Vanguard the Assault tree synergizes the least with the other two Vanguard trees (at launch several customized Tactics + Shield Specialist hybrids were popular in PvP - players wanted to DPS, be tanky, and have mobility with either Storm or Hold the Line). Some ACs still have viable hybrids (Assassin/Shadow) but Commando isn't one of them - all the abilities that might make it worthwhile are too far up, and each tree needs its capstone ability to be effective at its job.

thamightyboro's Avatar


thamightyboro
12.04.2012 , 04:10 AM | #5
short answer is no you only gimp yourself I tried similar just last week and it was horrid.
"If someone had came up to me in the 80s and said we will
be playing games with 1000s of people at the same time.
My response would have been,"but I only have 2 joysticks"

NoFishing's Avatar


NoFishing
12.04.2012 , 01:40 PM | #6
Yeah, I've given up on this. Went full CM, green-beam-of-death and all. I had a bit more fun than with assault....it's great when the enemy team just stuns me to full resolve, I hit reactive shield, and can hold off 4 or more attackers for about 15s. Helped my team to cap the other door that way twice.

Of course it doesn't work when the other team vastly outgears me (which is a lot of teams right now), but even then it's a bit better.

Aaoogaa's Avatar


Aaoogaa
12.05.2012 , 05:52 PM | #7
It isn't possible for CM to run a viable dual spec because of our ammo loadouts. Either we are dps or we are heals. Unlike sage and smuggler commando can "effectively" (as long as you're not gunnery) only do one at a time.
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
55 Commando - 50 Gunslinger - 50 Guardian
Beta tester...loved the game, hate what it has become.

oaceen's Avatar


oaceen
12.05.2012 , 05:56 PM | #8
if only grav round was an upgrade to charged bolts, we'd be in business with hybrid specs.

as it is, they're pretty useless imo

Trevalion's Avatar


Trevalion
12.07.2012 , 10:46 AM | #9
As far as CM hybrid builds, there are no really good ones because you sacrifice to much to pick up the healing/survivability in the CM tree.

I do have a nice gunnery/assault hybrid that I find works pretty well running in Plasma Cell:

http://www.torhead.com/skill-calc#800ZrIkMMr0RZcGrbzh.2

It is based on the idea that the damage of full auto in the gunnery spec is prime and that casting charged bolts simply takes too long. The rotation is the same as a full assault (w/out assault plastique of course) and spamming hammer shot on cooldown. It's pretty fun, you should check it out

oaceen's Avatar


oaceen
12.07.2012 , 06:07 PM | #10
Quote: Originally Posted by Trevalion View Post
As far as CM hybrid builds, there are no really good ones because you sacrifice to much to pick up the healing/survivability in the CM tree.

I do have a nice gunnery/assault hybrid that I find works pretty well running in Plasma Cell:

http://www.torhead.com/skill-calc#800ZrIkMMr0RZcGrbzh.2

It is based on the idea that the damage of full auto in the gunnery spec is prime and that casting charged bolts simply takes too long. The rotation is the same as a full assault (w/out assault plastique of course) and spamming hammer shot on cooldown. It's pretty fun, you should check it out
i tried to come up with something similar, but was still using grav round. i was trying to figure out if getting ionic accelerator or curtain of fire was better, my head started hurting at the thought of trying to think up a rotation, and scrapped the idea.

how is your experience with it?