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Commando 50 lvl PVP. Is it THAT bad?

STAR WARS: The Old Republic > English > Classes > Trooper > Commando
Commando 50 lvl PVP. Is it THAT bad?

Morthe's Avatar


Morthe
11.30.2012 , 03:38 AM | #1
Hi

I got 27 lvl commando dps . For now warzones are tons of fun with my commando but when i read the forums i start to worry about lvl 50 pvp warzones. Is it REALLY THAT BAD? Is there no fun in WZ when you play commando? Are commandos really so weak (i dont feel weak now...) in 50 lvl cap?
I got also gunslinger 21 lvl and dont know shoul i stay on my commando or play gunslinger.

Sry for bad english

jtehh's Avatar


jtehh
11.30.2012 , 07:06 AM | #2
Oh, don't take everything here all the serious. I do just fine in 50 PvP. Once you grind out your Battlemaster and then some War Hero gear, you will be okay as long as you possess some skill. That being said:

1 - You will likely never attain elite status - we simply can't survive as well as other DPS classes. You will read over and over that you are a support class. Once you are noticed, it is very tough to go toe-to-toe and survive with any other class. Not impossible, but at the highest levels of play, commandos do tend to get blown up.

2 - I also dominated 10 - 49. You get quite a few n00bs and quite a few players that don't yet understand that leaving a Commando alone to rain down hate and discontent is a bad idea. By 50, you have enough competent players that when they see a Commando they know they can quickly take you out of the fight.

If you enjoy your class, stick with it. Explore the Combat Medic tree (this is actually quite viable in 50 PvP, but takes quite a bit of skill).

I hear Gunslingers are fun, but don't have one so can't comment on that.

Mazikeen's Avatar


Mazikeen
11.30.2012 , 11:03 AM | #3
Quote: Originally Posted by jtehh View Post
I hear Gunslingers are fun, but don't have one so can't comment on that.
I have a level 32 Lethality Sniper. They're fun, but suffer from a lot of the same issues as Commando/Merc IMO. You have to stand still for your big shots, have no stealth, they have NO heals (Merc/Commando has SOME at least) and are a primary target for stealthers (I also have a level 50 Concealment Op).

Any DPS class lacking stealth will have issues in PvP. Tanks are hard to kill so are sometimes ignored, good healers are hard to kill as well. DPS, it's a matter of who does more damage faster.

The one thing Commandos have that acts like a giant red light, though, is that cannon. As sexy as it it, it's also a dead giveaway.
"Someone ever tries to kill you, you try to kill 'em right back!" - Malcolm Reynolds

Bleeters's Avatar


Bleeters
11.30.2012 , 11:21 AM | #4
Quote: Originally Posted by Mazikeen View Post
I have a level 32 Lethality Sniper. They're fun, but suffer from a lot of the same issues as Commando/Merc IMO. You have to stand still for your big shots, have no stealth, they have NO heals (Merc/Commando has SOME at least) and are a primary target for stealthers (I also have a level 50 Concealment Op).
I would trade my woefully ineffective gunnery heals for near constant leap immunity, a ranged immobilize and a 30m range AoE mez in an instant.

klham's Avatar


klham
11.30.2012 , 03:39 PM | #5
Quote: Originally Posted by Bleeters View Post
I would trade my woefully ineffective gunnery heals for near constant leap immunity, a ranged immobilize and a 30m range AoE mez in an instant.
^ This. I have a 50 Gunslinger, two 50 Commandos, and one 50 Vanguard. Gunslinger/sniper is the true turret class, not commando. Damage mitigation in cover, damage mitigation when exiting cover (Ballistic Dampers), immunity to leaps/pulls in cover, Hunker Down (immunity to all controlling effects) on a relatively short cooldown, an AoE root on the Knock Back, an instant AoE mez, a ranged single-target root...the list goes on. Gunslinger/Sniper simply has a much larger toolkit than Commando/Merc for being an effective turret class (not to mention the extra 5m range). Commando/Mercs are a de facto melee class (a severely handicapped one at that) due to their inability to maintain range and the lack of effective tools to regain range once they've lost it.

Aaoogaa's Avatar


Aaoogaa
11.30.2012 , 08:24 PM | #6
The best part of this game is 1-49...just keep leveling toons to 49 and don't worry about level 50 PVP since that is when the game starts to really suck.
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
55 Commando - 50 Gunslinger - 50 Guardian
Beta tester...loved the game, hate what it has become.

thamightyboro's Avatar


thamightyboro
12.01.2012 , 01:58 AM | #7
If its your 1st 50 then no its not that bad.

If you have played pratically any other class at 50 then yes it is that bad.

I unfortunately have a PT pyro and a Mando assault, although the mando is supposed to be the slightly more DPS spec it isn't and not by a long shot.

PT pyro has an ability that auto triggers cell/cylinder without blowing 3 energy at a time on IR.

PT Pyro has instant use rail shot resets allowing railshot to be used at least twice as often IMO

PT pyro damage type bypasses armor for the most part

Pt Pyro has so much more utility

But I persist with the mando I prefer republic I do just fine with it as others say a lot of it is about the player I do however feel it needs some changes to buff it up or every other class has to be nerfed.

AP and SG should not be able to be dispelled, I am piss sick of putting both on for a cloaker to pop cloak or mara pop there skill which removes 2 of our biggest hitting skills this would also give us more utility as we could time these with when we believe they may pop, charged bolts needs to not be charged or come down to 0.5 so it can be used as a valid railshot reset. Return Cryo to 30m range for Mando make it a passive. If we are closed to 10m its too late already. Then we might just might be a valid DPS class once again.

I only returned a few weeks ago and am in full BM armor with WH main and off but those above are the limitations I see with the assault spec of the Commando in PVP the less said about gunnery the better thats just been outright fooked since 1.1 or 1.2 when the crying kiddies got their way and demo round got nerfed to hell.
"If someone had came up to me in the 80s and said we will
be playing games with 1000s of people at the same time.
My response would have been,"but I only have 2 joysticks"

klham's Avatar


klham
12.01.2012 , 02:15 AM | #8
Yes, Gunnery is messed. The only way it really works is if you're dps'ing from a corner way off-node while your team keeps everyone busy...but be prepared to get ripped off on medals when you do that. Every commando talent tree is underwhelming in its respective specialization, actually. There is nothing the commando does in any specialization that another AC doesn't do better. In short,a player has to really love the AC to play it, otherwise it's miserable in high-level PvP unless you're with a really good group that heals & peels for you constantly. But even then, you have to be baby-sat. - you can't reliably solo-guard a node against any other AC 1V1. The commando is a hard-counter to no other AC in the game.

Aaoogaa's Avatar


Aaoogaa
12.02.2012 , 01:40 AM | #9
Yes, it is that bad. In a full match I am doing consistenly about 50% less damage output from the top dps classes, 300k compared to 450k, 400k to 600k. The issue is when under pressure the commando puts out almost 0 dps. We have to kite when someone even sneezes our way and hope a team member helps peel so we can survive and continue our slow ramp up to our good burst. If we are allowed to stand there for the 10+ seconds we need to put up a full barrage of abilities then we are on par with the other classes...but what idiot is going to let us stand there and blow them up like that. It gets much worse for us in the competative braket...teams won't even touch a gunnery much less any dps commando there. Not to mention Huttball is an abysmal joke on commando atm. They need to look at the way our abilites work. Demo round needs to hit harder and improve our damage from full auto and grav round AND put a vulnerability on the target for hib to work off of. This would seperate our burst from all the stupid crap that we have to go through right now to even get out a nice shot. HIBs damage buff needs to be seperated from our instant heal so we can do either...not one or the other. The list of improvements would be long and necessary...but buff the class until people start to complain about us...that is where you know we are in balance once again.
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
55 Commando - 50 Gunslinger - 50 Guardian
Beta tester...loved the game, hate what it has become.

johnyangelo's Avatar


johnyangelo
12.02.2012 , 12:32 PM | #10
I'll repeat myself:

Commando is at the moment the most challenging class to play. And dps commando is even more challenging than healing.