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Commando is useless at warzone pvp !!! THX TO BIOWARE

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Commando is useless at warzone pvp !!! THX TO BIOWARE

kanun's Avatar


kanun
11.29.2012 , 02:48 AM | #1
Yes, as title says : Commando is useless at warzone pvp !!! THX TO BIOWARE.

I have 1310 expertise rating now ;and I still cannot do anything to melee classes. I am dying really fast. Their cc skills are instant with less cool down ; because they didn't get Nerf how commandos had been gotten...

Geared asas / operative ( stealth classes ) , marauder etc. all melee classes are killing to fast. Other range support classes killing me too fast too ( they were so called support ;but they are more better than commando at support I must say !!! ) SNIPER class. A geared sorc is killing me too.

I am asking now what the hell I should do ,Bioware ? When thy see me thy leave all their current target to kill me first for medals. Commando was not like this before at the first release- at least we would do our support role ;but now we are not a support class. I cannot cast any of my skills when a melee stick on me or I am running out of ammo fast too if I am at my assault tree - if I am at my gunnery tree I cannot cast my grav round - for healing , thx to BIOWARE , COMMANDO is the worst healing class right now ( + thy targeting you first too ) ; our mobility is really bad too so there is nowhere to run !!!!

When lvl 60 new cap will come to game This game will be more unbalance. I don't care how much I damage than at the end of war-zone. I care more how many times I died or I destroyed an enemy there. When open world opens again no1 will gonna ask you how much damage you have done ... Even I go from behind they targeting us instant and die after that, if I am saying a lie here plz say really !. It is not a QQ ;but I am really bored to die first and fast even at 1 by 1 ; at 2 vs 1 I die for sure. Because of targeting me first I cannot do a nice damage at the end of warzones. My valor rank is 81 already and I have a nice pve gear too with pvp gear too ;so I don't want to change to another class . However BIOWARE should fix this commando class , even vanguard is much more better than us at warzones !!!

If realy BIOWARE reads this forum posts I am asking them : what are you trying to do with commando class ? we need buffs ;not Nerf !!! I will wait your answer here ,thx.

Mercury_Down's Avatar


Mercury_Down
11.29.2012 , 06:57 PM | #2
Quote: Originally Posted by kanun View Post
Yes, as title says : Commando is useless at warzone pvp !!! THX TO BIOWARE.

I have 1310 expertise rating now ;and I still cannot do anything to melee classes. I am dying really fast. Their cc skills are instant with less cool down ; because they didn't get Nerf how commandos had been gotten...

Geared asas / operative ( stealth classes ) , marauder etc. all melee classes are killing to fast. Other range support classes killing me too fast too ( they were so called support ;but they are more better than commando at support I must say !!! ) SNIPER class. A geared sorc is killing me too.

I am asking now what the hell I should do ,Bioware ? When thy see me thy leave all their current target to kill me first for medals. Commando was not like this before at the first release- at least we would do our support role ;but now we are not a support class. I cannot cast any of my skills when a melee stick on me or I am running out of ammo fast too if I am at my assault tree - if I am at my gunnery tree I cannot cast my grav round - for healing , thx to BIOWARE , COMMANDO is the worst healing class right now ( + thy targeting you first too ) ; our mobility is really bad too so there is nowhere to run !!!!

When lvl 60 new cap will come to game This game will be more unbalance. I don't care how much I damage than at the end of war-zone. I care more how many times I died or I destroyed an enemy there. When open world opens again no1 will gonna ask you how much damage you have done ... Even I go from behind they targeting us instant and die after that, if I am saying a lie here plz say really !. It is not a QQ ;but I am really bored to die first and fast even at 1 by 1 ; at 2 vs 1 I die for sure. Because of targeting me first I cannot do a nice damage at the end of warzones. My valor rank is 81 already and I have a nice pve gear too with pvp gear too ;so I don't want to change to another class . However BIOWARE should fix this commando class , even vanguard is much more better than us at warzones !!!

If realy BIOWARE reads this forum posts I am asking them : what are you trying to do with commando class ? we need buffs ;not Nerf !!! I will wait your answer here ,thx.
I like your use of exclamation points.

Kickimanjaro's Avatar


Kickimanjaro
11.30.2012 , 03:06 AM | #3
I gain a very important utility from the Commando in PvP: entertainment, fun, and the fact that I'm a *********** Republic Commando.

I think that your claim of the class' uselessness are unfounded. (Perhaps not entirely unfounded, but I think you should just try playing differently.)

EDIT: I have no experience in 50 PvP, and that is probably why I feel this way.
Kickimanjaro / Erinaceous / Stimfiend / Stüxnet / Áyrenn / Snipertoon
<Galactic Forces> on Jedi Covenant

jtehh's Avatar


jtehh
11.30.2012 , 07:12 AM | #4
I'll come out of some WZs feeling the same way. Raging about how ineffective I was and getting so many glow-sticks shoved up my arse. I'll log onto an alt to cool off. Later, I'll PvP some more and dominate and feel like a Commando ******. Did anything change in my skill or gear between those two points in time? Nope. But the other team and my team changed, and that makes all the difference in the world. If your team stinks and the opponent does not, you are going to have some bad WZs no matter your class. When the tables are turned, you will be burning dudes down like it's cool.

So relax, do something else for a while, re-queue and hope your team is better and the other team is worse. I have worked myself into an ideal position in that I have a 50 on each side. If I find myself losing a ton on one side, I'll switch to my other toon.

dannycarr's Avatar


dannycarr
11.30.2012 , 08:22 AM | #5
I couldn't agree more with your post, I have a level 50 commando medic, and I really like the class. But your ability to do well in PvP greatly relies on the team you play with. Without good team play you will get owned by the opposite team, its just the way things are in PvP. Great advise there if you are getting owned then take a break, don't get wound up and go back to it.

I myself have been on the wrong end of a glow stick all to often, but taking a chilled out approach to it makes life much more pleasant as a commando.

WooduckAUS's Avatar


WooduckAUS
11.30.2012 , 01:32 PM | #6
i've never dps'd on my commando, so i can't comment on that. I do heal with him though and i agree as well. If you are in a bad group, leave and come back later. Its more about the group then the individual in pvp.

I feel i offer enough support as a healer, so i have no problem with that. I can't produce the numbers the smuggs do, but i can hold my own in pvp and i have no pvp gear.....

klham's Avatar


klham
11.30.2012 , 02:47 PM | #7
Commandos are supposed to get some sort of escape ability in the near future. But it goes without saying that they also need a movement buff, proc'd immunity to interrupts and leaps/pull, a few worthwhile instant casts, and greater group utility. Minor tweaks so far have been just that: minor. Even the recently-added proc'd instant AMP for Gunnery, while useful, is a very modest heal when you're being wailed on, and it still uses a GCD. Why not throw us a bone and put that off the GCD? We finally got an interrupt...but anyone else find it sluggish, often landing too late? (My Vanguard's interrupt, while confined to melee range, is nevertheless instant, is off the GCD, is on a short cooldown, and is almost always available when I need it).

Even things like the commando's mez is severely handicapped relative to most other classes. I've recently been trying to use Concussion Round more regularly in WZs (casted single-target mez). To get it off reliably you have to waste a Tech Override (which I prefer to save for Plasma Grenade), otherwise the Concussion Round cast will get interrupted or LoS'd before it fires since it's a fairly long and obvious cast in a game that is dominated by instant stuns and instant AoE (AoE!!) mez's. And if you do manage to fire it off, your tarket can just break it since you can no longer use Cryo-grenade at range in order to bait their stun-break.

I like this Advanced Class, but until they fix it, it's consigned to being the target dummy of the WZ. We're correctly labelled as easy kills, and are instantly focused. How many times are commandos quickly focused and sent to respawn before anyone bothers to touch the ball carrier (sometimes running right past the ball carrier!) because it's just easier and more efficient that way? Sure I can put up great numbers **when left alone** but against a good team the commando is pushed, pulled, leapt, smashed, thrown, thrashed and facerolled continually from one end of the WZ to the other on any given WZ map. I really hope they overhaul this Advanced Class.

klham's Avatar


klham
11.30.2012 , 02:57 PM | #8
Quote: Originally Posted by WooduckAUS View Post
I feel i offer enough support as a healer, so i have no problem with that. I can't produce the numbers the smuggs do, but i can hold my own in pvp and i have no pvp gear.....
Combat Medics are sitting ducks relative to the other healing Advanced Classes, who each have reliable escape mechanics - stuns, mez's, force speed, stealth, etc. A Combat Medic has a knockback that doesn't root, can't effectively heal through burst for any length of time (everything but Bacta Infusion and Kolto Bomb will get interrupted and/or can't be used while LoSing), has underwhelming damage mitigation, and has no choice but to stand there and face-tank while waiting to be rescued. But like the Commando's dps trees, the CM tree can put up great numbers **if left alone**.

WooduckAUS's Avatar


WooduckAUS
11.30.2012 , 04:14 PM | #9
Quote: Originally Posted by klham View Post
But like the Commando's dps trees, the CM tree can put up great numbers **if left alone**.
I don't want to be left alone, i want to compete, how boring would that be? Any healer that is getting zero help and left alone to "face tank" is going to get rolled, regardless of class. Going up against better players and having lower then average players on your side is where the problem lies. As a commando healer, i don't want more escape tactics and tricks, i would prefer some help and support from team mates who know what they are doing. I can put up good numbers and compete with what i have now.

I can't talk for DPS commandos, but from a CM stand point, i'll take good players on my side any day. If i don't have them, then i back out and come back later and hope for a different group on either side.

klham's Avatar


klham
11.30.2012 , 08:03 PM | #10
Have you healed as any other Advanced Class? If so, you'll know what I mean. The other healers aren't forced to face-tank and hope for rescue when focused by mdps, like the Combat Medic is, because the other healers have escape mechanics built into their Advanced Class design, and can heal themselves meaningfully while LoSing. A sage can bubble, mez or force speed away. A scoundrel can AoE mez, stealth, or dodge and insta-heal while pillar-humping continually.

I agree that Combat Medic is extremely effective when teammates are peeling for him. But that doesn't always happen in PUGs (mostly it doesn't happen), and that's the reality most CMs have to deal with.