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Is it time to perhaps rethink the trinity system?

STAR WARS: The Old Republic > English > General Discussion
Is it time to perhaps rethink the trinity system?

Andryah's Avatar


Andryah
11.27.2012 , 09:28 PM | #11
Quote: Originally Posted by Korusus View Post
I used to think the trinity was old-fashioned. Then I played GW2. Now I love the trinity.
A lot of people came to the same conclusion from playing TSW too.

In reality, some people say they are bored with the trinity, but when you give them an alternative... they whine and complain and demand the trinity. True story, directly from TSW.
Forum disputatio ------> est completum ineptias.

Pepperawr's Avatar


Pepperawr
11.27.2012 , 09:34 PM | #12
Quote: Originally Posted by RobbyBlazeheart View Post
I will always love the healing cannon troopers have because when I think of a blaster cannon I think healer :P
Oh right that one too. "My autocannon shoots beams of love!"
CE fancypants.

WaywardOne's Avatar


WaywardOne
11.27.2012 , 09:36 PM | #13
The trinity is the biggest thing that separates most MMOs from their material and from being rp-worthy and otherwise fun/interesting to watch. Look at the movies, the comics, the animations, the literature for Star Wars. Look at the cinematic trailers for this game. Where's the healers? Where's the taunts?

The trinity has resulted in this game having guns of healing.

Anyone looking for a "Star Wars" experience that isn't already an MMOer is going to, at best, be perplexed by and at worst hysterically amused by the trinity system in this game.

I can and have argued about this in the past. There are people that say that the trinity results in class/player synergies, varieties and squad-styled dependence (with a straight face they say forcing people to join small squads to achieve objectives makes a game massively multiplayer) and that without it there can be none of those things. I've argued with them at length in the past but I don't have time to write that up tonight. It's fairly pointless anyways as I don't think they are ever going to be convinced until someone sails around the world and proves it is round.

GW2 has done very well without a rigid trinity (the only reason I bought and tried it) and Trion's Defiance is just around the corner: I may very well be diving into that one in April. EQ1 and Wow are the first of their kind but if the industry is going to thrive it will need to put them in a museum and evolve a little more quickly and drastically.

Andryah's Avatar


Andryah
11.27.2012 , 09:38 PM | #14
Quote: Originally Posted by WaywardOne View Post
The trinity has resulted in this game having guns of healing.
I'd rather this.. then being forced to strap a portable bacta tank to my back and pointing a spray nozzle at your boo-boos.

In other words, compromises are made by designers to make MMOs playable and the mechanics familiar enough for the average player so that they do not go into catatonic shock from something foreign feeling to them.
Forum disputatio ------> est completum ineptias.

RobbyBlazeheart's Avatar


RobbyBlazeheart
11.27.2012 , 09:43 PM | #15
Quote: Originally Posted by Andryah View Post
I'd rather this.. then being forced to strap a portable bacta tank to my back and pointing a spray nozzle at your boo-boos.

In other words, compromises are made by designers to make MMOs playable and the mechanics familiar enough for the average player so that they do not go into catatonic shock from something foreign feeling to them.
Pretty much this and why the usability of the UI hasn't changed much either

Hambunctious's Avatar


Hambunctious
11.27.2012 , 09:44 PM | #16
I'm sick of it. There has to be another way. Instant healing does not fit into this universe. Tanks, and dps I can understand, but not healers. It might be ok if people healed themselves, or regenerated health in combat, and the healer type provided some kind of shielding instead of restoring lost hp.

SerowTOR's Avatar


SerowTOR
11.27.2012 , 09:44 PM | #17
Quote: Originally Posted by Korusus View Post
I used to think the trinity was old-fashioned. Then I played GW2. Now I love the trinity.
Agreed. Found it a little lacking.

TonyACT's Avatar


TonyACT
11.27.2012 , 09:46 PM | #18
Quote: Originally Posted by Andryah View Post
A lot of people came to the same conclusion from playing TSW too.

In reality, some people say they are bored with the trinity, but when you give them an alternative... they whine and complain and demand the trinity. True story, directly from TSW.
I initially thought this about TSW as well - until someone pointed out a dev post where they noted they were not doing away with the trinity for high-end content but making character builds flexible enough for you to be able to have multiple roles in most of the rest of the content. As a result I am playing a self-heal dps solo, and a tank in groups.

So - not QUITE true - the trinity was always there - it just took a while for folks to see where it was needed, where it wasn't, and adapt.

As for dual-specs - TSW has multiple available - 16 I think? Could be wrong, as noted, I have only explored 2 so far.

Lord_of_Mu's Avatar


Lord_of_Mu
11.27.2012 , 09:48 PM | #19
Quote: Originally Posted by WaywardOne View Post
The trinity has resulted in this game having guns of healing.
I like to think of it as therapy.

TonyACT's Avatar


TonyACT
11.27.2012 , 09:48 PM | #20
Quote: Originally Posted by finelinebob View Post
The only other thing I could think of would be to add another specialty -- Crowd Control. Damned if I know how you could create a balance between roles, though. I think this is one of the things that got Tabula Rasa into trouble from the start. Can't remember the combat engineer role, what it was called, but some of its best "attacks" were really CC's. Depending on whether it was the dev's FOTM or not, it was either extremely OP or worthless.
Found this interesting - I kind of miss Tabula Rasa - it was getting into decent shape when they canned it. Anyway, I play a Loremaster in LOTRO and the build I have is CC with backup dps and heals - works very well in 5-person groups.