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SWTOR needs Faction Change option.


Alykia's Avatar


Alykia
11.22.2012 , 08:31 AM | #1
Star Wars: The Old Republic NEEDS to add a faction change, or as someone called it, a 'cross-faction class switch'.

A faction change means that a Sith Warrior would become a become a Jedi Knight, and vice versa. A Smuggler would become an Imperial Agent. However there is also broad support for some classes, such as Trooper and Smuggler, to be able to do a full faction change without changing class.

Classes are as follows;
Sith Warrior Jedi Knight
Sith Inquisitor Jedi Consular
Bounty Hunter Trooper
Imperial Agent Smuggler



How it can benefit SWTOR (financially):

  • It can offer added revenue to make paid Faction change a paid option.

  • Players who left could return to the game with the lure of playing their favorite character on another faction.

  • Adding it as part of an update package is a good marketing campaign that would bring attention to the game.

  • Making a 'change faction quest line' for characters who have hit level cap resolves the 'storyline deviance' issue and is an added assertive to return for those whom left.
    (especially for the large portion of fans who like the concept of 'Rebelling against one's faction')



Why players want the option:

  • Players do not always have the time to spend to level up a new character after spending a lot of time on one. Be it due to work, family or other obligations.
    (It does not mater how 'quick' it takes to level, they lose incentive to 'level all over again' after doing it once or a certain number of times with different characters).

  • Despite 'legacy' and emphasis on 'shared items', there are items on one character players have spent time collecting and do not want to lose with having to make a new character -JUST- so they can be in another faction.

  • Players grow attachments to their 'main' character, but can grow bored with the current faction they are on for various reasons. A 'faction change' option opens up the OPTION to be able to try the 'other side' of the game with a favored character.

  • A wish to not continue with a current faction, but an inability to move their favored character that is 'trapped' within it's current faction can cause players to become 'disheartened' with the game.

  • PvP Points. Players do not want to spend a huge amount of time re-grinding Valor, Social and whatever points they have spent a large amount of time gathering. -Tarrasch



Ways that it can be implemented:

  • Faction change can be offered only to characters whom have hit the level cap, thus removing a majority of the 'storyline' issues.

  • A storyline option can be made that characters must take so as to be able to change faction. This storyline could be interwoven with an 'explanation' of 'the story so far' that has occurred for the other side so as to offer smooth transition from one into the other.

  • A paid option can be offered in the Cartel either as a separate paid option, or as a 'unlock' to the quest line that allows characters to transfer.

  • There could be a new planet where Republic and Empire have to work together to defeat some sort of enemy. -EmperorDarkstar

  • Could possibly implement it as Blizzard had,, no story involved. Just a faction switch, with a race and name change option and similar class switch. - ObiJuanShenobi

  • Have a line of quests that could work similar to the EQ2 betrayal quest, only that it wouldn't be repeatable. -Kendaric

  • Make it story based, to where if you switch factions, it would of been a pivotal part of your story. So you won't re roll a character, but instead you would betray your previous faction to help the other side. Let's say your playing a Sith Juggernaut, but the Sith Juggernaut actually does not agree with killing innocents, and has shown to keep the views that the republic holds (because in the sith story, you start off as a slave and thus is forced into the roll of a sith). So you would make a pivetol choice where you would go to the jedi home world, so as to help, and thus open up a new story line for your character, where you must prove to the jedi you are worthy, do things to show them you have changed, etc. What this will also do is add to where the sith will be wanting to kill you for betraying them, so you add that story into it as well.* -Masteries



Possible Costs to Character:

  • Anyone taking advantage of this option could have to play through at least some portion of the storyline for their mirror class. -Jimvinny

  • Potentially lose the use of its current equipment. (There is many Class restricted items, such as Legacy Items, End-Game armors, Faction only items(boss drop that have no mean to normally exist on the opposite side).* -Elysith

  • A possible strip of titles and achievements as part of the switch. -Autorch



Please, for the sake of the game and the players, add the ability to change factions.
*Will add more bullets to the list for more reasons given on why/how faction change should be added.

Nilmot's Avatar


Nilmot
11.22.2012 , 08:37 AM | #2
Quote: Originally Posted by Alykia View Post
Star Wars: The Old Republic NEEDS to add a faction change for the following reasons;

Please, for the sake of the game and the players, add the ability to change factions.
*Will add more bullets to the list for more reasons given on why/how faction change should be added.

lol, for the "sake of the game". Dumb idea, play what you created.

Jimvinny's Avatar


Jimvinny
11.22.2012 , 08:41 AM | #3
I support this. I have a 50 sorc who was my first toon, but my other 4 50's are all pubs, and I'm GM of my pub guild. I just don't have time to do anything with him anymore, and would love to be able to bring him over to the pub side. I think a faction change storyline is the right idea, with the added caveat that anyone taking advantage of this option should have to play through at least some portion of the storyline for their mirror class. Obviously the companion-locked story missions would make things interesting, but I leave it to greater minds than mine (or at least those with more time) to figure that out.

Elysith's Avatar


Elysith
11.22.2012 , 08:51 AM | #4
What if they decide to expand the class stories?
Does that mean they will have to create twice as much Class stories to match the 4 potential new character classes present on each side ?

Don't get me wrong, I would like a quest that would allow for a faction transfer but I think it creates many issues and would require more work than just a "transfer story".
Also I rather prefer they use development time on expanding new stories on each faction.

Another point story-wise is that both faction "runs at the same time" on kinda opposite goals. For example switching to the other side and doing FlashPoints would be like going back in time to defeat what you won on your original side

Darth_Bond's Avatar


Darth_Bond
11.22.2012 , 09:12 AM | #5
yes story means so much


now check out my sig VV
Story is so important i sold starwars to disney and asked jj abrams to direct the new star wars film....and that is why we cant have faction change!

mrObtuse's Avatar


mrObtuse
11.22.2012 , 09:21 AM | #6
Well basically this is just one piece of the bigger puzzle of the untapped potential of legacy for alignment and organizations/factions.


Right now the static/binary system is very poor. I don't want to be in the empire on my bounty hunter or my juggernaut. My assassin wants to be neutral and align with other organizations. Light and dark rank does nothing but for the legacy unlock skill.

The game should not enforce grouping limit from faction and the ideal implementation would give lots of player choice to let guilds and individals have alignment with multiple organizations/factions and/or a primary one. It should be fluid and involve reward for player effort similar to legacy progression. It can work inside the legacy framework in some ways, or just interact with it.

Factionless grouping and further serverless innovation will boost this game up to the quality of its competition. Bioware initially set out to build the game a certain way and the competition it had to go off was no different than what it has become. Now we need innovations and enhancements on its strongest differentiators to see the game grow to the level it really could to stand at equal height with current gen innovative online gaming

NinjaApacHe's Avatar


NinjaApacHe
11.22.2012 , 09:32 AM | #7
OP, you could just say: "Hey I would like a faction swap option! Will we have it in a future? It's a Star Wars canon people changing factions, so why not?" But you decided to ruin it with a useless wall of text.

EmperorDarkstar's Avatar


EmperorDarkstar
11.22.2012 , 09:39 AM | #8
I think they should make a new planet where Republic and Empire have to work together to defeat some sort of enemy. It would be cool to group up and communicate with the opposite faction

Monoth's Avatar


Monoth
11.22.2012 , 09:41 AM | #9
To OP:

The Problem I see is you just now doubled the amount of class story content Bioware has to do in an expansion...

1) Jedi Knight Story Line
2) Sith Warrior Story Line
3) Jedi Knight Traitor Story Line
4) Sith Warrior Traitor Story Line
Etc...Etc....

If this wasn't a Story driven MMO it probably wouldn't be a issue, but because it is, I doubt they would do it.

I rather Bioware spent there time adding a new class to the game then spending the time adding a traitor story line to the game for each of the existing classes.
F2P is like driving on a long stretch of highway with toll booths every 1/2 mile

BogyOne's Avatar


BogyOne
11.22.2012 , 09:44 AM | #10
Quote: Originally Posted by EmperorDarkstar View Post
I think they should make a new planet where Republic and Empire have to work together to defeat some sort of enemy. It would be cool to group up and communicate with the opposite faction
I always wanted that!
Re. Faction change: imo should not have max level requirement just retain your level and place you in starting point of your class storyline. You'd catch up without problem to your current level content.