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Wouldn't it be cool if you could post bounties on people

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Wouldn't it be cool if you could post bounties on people

Radzkie's Avatar

11.22.2012 , 02:40 AM | #11
Quote: Originally Posted by Eegore View Post
The player bounty system in SWG worked well but as far as SWTOR we could just make it consentual.

A simple toggle box allows bounties to be put on your head in any amount from 100 - 1000 credits by anyone you kill in PvP. The amounts stack and are then placed onto bounty boards based off of the total. No names are listed you must use tracking droids to find your target.

Anyone could purchase and use the tracking droids which would be made by players.

This makes a player bounty system completely voluntary.
I like this idea.

The_Stig's Avatar

11.22.2012 , 03:04 AM | #12
This would NOT work in TOR. It worked in SWG, but it started failing with introduction of Kash and Mustafar. Having separate instances and hundreds of "loading" areas eliminates any possibility of player bounty system.

Your target cannot be located in: ships, WZ, hangars, flashpoints, instances, class areas, elevators, ship loading screens, instances that are full etc.

BH system worked in great SWG prior to the Kash and Mustafar. It worked good, but even then people would hide in houses, grind with pocket house, and try to shuttle/planet hop and log out. In TOR it simple DOES NOT WORK.


Goretzu's Avatar

11.22.2012 , 03:07 AM | #13
Quote: Originally Posted by vian View Post
How would it work, realistically?

It has worked before.
Real Star Wars space combat please, not Star Wars Fox! Maybe some PvP and flight too?
Goretzu's Law: As an online discussion grows longer, the probability of a comparison involving "Entitled" approaches 1

GARhenus's Avatar

11.22.2012 , 03:07 AM | #14
how about just putting an automatic bounty on someone that killed you outside a warzone? i mean their PvP flag is on, and it'd stop people from continuously harassing others since the more they harass the bigger the bounty on their head.

killing someone as a group should also divide the bounty among group members (maybe a slight bonus on the one that landed the killing blow)

Karasuko's Avatar

11.22.2012 , 03:09 AM | #15
Quote: Originally Posted by Piratekinq View Post
Then bounty hunters could go to a mission terminal and click a quest to hunt other players.
I have to ask, why do they need to implement mechanics for this when we are perfectly capable of using the realm forums?
I was thinking of this the other day after getting my butt camp ganked for abit by the opposing faction in sctor X and basically hiring a few keen pvpers to return the favour.

arunav's Avatar

11.22.2012 , 04:21 AM | #16
It would be cool, if the planets and gameplay had been designed for it.

ImperialSun's Avatar

11.22.2012 , 06:30 AM | #17
Quote: Originally Posted by oakamp View Post
maybe u could go back to swg
or write a swg.
Yeah because a player bounty system is completely exclusive to SWG and cannot ever be implemented in any other game....


ahduth's Avatar

11.22.2012 , 06:48 AM | #18
Quote: Originally Posted by ImperialSun View Post
Yeah because a player bounty system is completely exclusive to SWG and cannot ever be implemented in any other game....

^ this. Just go play EVE, they're completely redoing their bounty system with the next patch:

Ognajd's Avatar

11.22.2012 , 10:57 AM | #19
Eve is so deep it's hard to get the instant satisfaction of these derp games.

BlueArab's Avatar

11.22.2012 , 11:05 AM | #20
I don't like the idea of needing it to be consensual - that defeats the purpose. I think that if it happens, it needs to be PvP based (this won't happen, because they will never limit a feature to a particular server) and you can only call for a bounty if you are killed by someone, say twice in a PvP area.

The person taking up the bounty needs to be within three levels of the target (for 1-49) or level 50 for all level 50 targets.

Nice and simple.