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Synergy between class stories

STAR WARS: The Old Republic > English > Story and Lore
Synergy between class stories

Stradlin's Avatar


Stradlin
11.21.2012 , 05:34 PM | #1
It is mildly disappointing and plain foolish how there are terribly few meaningful(or even meaningless) intersections between the class stories. I've now played through Sith War, Sith Inq stories. Jedi Knight about half way through. There are hardly any connections there for players to find. It seems stories were written by 8 different people who never met, spoke to eachother or planned anything out. Massive missed opportunity here.

Class story should tell literally just that. Story of one of your characters. There is no reason why these stories couldn't come together to form one or two bigger pictures though. No reason for them to be so terrifyingly isolated and seperate. There is no reason why stories and fates of important NPCs, or even PCs couldn't be spread over multiple class stories. Instead of 50 different companions, it would have been pretty fine to have..say, 25-30 different companions who travel from PlayerClass to another, even from faction to another as their stories and fates evolve.

.....Perhaps I am wrong? Have you encountered class stoies that " play together" well? Class stories that compliment eachother, so to speak? Perhaps I could gather recommendations and such in OP in case there are any to be made.

I really hope you can prove me wrong here.

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Sith War - Sith Inq
This makes an extremely pathetic combination in terms of synergy. Nothing whatsoever suggests these two would live in same Galaxy even, heh.

Sith Inq - Jedi Knight I can see these going together fairly well. Even here it certainly doesn't feel like a sequel-prequel type of a thing or that writers would have actually been aware of what the other is doing. Rather, they stories just happen to fit together by coinsidense. Wellp, that's the vibe I'm getting.

Sith War - Jedi Knight
Pretty cool " Ohhh..I seeeee " moment in store here. There isn't an actual intersection but at least player gets very clear feel of both stories existing in same Galaxy. Prolly most entertaining if you play through as Sith War 1st. In terms of timeline, I'm 100% sure Knight happens before Sith War though. But yas, I would recommend playing them in reversed order.

AlexDougherty's Avatar


AlexDougherty
11.22.2012 , 04:32 AM | #2
The Sith Warrior and the Jedi Consular both go after the lost Czerka base, obviously for opposing reasons, then both go to Alderaan.

I beleive the Imperial Agent goes to Taris, where he(or she) presumable has some overlap with the actions of the Jedi Consular.
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Stradlin's Avatar


Stradlin
11.22.2012 , 06:42 AM | #3
Does a timeline of any kind exist of class stories? Has it been possible to establish one?

I'd assume Jedi Knight story takes place towards the beginning, Sith Inq at end.

Ranadiel_Marius's Avatar


Ranadiel_Marius
11.22.2012 , 07:17 AM | #4
Quote: Originally Posted by Stradlin View Post
Does a timeline of any kind exist of class stories? Has it been possible to establish one?

I'd assume Jedi Knight story takes place towards the beginning, Sith Inq at end.
No there is no timeline because the class stories happen concurrently and there aren't enough clues as to the class story order on most of the planets meaning that most of it would be enitrely guesswork.
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bright_ephemera's Avatar


bright_ephemera
11.22.2012 , 09:38 AM | #5
A search for "class timeline" on the forums yields multiple results if you wish to try to track class timelines in a spoiler-saturated way.

The greatest problem with closely intertwining class stories is that it would force the game to dictate events that should be a player's decisions. If my Knight does something that impacts the Inquisitor line, the Knight's LS/DS/alternate solution decision has to be arbitrarily set by the Inquisitor writers when they're writing their side. Not okay.

However there are multiple crossovers and perspectives of the same unchangeable faction and planetary events.

There's significant reasoning/overlapping events between the Sith Warrior and Jedi Knight in Act 3, though due to the fact that the NPCs in each line aren't talking to each other, you aren't likely to realize it until you've played both lines. The NPCs aren't coordinating, but the writers clearly were.

Companion crossovers happen in several class conversations; I won't spoil those, but you'll find that Balmorra and Nar Shaddaa as character background locations are hotbeds of crossover activity.

The Empire's loss of Balmorra becomes hilariously clear if you note the pattern from playing Inquisitor, Bounty Hunter, and, to a lesser extent, Sith Warrior.

The Agent's recon during Act 3 has a number of blink-and-you'll-miss-it references to other class lines. This is Intelligence, after all, and they're keeping an eye on the situation.

The Consular gets unique insight into the planetary situation that the Empire classes knew about Balmorra.
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chuixupu
11.22.2012 , 06:57 PM | #6
I recall a developer talking about how they didn't want *too* much crossover because it would make the galaxy seem too small or too coincidental that all these major characters would be running into each other.

However, I have noticed quite a bit of crossovers with the classes I've played. One of the Consular companion was directly affected by action taken by the Agent, and one of the Agent's companions turns up in the Knight story, for instance. In general there's a lot of NPCs that you run into on one side or another that play a part in other class/faction.
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happysister
11.22.2012 , 11:10 PM | #7
Quote: Originally Posted by chuixupu View Post
However, I have noticed quite a bit of crossovers with the classes I've played. One of the Consular companion was directly affected by action taken by the Agent, and one of the Agent's companions turns up in the Knight story, for instance. In general there's a lot of NPCs that you run into on one side or another that play a part in other class/faction.
yeah, the crossovers seem to happen mostly in companion convos.
Spoiler
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Stradlin's Avatar


Stradlin
11.23.2012 , 03:13 AM | #8
Quote: Originally Posted by chuixupu View Post
I recall a developer talking about how they didn't want *too* much crossover because it would make the galaxy seem too small or too coincidental that all these major characters would be running into each other.
Hahahha

Out of all BS reasons they could have given this would have to be among reekiest ones.. Tis nice smallness of Galaxy apparently isn't apparent or bothersome when these same classes consistently visit all the same warehouses, city blocks and factories for slightly different reasons ..And do all the same sidequests.

I almost loved Pulp Fiction but then realized it is too coincidental!!

To be fair, I'm not exactly asking some delicate complex net of structures combining all 8 stories into one exiting multi layered exisatental whole or anything. Having said that, I remember finding it very odd when I began realizing odds are none of the storylines mirror eachother. That much, at least, they could and should have done. Ie, some chapter or 2 of Sith Warrior giving other side of the coin, story of Smuggler another. (for example)

Next paragraph spoils Sith War story a bit. Jedi Knight/IA spoiled too in some vague mild way

Just few easy examples of what simply should be there in much greater quantities; Why doesn't Jedi knight (for example..) ever meet Jaesa Willsaam? Why don't we get a quest or two from her on Pubbie side? Additional depth and much more tragic fate there. There are, quite literally, over nine thousand NPCs in TOR that could have used more screen time and additional depth. Why isn't the bad *** commander of Balmorra Resistance Imps have to deal with around for at least some of the Reoublic classes? Master of Sith War is knee deep in Imperial Intelligence and counter intelligence. Why is it we don't have any meaningful interaction with him as IA? Why is it he isn't the one puppet mastering the repetitive " lets steal superweapons" drive of Jedi Knight story?
Etc. Etc. Etc. More. familiar. faces.

If Original StaWa trilogy was made by BW writers, lass hauling Death Star plans, lass inprisoned in Death Star, lass who is Luke's sister and lass who is Anakin's daughter would have been four different characters who never meet or interact with eachother. Tho Lass#3 might mention Lass#1 in dialogue you get @ 400 affection points.

Commercially, one of TOR's larrgest issues was how people would finish one class and then call it quits. If player would have had strong impression of certain fates still left unfolding through eyes of some other class, it would have kept some portions of them masses in game for longer, perhaps. To give this impression strongly enough would not have been that difficult. It does take more than some exploitation via companion dialogues though.

...Having said that, I'm just glad to hear such exploitation exists, at least. I've played all them wrong classes, int his regard

Total of 8 class stories make 4 coins. Republic of each giving heads, Sith side the tails. This initially felt like best and most obvious way to handle things to me.

Przemo_No's Avatar


Przemo_No
11.23.2012 , 04:59 AM | #9
The issue here is more basic: since it is MMO (pity) with possible story continuation, no class story can be finished in a way that it could interfere with another class ending. And the best way to achieve that is to make them as separate as possible.
Hence the result.

I still think that it would be much better for everyone if the MMO part is excluded. Let the "serious PVP players" play their Rifts, WoWs, Guild Wars, and other fantasy things with no immersion.

Leave Star Wars to RPG players where one can really feel his actions make a difference.

How do you feel knowing that on one side you "Maelstrom Prison" on another you "Foundry".
And that by multiple times.
Hello? How's that sense making?
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Stradlin's Avatar


Stradlin
11.26.2012 , 07:54 PM | #10
Quote: Originally Posted by Przemo_No View Post

How do you feel knowing that on one side you "Maelstrom Prison" on another you "Foundry".
And that by multiple times.

Hello? How's that sense making?
Revan spoilers in 1st paragraph beware omg

Eh?
What in this bothers you and why? In Pubbie quest chain Revan even speaks about heading to Foundry once he has gotten his arse rescued. - Prime example of synergy I spoke of in OP. When you hop from faction to another the Revan instances give at least some sense of developing and evolving story; impression of you exploring a coin with two sides.

It is pretty safe to say vast majority of people never enjoyed TOR's end game enough to stick around for it. It is also safe to say EA burned bazillion dollars for making hundreds of hours of stories spread among 8 different characters. There are like 50 fully voiced companions in this game. That is highly impressive and utterly sick by any and all accounts. Conclusion; this is not an MMO where most people stick with one character and enjoy the end game. This aspect of game is viewed bit weak in TOR. Meanwhile, sheer quantity of unique class-specific content ensures this game shines in reroll department. Yet, EA did very little to actually encourage and suggest people to do so. During launch, there was absolutely nothing in place that would...suggest person who has dinged 50 that he might wanna check other classes out. When you finish the class story, plot really should poke and prod you towards another class in some obvious, natural fashion. It does no such thing. This is infinitely disappointing and wasted opportunity to get people hooked.