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Disappearing Crafting Recipes!

STAR WARS: The Old Republic > English > Crew Skills
Disappearing Crafting Recipes!
First BioWare Post First BioWare Post

Ansalem's Avatar


Ansalem
11.29.2012 , 09:45 AM | #81
Quote: Originally Posted by AmberGreen View Post

1. Exploits. Even when we know about them, we certainly want to keep players from abusing these bugs before we are able to fix them.

thanks for the lol. If that were true the market wouldn't be flooded by mods,enh,armorings,hilts,barrels like it is now. Also, people are still abusing the bug because you still haven't fixed it! Pretty much ruined 1.4,1.5,and 1.6 because everyone is already geared out. Now we have nothing to farm for. You guys really dropped the ball on allowing people to abuse the system and get away with it. Should have banned all the players or at least removed all credits from all the abusers, but now that you let everyone get away with it they think they can do whatever they want in game with no consequences. That is becoming more evident with the other rules being broken especially in public chat channels.

MyraTynomi's Avatar


MyraTynomi
11.29.2012 , 11:20 AM | #82
Hey Ansalem,

I am unfamiliar with what you mean? Can you elaborate? Was there an exploit with mods etc?

Geldethi's Avatar


Geldethi
11.29.2012 , 12:57 PM | #83
What class are you? Commando
What is your crew skill? Armortech
What was the name(s) of the specific schematic(s) that you lost? Every single RE from the first items craftable up to current level items at 270 skill

I too changed my crafting from Armstech to Armortech before F2P patch, it has failed since.

Nimithril's Avatar


Nimithril
11.29.2012 , 02:15 PM | #84
Quote: Originally Posted by shava View Post
This might have been an adequate response five or so years ago. However, this is 2012, and your customer base is used to a knowledge base approach rather than a list. Please create a section of the knowledge base for known issues and relabel the "known issues" as "hot issues" and refer people to the knowledge base for what are truly "known issues."

It will save you and the player base a lot of grief, and retain significant player good will over what you've squandered on this sort of thing in the last year.

You don't need to let us into your scrums or bugtracker, but put *something* in a section of the knowledge base in concert with what you describe above, and you'll save in CSR time, forum heat, and retention.

Respectfully and with great love for the game,
Shava Nerad
30 yrs on the net
former indy game CEO
probably running CSR groups before you were born
still somewhat regretting not getting the game testing/QA position at INFOCOM in '79
Lulz. Gotta love that self-aggrandized posturing.
Quote: Originally Posted by DarthAbominor View Post
And finally, sitting through this video is like watching a 6 year old bash his own head in with a frying pan.. just not as entertaining.
Quote: Originally Posted by nvoid View Post
That's my new facebook status: Shut up the f$·$%$% mouth!

Lustephelon's Avatar


Lustephelon
11.29.2012 , 04:12 PM | #85
Quote: Originally Posted by AmberGreen View Post
These are both great questions! First, every bug that we know about will not make it to the Known Issues, and there are a few reasons why we may not put something on the list right away, even when we know about it:

1. Exploits. Even when we know about them, we certainly want to keep players from abusing these bugs before we are able to fix them.


2. Bugs we are actively investigating but don't have a definitive "who, what, when, where, why" for. Often, these types of issues will end up in their own thread or post where we are gathering information. To answer your first question, this particular issue is one in this category. Yes, we know that schematics are disappearing for some players after they learn them. However, we are still trying to get more information about the topic, so acknowledging it here and asking for more information is the first step. When we know enough to confidently say what the issue actually is, then it will be added to the Known Issues list, because it effects gameplay.


3. Performance issues. Because we will always need to be collecting data from players about anything performance related, these types of issues will generally get their own thread in the Customer Support forums where we can get players to post logs, dxdiags, etc, to help the developers.


4. It doesn’t affect gameplay enough, and the list needs to be kept to a reasonable size. This is the reason that the second example you gave is not listed. Generally, this will include bugs with art (floating rock), typos, voice overs, sound effects, and other small things. However, there will always be exceptions to this, especially when the bug is related to combat.

Hopefully this helps you understand how we decide what goes on the Known Issues list, and we are happy that you look to it as a resource!
Thank you very much for the response.. I recommend perhaps including this on the known issues list so it helps more of us understand how the list works, it certainly will increase the short term tolerance for issues not making the list.

As a comment why keep the list short? as a Tech support rep this seems illogical to me, on bugs like GFX issues and such, as long as its known and will eventually be fixed then you move on but are satisfied its being dealt with. It also gives the community the satisfaction of seeing it go away when its fixed.

May I also request you discuss when an issue is identified and requires more information, you make a specific thread and request the information, especially any details your looking for such as in your original post where you asked for clarification on if its a general or class/skill specific issue.
This would both let the community know you are aware of the issue, Soliciting information to isolate and solve the issue is the valid first step on any troubleshooting path. It also should cut down on the # of threads on a topic making your gathering of data faster which then gets us a faster resolution. I believe as a community we want to help, we want less bugs in the game and are willing to help in that regard.

Oh FYI: ghost corpses can affect combat.. they can block the view and therefore mouse targeting of others, there aren't too many spots that is critical but a few places you can draw in larger groups and end up with 3-4 standing view blockers making it difficult to see past the tank to target efficiently.

Again, thanks for the response, thats the first really positive CS interaction I have had in months.

Ansalem's Avatar


Ansalem
11.29.2012 , 05:26 PM | #86
Quote: Originally Posted by MyraTynomi View Post
Hey Ansalem,

I am unfamiliar with what you mean? Can you elaborate? Was there an exploit with mods etc?
yes there was a major exploit that we saw with 1.4 launch that they addressed and you can probably see on the dev tracker from last month. The mod/enh/armoring/barrels/hilt system was set up so you couldn't RE boe items crafted by other players. Well the exploit is that you slide the item into your piece of equipment making it bind and then remove it from the item. It destroys the crafted by and makes it so you can then RE and learn the schematic. On my server Prophecy of the Five pretty much every guild has most of the schematics and it caused a huge influx in the market for the first few weeks. Now the system is crashing because most people are geared out already in full 63 mods. Many players opened bug reports and other reports about people who were knowingly abusing this and since bioware took its sweet time investigating it there were so many players who assumed it was okay that many many players did it. Now Bioware afraid of losing so many customers to bans etc just rolled over and said sorry our bad we will fix this before the next tier of gear comes out and then did not punish any of the offenders. Because of that at least on my server people think they can get away with anything they want now. General chat has turned into a worse version of barrens chat from WOW. The people that ask others to obey the rules get bullied out of chat and off the game because the players think they can do whatever they want now. Complete snowball effect that Bioware should have nipped in the bud.

PendulumDnB's Avatar


PendulumDnB
11.29.2012 , 10:42 PM | #87
What class are you? Jedi Shadow
What is your crew skill? Cybertech
What was the name(s) of the specific schematic(s) that you lost? Every single earpiece I've RE'd since the F2P patch.

I had changed my crafting from Biochem to Cybertech before the F2P patch.

Every single RE'd schematic I get from earpieces will disappear like clockwork if I zone or re log.

rustot's Avatar


rustot
11.29.2012 , 11:07 PM | #88
just started playing and at second day lost 2 purple and 4 blue schemes.

looks like (very hope) it UI bug and schemes still "known" on server side. reasons:

1. i can't learn same schemes again. lost 2 blue schemes from one item, RE like 100 same items, quickly got 1 blue and nothing more. of course it can be random, but looks like schemes still marked as known and therefore can't be got again
2. purple schemes on top of ui list (augments) do not disappear
3. ui schemes list definitely damaged. sometimes i see [+augments],[+heavy armor],[+medium armor] and after all sections several heavy armor schemes, not grouped into [heavy armor]

questions (except when it will be fixed) are:

1. is there a way to use crew skill via command line in chat? like "/craft "Critical Military Belt". maybe schemes accessible this way
2. is there a way to reset UI, remove all local settings? like /ui_reset command or maybe remove all local data from disk and registry (where it located?), maybe it 'cache' ui data and then cleanup can helps

salazaro's Avatar


salazaro
11.30.2012 , 06:09 AM | #89
I realized that in my other jedi shadown pj is that I have the skill of artifice not lose the schematics, but with the marauder sith the skil of sythweaving still losing the shcematics you learn

avatank's Avatar


avatank
11.30.2012 , 09:16 AM | #90
What class are you? juggernaut
What is your crew skill? synthweaving
What was the name(s) of the specific schematic(s) that you lost? all blue recipe from reverse-engineering.

as far as i know it has only happened on a toon to whom i ve changed the crew skill since F2P
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