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Can we finally have an answer for BH comms removal from KP nightmare???

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Can we finally have an answer for BH comms removal from KP nightmare???

Eternalnight's Avatar


Eternalnight
09.29.2012 , 09:17 AM | #1
From a developer post:

Quote: Originally Posted by AllisonBerryman View Post
The reason we removed the Commendations from Story Mode is that it is our goal to separate Story Mode Operations from Operation progression going forwards.
While I don't like their decision, I do see that this does at least answer the question for why blackhole commendations were removed from storymode EC.

But like many people have pointed out, this does not answer why were the black hole commendations removed from nightmare mode Karaga's Palace.

So when are we getting an answer to that?

And why was this change not in any patch notes?

Tako's Avatar


Tako
09.29.2012 , 10:25 AM | #2
Patch notes are just there for decorative purposes... most of the items in the notes are false in fact.
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Xitzay's Avatar


Xitzay
09.30.2012 , 11:22 AM | #3
Because KP nightmare was as easy to farm as SM EC.

no more black hole comms in story EC? | 09.28.2012, 12:18 PM
I asked Ahmad Zabarah (a Senior Designer) to share some more details about this change. The reason we removed the Commendations from Story Mode is that it is our goal to separate Story Mode Operations from Operation progression going forwards. In the previous setup, Story Mode was the best way to farm Black Hole Commendations, which wasn't our intent for the different difficultly modes. Going forward, Hard Mode and Nightmare mode will be the source of progression in Operations. We did, however, add Black Hole Commendations to the weekly Explosive Conflict mission, so you can also obtain the Commendations that way.

So to point out before you rage, look at the line from the middle of the dev post.
In the previous setup, Story Mode was the best way to farm Black Hole Commendations, which wasn't our intent for the different difficultly modes.