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Tell me again why this game has pushback on combat actions?

STAR WARS: The Old Republic > English > General Discussion
Tell me again why this game has pushback on combat actions?

Chiricahua's Avatar

08.06.2012 , 11:30 PM | #1
It's frustrating to get gang r***ed in non-rated warzones and not be able to fire some of my specials due to pushback. The opposing team was mostly over 40 in rank, and my team varied from the low teens to level 34. The republic team's ship didn't even sustain less than 500 in damage until the last 2 minutes of game play. I couldn't get hardly any good combat specials to fire due to pushback.

DkSharktooth's Avatar

08.07.2012 , 12:02 AM | #2
Tell me again why this game has pushback on it?
To push you back away from the game, duh!

Lol I kid.

It generally serves purpose in pvp and barely noticable in pve. Used to limit the burst and damage output of ranged.

PerinnAybara's Avatar

02.01.2013 , 12:38 PM | #3
Considering the strength of Melee, what's the point in pushback except to make cast abilities, which are already longer then gcd, be easily stopped by someone smashing buttons without anticipating. They shouldn't be able to get off a gcd, and still stun us to cut off our ending cast. That's what interrupts are for.

Anyway, I understand this is a necro, but I'm not trying to start a new thread, but instead add something constructive to a topic that concerns me.
Character: Mathrim Cauthon, 50 Mercenary on Prophecy of the Five