Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

[Armortech] Getting Augmentation Slot Component MK

STAR WARS: The Old Republic > English > Crew Skills
[Armortech] Getting Augmentation Slot Component MK

Kratosi's Avatar


Kratosi
06.26.2012 , 03:29 PM | #1
Where or how do I aquire Augmentaiton Slot Component matterial to craft the kits needed to make my gear have the augment slot?

Jedeyemindtrick's Avatar


Jedeyemindtrick
06.26.2012 , 03:38 PM | #2
First, get the kit schematics from the crew skill trainer. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. RE'ing those crafted items will give you the component you need for the kit.

jamescloutier's Avatar


jamescloutier
06.26.2012 , 03:39 PM | #3
RE an item that can have an augment slot in it like armor, weapons, implants, etc. The way a lot of people are doing it is crafting green level 49 belts or wrists and REing them.

REing something like mods, enhancements, hilt, etc will not give you the MK mat.

Lastly the level of the item you RE will determine the tier of mk mat you get back. Tiers are broken out the same as crew skill missions.

IronjawSam's Avatar


IronjawSam
06.26.2012 , 05:32 PM | #4
The crew skill triainer for biochem does not have any schematic, are you sure they have the schematic you need to learn?
Sambucca LVL 50 Sith Marauder, Maccloud LVL 50 Sniper, Deezel LVL 50 Powertech, Arieola LVL 50 sorcerer, Sammbucca LVL 50 Commando(Pub side)

Khevar's Avatar


Khevar
06.26.2012 , 05:46 PM | #5
Quote: Originally Posted by IronjawSam View Post
The crew skill triainer for biochem does not have any schematic, are you sure they have the schematic you need to learn?
Biochem can't make augment kits, only Armormech, Synthweaving and Armstech can make them.

Kratosi's Avatar


Kratosi
06.27.2012 , 04:00 PM | #6
I dont think you are understanding my question. Just like crafting anything you need material to craft items.... One of the materials needed to craft a augment kits is called "Augmentation Slot Component MK 1", so on and so forth... they go from 1 through 6 just like the kits.... My question is where or how do I get the materials to make the kits?

Micadog's Avatar


Micadog
06.27.2012 , 04:20 PM | #7
The components come from reverse engineering any item that can produce an augment slot on a crit. Each item that you RE gives 1 Slot Component as well the normal random selection of materials used in crafting it.

So for eg..to get 10 MkVI slot components you could make 10 green lvl 49 Implants or Armour or Weapons. Reverse engineer each one to get your 10 slot components.

SirSensi's Avatar


SirSensi
06.28.2012 , 10:17 AM | #8
Quote: Originally Posted by Kratosi View Post
I dont think you are understanding my question. Just like crafting anything you need material to craft items.... One of the materials needed to craft a augment kits is called "Augmentation Slot Component MK 1", so on and so forth... they go from 1 through 6 just like the kits.... My question is where or how do I get the materials to make the kits?
You are a Armortech, you craft green lvl 10-16 belts, you RE said belts to get the Augmentation Slot Component MK-1, along with some other mats that you would recieve before 1.3( e.g. Desh). Sorry if it sounds condencending, I'm not trying to (which I realized I did after reading my post), just trying to lay it out clearly.
SQUADRON 238 |Beta Tester|
< The Trichome Legacy >

Sensi

Obsidianmagi's Avatar


Obsidianmagi
06.29.2012 , 02:06 PM | #9
1) What is the point of this, why all of a sudden i can not add a lvl 11 augment to a lvl 13 piece of gear.
2) Once I have this kit will I be able to do the above or do i have to make something else.
3) Are these kits and components interchangeable between the 3 crafts or do I need one or more for each?
4) I found this change? to be very annoying, am I the only person who is not happy that crafting just got more difficult? I'm not a fan of destroying stuff i make.
If you can direct me to where Bio explains why they are doing this I would appreciate it.
Thanks

GnatB's Avatar


GnatB
06.29.2012 , 03:07 PM | #10
Quote: Originally Posted by Obsidianmagi View Post
1) What is the point of this, why all of a sudden i can not add a lvl 11 augment to a lvl 13 piece of gear.
2) Once I have this kit will I be able to do the above or do i have to make something else.
3) Are these kits and components interchangeable between the 3 crafts or do I need one or more for each?
4) I found this change? to be very annoying, am I the only person who is not happy that crafting just got more difficult? I'm not a fan of destroying stuff i make.
If you can direct me to where Bio explains why they are doing this I would appreciate it.
Thanks
1. You can, if the item has an augment slot (or should, there was a bug with stuff crafted before 1.3 that has been fixed (supposedly) in this mornings maintenance.
2. Assuming the item doesn't have an augment slot (which is why you'd need the kit) you have to go to an item modification table to add the slot (costing some credits and using up the kit) in order to add the slot. Then you can slap in an augment as usual.
3. All interchangeable.
4. Basic reason for the kits in general is to make it so any item can be augmented, even drops. (fairly obvious, players have been clamouring for that for a while) Basic reason for the tiered kits/slots is presumably to correct the mistake they made in 1.2 making cheap/easy to make low end stuff BiS, thus doing a number on a basic "more skill/expensive mats = better item" principle.