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Can we expect the lag to die down once the transfers are done?

STAR WARS: The Old Republic > English > General Discussion
Can we expect the lag to die down once the transfers are done?

Dawginole's Avatar


Dawginole
06.16.2012 , 11:52 PM | #1
Wondering if BW moving player data all throughout the day across servers is causing a spike in lag. Because even in instanced events it's pretty awful right now which seems to indicate it's not just due to large numbers of people in one area like fleet for instance. While unlikely, hoping someone from the dev team might be able to comment on this.
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JWagner's Avatar


JWagner
06.17.2012 , 12:08 AM | #2
My guess is any lag you are experiencing is more of the increased server load, rather than the transfer thing.
Meaning that it may go down when people stop all logging in at once.


One of the many reasons I'm not up to the whole transfer game at this time.
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Dext's Avatar


Dext
06.17.2012 , 12:27 AM | #3
With a nice re-start I think it would help with this. + what every they do in the scheduled maintenance on June 19th.
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FourTwent's Avatar


FourTwent
06.17.2012 , 01:14 AM | #4
Quote: Originally Posted by Dawginole View Post
Wondering if BW moving player data all throughout the day across servers is causing a spike in lag. Because even in instanced events it's pretty awful right now which seems to indicate it's not just due to large numbers of people in one area like fleet for instance. While unlikely, hoping someone from the dev team might be able to comment on this.
While I have seen it stutter a few times in the fleet with a lot of people. I dont get lag too often.

Although I was getting some odd lag in a huttball match today. My ping time was low so the latency bar wasn't red, but a few people were hitching a lot(oh wait, they must have been hacking! off to make a thread about hackers!)

Dawginole's Avatar


Dawginole
06.17.2012 , 01:15 AM | #5
Quote: Originally Posted by Dext View Post
With a nice re-start I think it would help with this. + what every they do in the scheduled maintenance on June 19th.
lol you sound like the IT department. "Did you try restarting the computer?"
Soon.™*
*Soon.™: Bioware Corp, Inc. All rights reserved. "Soon.™" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon.™" shall make no contract or warranty between Bioware and the end user. "Soon.™" will arrive some day, however Bioware does guarantee that "Soon.™" will be here before the end of time. Maybe. Do not make plans based on "Soon™" as Bioware will not be liable for any misuse, use, or even casual glancing at "Soon.™". Thank you for your patience.

Dawginole's Avatar


Dawginole
06.17.2012 , 01:20 AM | #6
Quote: Originally Posted by FourTwent View Post
While I have seen it stutter a few times in the fleet with a lot of people. I dont get lag too often.

Although I was getting some odd lag in a huttball match today. My ping time was low so the latency bar wasn't red, but a few people were hitching a lot(oh wait, they must have been hacking! off to make a thread about hackers!)
My guild noticed it pretty much everywhere, with the exception of fighting Voss wb we had pretty much no lag. So go figure on that one. I'm seeing about 50ms ping, which is what I had on Valkar with 20 people on fleet and none anywhere else.

I noticed a great deal of ability delay in WZ's throughout the day, and ability stutter where it was apparent my client was seeing an enemy player in front of me and trying to start the ability but they were actually away from me.

Maybe just some additional server optimization which may come with time since they haven't really been able to test a lot of servers with this number of players on simultaneously to this point.
Soon.™*
*Soon.™: Bioware Corp, Inc. All rights reserved. "Soon.™" does not imply any particular date, time, decade, century, or millennia in the past, present, and certainly not the future. "Soon.™" shall make no contract or warranty between Bioware and the end user. "Soon.™" will arrive some day, however Bioware does guarantee that "Soon.™" will be here before the end of time. Maybe. Do not make plans based on "Soon™" as Bioware will not be liable for any misuse, use, or even casual glancing at "Soon.™". Thank you for your patience.

JeramieCrowe's Avatar


JeramieCrowe
06.17.2012 , 01:44 AM | #7
If the question is will the transfer surge drop off, the answer is yes, it will. Concurrent play will drop off. The result is still going to be a higher population, though.

We have 300+ on Fleet. Lots of activity on every single planet, but the only place there is lag is the Fleet. 1.3 and the Group Finder will alleviate that, though, as you'll be able to queue up for group content from anywhere. This will result in nice population without lag anywhere.
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FourTwent's Avatar


FourTwent
06.17.2012 , 01:58 AM | #8
Quote: Originally Posted by Dawginole View Post
My guild noticed it pretty much everywhere, with the exception of fighting Voss wb we had pretty much no lag. So go figure on that one. I'm seeing about 50ms ping, which is what I had on Valkar with 20 people on fleet and none anywhere else.

I noticed a great deal of ability delay in WZ's throughout the day, and ability stutter where it was apparent my client was seeing an enemy player in front of me and trying to start the ability but they were actually away from me.

Maybe just some additional server optimization which may come with time since they haven't really been able to test a lot of servers with this number of players on simultaneously to this point.
I do hear that there is some client optimizations in 1.3. but i also know they are working on increasing the population cap on all existing servers. i thought this was in 1.3 as well, but im not quite sure anymore. so that could help with any lag you're seeing.

if it's possible to get the ip address or hostname of the server you play on. you could try running a traceroute(tracert command) to the server and see if there's any issues with the route. but if there was, then the latency should be higher than the 50ms you're seeing. that alone tells me that it's not really lag(unless thats false information) from the internet. . .but more about the server limits themselves.

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
06.17.2012 , 02:22 AM | #9
Me since launch:
I΄m pretty sure BW has a good amount of experts sitting on constantly improving the engine in the background.
To me the performance has increased since 1.0, but there is still a lot more room for improvement.

Me today after the transfer:
I noticed while I thought FPS/Lag improved, the population e.g. on fleet was going down.
I need to admit I THOUGHT the performance increased, but there were less and less people present.
Now i΄m on the new server with 300+ people and got a lot of screen freezes again on fleet while running around.
Monitoring Internet bandwidth, there are massive amounts of data going up and down while online, that is where the lag is coming from, this game is sending and receiving significantly more data than other MMOs I΄ve played. Guess they need to find a way to strip down the data transfer amount.

Kalfear's Avatar


Kalfear
06.17.2012 , 02:32 AM | #10
Quote: Originally Posted by Dawginole View Post
Wondering if BW moving player data all throughout the day across servers is causing a spike in lag. Because even in instanced events it's pretty awful right now which seems to indicate it's not just due to large numbers of people in one area like fleet for instance. While unlikely, hoping someone from the dev team might be able to comment on this.
hope so, I have almost never had lag in this game before but im getting signifigant pockets at times.

And loading times seem to have tripled this past week
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