Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Combat Log Parser Round-Up & Instructions

STAR WARS: The Old Republic > English > Community
Combat Log Parser Round-Up & Instructions

Lyynk's Avatar


Lyynk
04.21.2012 , 02:25 PM | #41
Ya, that would be pretty awesome Are you trying to drop hints at what your new update is looking like?
The Konyetz Legacy
Torparse.com
Torparse is a full-featured combat log parsing site and ingame client for SWTOR. More info can be found here.

Zoopercat's Avatar


Zoopercat
04.21.2012 , 02:35 PM | #42
Nah, we won't have anything like that is this next update, but it's on our 'wouldn't that be awesome' list? We also want to link up people's character gear and skills to the parser soon. The idea is if you're looking at someone else in your group and you're like 'how did he out dps me so bad?' You can at least check on his gear and skills and see if that accounts for some of it, or if you need to cast more often, etc.

And, fwiw, anyone can link the characters into their parsers since we have that api! Mr. Robot loooves sharing.
ASK MR. ROBOT

Lyynk's Avatar


Lyynk
04.21.2012 , 02:38 PM | #43
Good to know, I might take you up on that offer one day
The Konyetz Legacy
Torparse.com
Torparse is a full-featured combat log parsing site and ingame client for SWTOR. More info can be found here.

Feoktist's Avatar


Feoktist
04.21.2012 , 04:03 PM | #44
First off, I am thinking from the tank's viepoint which is "how much damage did I actually avoid".
Quote: Originally Posted by Zoopercat View Post
If you take the avg DPS and multiply it by your # of misses, you get the avg dmg lost in these cases.
I seriously hope "robot's" math is better than that. You have to look at how much each individual skill misses, then average damage yield for that particular skill, then overall adjusted DPS. We all do realize it's only that free 1st-lvl attack that can miss, right?

It probably works similar for the bosses, but any melee/ranged attack can miss say because of Shadow's Combat Technique Force Breach debuff (-5% accuracy) which isn't always on.
Quote: Originally Posted by Zoopercat View Post
All that being said, if I mis-understood your use for the 'damage lost' column, let me know. I can then hide in a cave for a day before admitting the robot misinterpreted a human.
It's good that you share your plans, I think everyone appreciates it and that tool will be very useful. The more open the community is, the sooner parser development converges on something making true difference in gameplay.

What I was hoping to get across is that I'm primarily concerned about not dying rather than increasing DPS (although DPS is crucial, it's my second priority). The more information I can get from every boss pull, the better. For that, I'd say key pieces are:
- skill list for each mob
- type of damage for each skill i.e. kinetic, energy, internal, external
- type of attack i.e. melee, ranged, force, technical - this prooobably can be derived heuristically with enough information, since you have enough server-wide statictics. NB: Shadow's Resilience skill completely negates all damage from Force/Tech attacks, that's one of the dead giveaways.
- breakdown of attacks missed, being parried/deflected/dodged, shielded, damage absorbed for each skill
- charts showing total damage broken down by damage type and attack type

See e.g. our tonight KP NM run: Jarg & Sorno fight, http://swtor.askmrrobot.com/combatlo...#d=2,f=22,t=38
Sorno has 6 damaging skills that have different "miss%" values - some are 0, suggesting they can't be evaded or are internal tech (I don't know), some have fairly high miss percentage - but what's the drill-down? Is his damage mostly kinetic/energy or internal/elemental? Should RL put Shadow tank or Vanguard tank on Sorno based on that? When are the saves most useful, and which ones?

I really like how MOX parser now handles these statistics - exactly what I was pulling from 3 different parsers is in one place. Per-skill per-mob information regarding how many attacks missed, were parried, shielded or absorbed. It only needs some more information regarding damage / attack types, some heuristics and obviously better graphics.
Nightmare Lands EX-Star Wolves [RU] (not for hire)
Feoktist (Jedi Shadow)
Brenda (Scoundrel)

Zoopercat's Avatar


Zoopercat
04.21.2012 , 05:09 PM | #45
Feokist, I think we agree on the lost DPS. The part you quoted is the explanation I had for 'lost DPS' calculation you pointed out. Which I continued to explain wasn't super-useful. And the author of that tool, you and I all seem to agree that isn't the best number because it's much more complicated than that. So that part is settled

As for the avoids and such, totally agree. Showing the breakout of info would be super useful, which we'll have soon

There are so many more things all these tools can do as we evolve, it will be fun to see how they all develop (including MOX, which is a great damage meter!)
ASK MR. ROBOT

Feoktist's Avatar


Feoktist
04.21.2012 , 05:17 PM | #46
Quote: Originally Posted by Zoopercat View Post
Showing the breakout of info would be super useful, which we'll have soon
Speaking of coming soon. I did make my gear profile actually, thumbs up for making is super user-friendly! The only thing I couldn't find was crafted Rakata relic with augments. I am anxious to see how you'd implement simulation of damage difference based on gear profiles. I hope you look into both damage dealt and received.

Again, offering any help to anyone on Shadow (tanking and other) skills' and procs' names, effects and other details.
Nightmare Lands EX-Star Wolves [RU] (not for hire)
Feoktist (Jedi Shadow)
Brenda (Scoundrel)

Zoopercat's Avatar


Zoopercat
04.21.2012 , 05:58 PM | #47
Feokist, thanks for the offer to help. I have a small list of ability names to change, I'm sure I'm still missing some.

Funny you mention the crafted relics, I just got an email from someone yesterday with the same bug report. What relics can be crit-crafted with augments? Rakata only? Or can Campaign Relics also be crit-crafted? That fix should go out with the next combat log update (early next week).
ASK MR. ROBOT

Lyynk's Avatar


Lyynk
04.21.2012 , 10:28 PM | #48
I agree it will be cool to see all the parsers evolve

Spasibo Feoktistu! Tozhe po-russki govoruyu
The Konyetz Legacy
Torparse.com
Torparse is a full-featured combat log parsing site and ingame client for SWTOR. More info can be found here.

ElementalCrisis's Avatar


ElementalCrisis
04.22.2012 , 05:01 AM | #49
Just wanted to add another that's popped up/

http://www.torkount.com/

Found it while browsing Reddit, here's the thread on it if anyone's interested.

http://www.reddit.com/r/swtor/commen...ystem_finally/
Server: Mandalore The Indomitable
Faction: Republic // Guild: The Guild

Latok's Avatar


Latok
04.22.2012 , 04:40 PM | #50
For GXR-7 Commander
http://www.comunidad-swtor.com/comba...26904099848192

117 DPS Combined with the companion, player alone 70 DPS
http://www.comunidad-swtor.com/comba...tercombat=2356

You could share by permalink.
Couldn't merge yet (work in progress)

The user interface for the parser its spanish but we are thinking in translated to english
reads english logs only
Is has anonymous upload but its deleted in 24 hours
Is has guild management system so you could have all your guild logs together

May features:

Explore logs, combats, participants, npcs, and filter by many criterias.

Details data include damage done/taken
healing
interrupts
absorbs
avoidance
buffs
procs
energy
targets
threat
charts
rankings
breakdown by damage and healing target

and so on

Comments & feedback appreciated

Screen shoots

http://www.majhost.com/gallery/latok.../parser000.jpg
http://www.majhost.com/gallery/latok.../parser001.jpg
http://www.majhost.com/gallery/latok.../parser002.jpg