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Combat Log Parser Round-Up & Instructions

STAR WARS: The Old Republic > English > Community Content
Combat Log Parser Round-Up & Instructions

peterjohndevries's Avatar


peterjohndevries
04.20.2012 , 05:03 AM | #31
great work everyone!

I've looked at a few of these and I can't seem to find one that actually documents defense information: I'd really like to know how many attacks are being parried, deflected, shielded by me and how much damage was absorbed - which I think is all available in the logs - or am I just not reading the information properly? or can someone point me to a parser that does show this?

Anyway to calculate how long you are stunned, immobilized etc.?

peterjohndevries's Avatar


peterjohndevries
04.20.2012 , 05:18 AM | #32
Quote: Originally Posted by peterjohndevries View Post
great work everyone!

I've looked at a few of these and I can't seem to find one that actually documents defense information: I'd really like to know how many attacks are being parried, deflected, shielded by me and how much damage was absorbed - which I think is all available in the logs - or am I just not reading the information properly? or can someone point me to a parser that does show this?

Anyway to calculate how long you are stunned, immobilized etc.?
ah. I see the defense stats in TorParse but am a bit confused...can anyone clarify miss versus dodge versus glance versus parry versus deflect?
And also, while the absorb number is shown, how does this directly translate into how often or % that shield is kicking in? does it correspond to one of the items in the previous sentence? It would be nice to compare to 'shield chnace' stat

heltidsluffare's Avatar


heltidsluffare
04.20.2012 , 05:22 AM | #33
Quote: Originally Posted by peterjohndevries View Post
ah. I see the defense stats in TorParse but am a bit confused...can anyone clarify miss versus dodge versus glance versus parry versus deflect?
I don't realy think this is want you are asking but:
Miss, Dodge, Perry and Deflect all does 0 dmg.
Glance does less damage then a normal hit.

peterjohndevries's Avatar


peterjohndevries
04.20.2012 , 05:37 AM | #34
Quote: Originally Posted by heltidsluffare View Post
I don't realy think this is want you are asking but:
Miss, Dodge, Perry and Deflect all does 0 dmg.
Glance does less damage then a normal hit.
ya, i'm trying to figure out what I'm doing/stat that is driving each of these different 'type' of misses and I 'think' it has to do with melee versus ranged or something?

heltidsluffare's Avatar


heltidsluffare
04.20.2012 , 05:42 AM | #35
Quote: Originally Posted by peterjohndevries View Post
ya, i'm trying to figure out what I'm doing/stat that is driving each of these different 'type' of misses and I 'think' it has to do with melee versus ranged or something?
Miss and dodge can be both melee and range.
I have only seen melee parry and range deflect.
I have not seen any difference in what type of damage it is but then again I havn't looking into it so much.

We alsio got "resist" and "immune" in that column. Guess those are for force?

Zoopercat's Avatar


Zoopercat
04.20.2012 , 12:06 PM | #36
Mr. Robot will show you what % of attacks you avoid, for example, http://swtor.askmrrobot.com/combatlo...#d=2,f=10,t=11

We roll them all into one 'avoid' section for now until there's more meaningful information to show for the breakdown of each type of avoid.
ASK MR. ROBOT

Feoktist's Avatar


Feoktist
04.21.2012 , 02:54 AM | #37
Quote: Originally Posted by Zoopercat View Post
Mr. Robot will show you what % of attacks you avoid, for example,

We roll them all into one 'avoid' section for now until there's more meaningful information to show for the breakdown of each type of avoid.
Awesome. Now waiting for absorption handling (both from off-hand shields and spells).

There's enough meaningful information I think to display and I like the way TORParse shows it, especially "Estimated Lost Damage". If you couple this function with per-skill information it's gonna be a BOMB.

(To see what I mean: http://www.torparse.com/a/10350?q=MX...E3ODMxNzQzOXgx, select "The Thing from the Stars", select "Damage Dealt".)
Nightmare Lands EX-Star Wolves [RU] (not for hire)
Feoktist (Jedi Shadow)
Brenda (Scoundrel)

Zoopercat's Avatar


Zoopercat
04.21.2012 , 01:33 PM | #38
Feokist, we have a big update coming out soon, and I *think* it will include better dmg absoption info

As for the missed damage, that's not a very useful number. I see what you are trying to get at, but let me try to explain a robot's way of thinking.

If you take the avg DPS and multiply it by your # of misses, you get the avg dmg lost in these cases. So then people would think 'oh man, if I increased my chance to hit, I'll gain all of that damage? ******!' Well, that isn't true, in order to get hit you have to sacrifice another stat, like crit or alacrity, etc. Sacrificing either of those stats in order to get hit will change your DPS numbers. Let's use your parse as an example:

Fight Duration: 346 seconds
Total Dmg: 143,240
# of Misses: 3 (it's only 1, but pretend it's 3 for this exercise)
Avg DPS: 413
Avg Damge per Crit: 864
Avg Dmg / Hit: 580
Est Dmg Lost: 580 * 3 = 1740

Now let's say you sacrifice 2% crit for 1% hit to get hit capped. In the previous fight, 69 out of 247 hits were crits (28%). If we lose 2% crit rate, we lose 5 critical hits (247*.02). Those crits cost you about 4322 (5*864) dmg and turn into regular hits (at 580 / hit), for an actual crit loss of 1422 damage.
New Math:
New total damage, with lost crit: 141,818 over 247 hits = 574 / hit.
Add in 3 new hits at 574 each, for a new total dmg of 143,540
# of Misses: 0
Avg DPS: 415
Avg Dmg / Hit: 574 (143,540 / 250 hits)
Actual Dmg Gained in this scenario: 143,540 - 143,240 = 300 (instead of gaining the expected 1740)

We show the average DPS, which includes misses. So the idea is to get that number up. Extra hits could do it, extra crits, or faster casting, etc. For example, if you increased your casting speed (and sacrificed hit to do so), you would get more spells in, but miss a few extra times (miss 7 out of 264 hits, let's say). The question is, which scenario is better? That's where something like simulationcraft comes in handy! And if you have your character built on Mr. Robot, you can export your character and gear right into their program and simulate it

All that being said, if I mis-understood your use for the 'damage lost' column, let me know. I can then hide in a cave for a day before admitting the robot misinterpreted a human.
ASK MR. ROBOT

Lyynk's Avatar


Lyynk
04.21.2012 , 02:12 PM | #39
I can see how this stat would be confusing as ZooperCat has clearly pointed out for us. I never intended for it to be used as a guide for gearing, just another stat associated with missing. Sorry for the confusion and I may even consider removing it or changing it.

Zoopercat's Avatar


Zoopercat
04.21.2012 , 02:22 PM | #40
Hey Lynnk, it's not really fair... Mr. Robot is a math machine and has an unfair advantage over us humans. Do you think I did that math, ha, no... Mr. Robot dictated it to me

As the parsers evolve, I think it would be extremely cool to integrate with a program like Simulationcraft. That program can tell you your theoretical max damage, and then you can compare to what you actually did with a parser. For example, SimC might tell you that you should be doing 276 hits in that fight, and if you only do 247, that means you're not using your abilities as often as you could.

Now THAT would be super-useful
ASK MR. ROBOT