Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Has this game promoted too much Single Player? [lack of community]

STAR WARS: The Old Republic > English > Community Content
Has this game promoted too much Single Player? [lack of community]

vsalcedo's Avatar

04.10.2012 , 10:20 AM | #11
Quote: Originally Posted by Toogeloo View Post
I've been getting kind of depressed at the lack of community in this game lately. I know that many people have moved on, or only socialize within their guilds now or something, but it's pretty sad that General chat doesn't move at all, even when you are in a zone with more than 20 people.

I try to spur conversation sometimes in general chat, but it usually goes unanswered or peters out after a couple comments. Even in Fleet, there practically no General Chat other than maybe someone looking for a group for a Hard Mode every 20 minutes or so.

This isn't the only problem too... some people just don't even acknowledge your presence either. I was questing on Hoth and saw another guy killing the exact same stuff I was. So I sent him a tell asking if he wanted to team and an invite as well. I got no response from him at all, and about 10 seconds later he declined the invite as well. This happened to me last week on Nar Shaddaa as well, with a different person.

People in general don't respond to tells at all. I asked a level 50 in my class that I saw in Fleet some questions regarding my class and just watched as he ran to the Cargo Holds, then to a mail box, then mounted and rode off to where ever he was going without saying anything back to me.

Finally, the most frustrating is when I am out leveling, I throw my class buff on everyone I see. Maybe 1 person in 10 actually returns the favor, even if I sit there and spam my buff on them repeatedly hoping they get the hint that I would love their buff in return.

What gives with the lack of community in the game? I swear most people just see this as a single player game and don't even recognize other people play as well. With the drastic decline in populous since release, you would think that those that remain would be even closer than before, teaming up for anything and everything, and generally being helpful, but it seems the opposite... like the more people that leave, the more the remaining players drift apart from the rest of the players.
Not to me I find enough people to with daily. YOU HAVE to do the finding yourself. In every planet I group with people for heroics and have fun. I even added a couple of those players to my friends list for later game play.

Ziso's Avatar

04.10.2012 , 10:48 AM | #12
I came from Star Wars Galaxies and ill admit the guild/social aspects there puts this game to shame. Saying that, alot of those features were not there at the start and took upto 5 years to be implemented.

What i am waiting for are:
Guild emails
Better guild tools ie more characters allowed in message of the day
Allow officers to get emails anytime someone leaves or joins the guild
Guild banks- please tell me its a joke only guild leader can access
Guild ships
Guild ranks, community aspects
More social/community features ingame ie playable games in cantina's, race tracks, fishing etc.

In Star Wars Galaxies some of the events we put on for the server were:
Fancy Dress Compeitionts, Quiz Nights (harder here as no macros), PvP events, Pet v Pet events, Fishing competitions, racing competions inc pet mount racing, Motor shows, Space ship shows, pet shows, Storyteller events (ingame tool that lets you plan own events).

Hopefully in time this will come.
So far here ive done a hide and seek event, a cantina social event, and have a teamspeak star wars movies quiz night soon. Just wish i had more options ingame to do more

BurningChick's Avatar

04.10.2012 , 11:48 AM | #13
To me, teaming ends up being a PITA.
  • The game doesn't level shift one's teammates to the mission holder's level. You can only profitably team with people of your own level.
  • Travelling's a pain in the arse if you want to help someone in your guild who's on a different planet.
  • The automatic team-making tool only works for PvP. It is, IME, a no-brainer that it should work for FPs and ops.
  • Many planets seem empty because they are, at the end of the day, gated so that only a narrow range of levels gets any benefit, at all, from them.

In no particular order ...
  • Expand the Warzone queue to include ops and FPs. And then expand to include granularity so that a team leader can specify roles he's looking for.
  • In CoH terms, add a SK system to make it possible to find teams outside of one's level and feel like you're contributing (lowbie -> high level) and being challenged (high level -> lowbie).
  • Expand the existing worlds to include higher level content. The centre of the Republic ... is a world for lowbies? Really? No wonder it was sacked.
  • Add tools to bring one's teammates or guildmates together. Instantly.

And, as the SWG refugee pointed out ... this game could do with some in-game tools for organizing events.

kalarigamerchic's Avatar

04.10.2012 , 11:54 AM | #14
about the buffing I try to return the favor when I remember to a lot of times people will cast on me in the cantina when I am afk. If they run by and cast I am not thinking they are doing it for my benefit and don't really want to chase them down to return the favor.

I play alone a lot due to random afk's with my kid or business so unless I know I have real down time for myself I don't want to put that kind of pressure on a group. It worked out well in other games I played due to guild members not minding me having to step away from time to time, but since most of my friends who got me into this game have quit I am on my own and don't expect strangers to understand my need to step away every once in awhile.

I will say this the experience I have had with grouping in this game were not all bad but they did not feel necessary to be honest. Outside the latest elite my sentinel is having troubles with on Corelia I have been able to get threw most quests with no assistance and it hasn't bothered me. And I used to love grouping since I used to be heavy into raids and the like but now just enjoying the story lines have sustained me.
Enter My Den for a fun Podcast
I am not evil I am morally obtuse, Chaotic Neutral 4life

Join the Zenith Fanclub

Xerkrom's Avatar

04.10.2012 , 02:53 PM | #15
Honestly i think part of the problem is companions, As much as i love having a pocket healer whenever i need one, it feels like Guild Wars a little bit. Guild Wars added Heroes which are basically companions that you can take on quests and missions and whatever. It made grouping completely pointless, which is one of the reasons why i it was god awfully boring.
It seems Swtor is taking a similar path with companions, I don't have to group for most of these group quests, or heroics, i just use my companions to tank or heal while i dps. I'm not saying they need to remove companions but maybe ban companions from entering heroic areas or Flashpoints, then you might actually need other people and it would force you to group with other people, which is what an MMO should do, you shouldn't be able to Solo Deathwing in WoW, no you need a raid group of real people. it should be like that in Swtor, Community should have been the focus from the start, not Storylines or characters. :[

Sarfux's Avatar

04.10.2012 , 04:23 PM | #16
Quote: Originally Posted by AviorOsis View Post
This definitely feels like a single player game. I expect it to go free to play.
hahahahahahhhaahahahahahahahahahahahahahahahahahah ahahahaahahahahahahahahahaahahahahahahahaahahahaha hahahahahahahahahahaahahahahahhahahahaahahahahahha hahahahhahahhhhhahahahahahahahahhahahahahahahahah

you so silliy!
Always be who you are, not what the galaxy wants you to be

Mentor System

SWTOR: Out On the Horizon

Honest Assessment of the Game

So Long, Forums

KiloPapa's Avatar

04.10.2012 , 07:56 PM | #17
I'm on the European Lord Calypho RP-PvP server. There are two other European RP-PvP servers, and all three have light populations. Why not merge all three? That seems like the logical thing to do.

I love this game, I'm enjoying the story and I like to indulge in a little PvP as well (even though I'm rubbish at it!) But trying to get a group together for a Heroic can be a pain in the *** at times.

If there were more people on each server, there would be a greater sense of community.

Jonoku's Avatar

04.10.2012 , 08:03 PM | #18
There's already guild ranks.

Darth_Eminok's Avatar

04.10.2012 , 08:25 PM | #19
Another SWG Veteran here.

1. 3/4 of SWTOR is not a Massive Multiplayer Online, but instead a Miniscule MultiplayerLESS Online as the game engulfs itself in solo content. There are never any conversations and heroics are a pathetic way to make peopel group. It took me 45 minutes to find one person for a heroic.

2. There is no sense or feel in the community. It's all the same on every server I've never seen any life in the community. The people that I do see simply walk by me while I say "hello". In SWG, it was not like this at all. There was a strong bond in the community in SWG. I'm not even sure why or how it was like that. Everyone seemed to know each other. Cantinas felt fun. The community was helpful. Grouping was abundant. This is what SWTOR lacks.

3. And, as the previous SWG player posted, I did a lot of social events too. (The storytellers were fun, heh, I tried to remake the Battle of Hoth on Tatooine!) It made it fun.

Overall, what I'm trying to say is, BIOWARE focused TOO MUCH on SOLO CONTENT and forgot this was supposed to be an MMO, as in MASSIVE MULTIPLAYER ONLINE.

So yes, you can say that this is a Single Player game until further notice.

Really, I try to picture this as KOTOR 3 with a little button command to unlock Multiplayer, except it usually goes haywire and I have to wait a long time before I can get in (so hard to find groups).
"Your future lies with us."

DaWaffle's Avatar

04.11.2012 , 05:43 AM | #20
Seems to be a server issue, really, if a very widespread one.