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No MMO has come close to SWG's community-orientation

STAR WARS: The Old Republic > English > STAR WARS Discussion
No MMO has come close to SWG's community-orientation

Hidalgo's Avatar


Hidalgo
12.17.2011 , 03:01 AM | #11
Quote: Originally Posted by Benk View Post
Success is measured by subs aka dollar signs. While Galaxies brought something back into the MMO market (sorry but UO had the first player houses that were not kept in a separate instance), the small amount of subs the game had overall showed that this was NOT what the majority of players wanted. And when I say small, small compared to what EQ had during its peak.

The problem I had with the player housing and cities, it was a eye sore on the landscape. Nothing like running around and seeing harvesters everywhere. Even though I played that game for awhile, I never owned a house and actually farmed for my mats for crafting. Housing just never influenced me on how a game community is. How the players treat each other and whether they are civilized on the forums while debating certain game mechanics plays a much larger role to me for a game community. 90% of the time if the forums are respectable and civil in tone, the players in game help each other out.

As for buffs, if you consider an entertainer, who were 99% of the time afk, as a key community point, thanks but no thanks. Afk macro players does not make a good community; it just makes somebody gain a master profession while they're at work and nowhere near.

You also didn't seem to play EQ. When PoP came out, PoT was where EVERYBODY was at and buffs were always going out and believe me, everybody wanted buffs; during vanilla EQ, it was the EC tunnels which also served as the bazaar/auction house. All in all, as someone who has played both EQ and SWG, both their communities were the preferred communities in MMO's and not the cesspool we have gotten with the recent games, prime example WoW.
Player cities played a massive role in the community, most people on the forums took part in events held in cities, player houses offered a spot for in game meetings other than off the wall places, a great way to set the mood. I wasn't much of an RPer, but during planing for some mass PvP raidings and what not, we'd gather in the main hall of our guild hall and have a forum for strategy, with epic banners torches set about all sitting in mustifarianish chars at large black tables with white running lights, facing the guild council at the front of the hall. I was RPing and didn't even know it.

it was that sort of thing that built the community. the forums just made it much easier. plus it was a home for the trolls to PvP against forum mods.
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Clinical's Avatar


Clinical
12.17.2011 , 04:49 AM | #12
Quote: Originally Posted by Hidalgo View Post
Player cities played a massive role in the community, most people on the forums took part in events held in cities, player houses offered a spot for in game meetings other than off the wall places, a great way to set the mood. I wasn't much of an RPer, but during planing for some mass PvP raidings and what not, we'd gather in the main hall of our guild hall and have a forum for strategy, with epic banners torches set about all sitting in mustifarianish chars at large black tables with white running lights, facing the guild council at the front of the hall. I was RPing and didn't even know it.

it was that sort of thing that built the community. the forums just made it much easier. plus it was a home for the trolls to PvP against forum mods.
ahh the memories, this is exactly what I'm talking about.

Hell our guild was one of those BIG guilds, we weren't a spam invite guild but we were big and didn't invite anyone someone didn't know. It was great, in our city you could ALWAYS find at least 7-10 people in the Cantina. Over the weekends and in prime time we'd have 15-25 and we weren't even technically RP'ers. Yet RP would happen just out of fun, and we'd just chat. Sure we could chat in guild chat, but whats the fun in that when you can hang around the cantina with guild dancers/musicians and others?

Then all the chilling we did on each others space ships, especially the Yacht - that was fun!

KnightOfDaTable's Avatar


KnightOfDaTable
12.17.2011 , 05:34 AM | #13
I can see player cities in the future, but the planets would have to be majorly increased in size. I remember how packed Naboo was of just random houses all over the planet.

But with the ships we all get in SW:TOR, I see that as a good replacement for my house in SWG. And I even heard that there might or already be capital ships for guilds? Sign me up.

RIP SWG. But only Pre-CU. It's all about the original.

SweetFeet's Avatar


SweetFeet
12.17.2011 , 05:39 AM | #14
I agree with the concept, but let's not forget that most cities became ghosttowns almost immediately. Very little incentive to do anything in a player city that couldn't be done faster and more efficiently in a place like Coronet or Mos Eisley.

I'd love to see a player city system implemented in TOR at some point, but it would be a waste of developers man hours if it wasn't going to be more than just an aesthetical thing. I'd rather see those hours go into something quest / end game / expansion / space related.

As for the crafters being needed, I think for Bioware they hit a broader assortment of players by saying "You can get it here, or you can get a very similar item here" with not one necessarily being better in many ways. Not to mention the email system has eliminated the need for any interaction with a vendor.
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Spife's Avatar


Spife
12.17.2011 , 05:59 AM | #15
I have to agree with the OP - there have been many features in SWG, that offered possiblities to create content together with other players in SWG.

While cities being just one of them, they were certainly offering social hubs, that allowed you to meet yet unknown players more than once. Instanced worlds totally remove this important factor.

In ToR, hubs like the fleet or the planets spaceport should be developed into such a direction, imo. One first step could be to allow you to sit on the chairs in the cantina

Cyphen's Avatar


Cyphen
12.17.2011 , 06:01 AM | #16
Quote: Originally Posted by Clinical View Post
You completely missed my point as well.
I didn't say the grinding was great, I'm talking about the COMMUNITY.

I swear if you aren't going to read the entire post in a topic like this, why respond?
Game those not make Community better, it may bring it closer with wPVP and alike but its up to the Community to be friendly, more involved etc...

Though I agree, but SWG was a different game then TOR is, this is a theme park MMO as they call it.
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Athrael's Avatar


Athrael
12.17.2011 , 06:20 AM | #17
The good old SWG, I still miss it...

not only pre-cu but nge as well, that game made me an RP'er without me knowing it, I hope BW somehow gets a housing system into TOR, it would be absolutely great, or at least give us the possibility to decorate our ships XD

and also RIP SWG, I miss you dearly...
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patthegreat's Avatar


patthegreat
12.17.2011 , 06:52 AM | #18
I just wish I could find an MMO that came anywhere near the quality of crafting in SWG.

rzebiak's Avatar


rzebiak
12.17.2011 , 09:40 AM | #19
I never got to the end game of LOTRO, but from what I understand most of the end game gear you got came from crafters, and LOTRO had the player homes/city areas that you were talking about.

Dekai's Avatar


Dekai
12.17.2011 , 10:20 AM | #20
Quote: Originally Posted by Clinical View Post
You completely missed my point as well.
I didn't say the grinding was great, I'm talking about the COMMUNITY.

I swear if you aren't going to read the entire post in a topic like this, why respond?
I played SWG, I enjoyed it for a while until there were less players then in Anarchy Online. You know why the community was so strong? Because there were so few people playing. So many dead player cities everywhere...
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