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BH/trooper getting boned in 1.2

STAR WARS: The Old Republic > English > Classes
BH/trooper getting boned in 1.2

radbass's Avatar


radbass
04.02.2012 , 08:57 AM | #1
first off, i am NOT QQing, because i dont even play this class. i play a sniper and an assassin.

heres my logic

1: mercs spam tracer for a reason. it is the core mechanic of their arsenal tree and they are FORCED to use it to be effective. the tracer missile debuff will make the entire arsenal tree as worthless as powertechs advanced prototype. same for vanguard grav shots.

2: mercs are the only class getting a true healing nerf. people cry about a sorc nerf, but sorc are not being nerfed. they are fixing a bug and removing an exploit. that is NOT a nerf. merc/commando on the other hand, are receiving effectively at least a 25% healing nerf.

3: as stated before, advanced prototype (powertech/vanguard melee tree) is already worthless

4: the core mechanic of the pyrotech tree is rapid deployment of railshot (or pub equivalent). by placing a hard cooldown on this mechanic, they have made the tree essentially useless because without the ability to spam free railshots, the class has terrible heat management and cant put out any significant damage without maxing out their heat


essentially, if you are playing anything other than a powertech/vanguard tank, you're class is getting screwed over.

Redmarx's Avatar


Redmarx
04.02.2012 , 08:59 AM | #2
Pretty much, although sorcs are getting nerfed into uselessness as well.

Overall the 1.2 changes are very poorly thought out. And the results are obvious on live already.

LancelotOC's Avatar


LancelotOC
04.02.2012 , 09:07 AM | #3
Quote: Originally Posted by radbass View Post
first off, i am NOT QQing, because i dont even play this class. i play a sniper and an assassin.

heres my logic


2: mercs are the only class getting a true healing nerf. people cry about a sorc nerf, but sorc are not being nerfed. they are fixing a bug and removing an exploit. that is NOT a nerf. merc/commando on the other hand, are receiving effectively at least a 25% healing nerf.
Really Sorc nerf isn't a nerf? So if we took your Aimed Shot or whatever ability you use every 10 seconds or so and changed it from casting in 3.5 seconds to 7 seconds it wouldnt be a nerf?

If anyone would understand how bad a nerf the sorc nerf is it should be a Sniper who knows how often people gte out of range when casting a long cast ability.

Now add to that that everyone is trying to kill the Sorc..of yea they are trying to kill you the sniper to shut down your DPS too.. but take that and like quadrouple. Everyone is hunting Sorcs and everyone has interupts and some classes have liek 4-5 interupts.

How bad is making Aimed Shot take 7 seconds to cast instead of 3.5?

If you think Sorcs are crying about the bug fix you didnt read teh patch notes.

Sevvy's Avatar


Sevvy
04.02.2012 , 09:09 AM | #4
I think the 1.2 PvP and class balance patch notes should just say...

"Fixed a bug where Powertechs were on even ground with Shadows/Assassins and Marauders/Sentinels."
Lag *** Powertech *** Helm of Graush
Sevv *** Sentinel *** Helm of Graush
<Hutts Don't Have Feet>

me_unknown's Avatar


me_unknown
04.02.2012 , 09:09 AM | #5
Quote: Originally Posted by radbass View Post
4: the core mechanic of the pyrotech tree is rapid deployment of railshot (or pub equivalent). by placing a hard cooldown on this mechanic, they have made the tree essentially useless because without the ability to spam free railshots, the class has terrible heat management and cant put out any significant damage without maxing out their heat
actually the too big internal cd (which is 6s) is not the only issue with this nerf. they also disallow it to work with any other cell than plasma cell. so no one can use the ion cell any longer to have a somewhat increased survivability.

considering that even using the shared try you must be most of the time in melee range or nearly melee range (<=10m) you die pretty much in a second.

radbass's Avatar


radbass
04.02.2012 , 09:17 AM | #6
Quote: Originally Posted by me_unknown View Post
actually the too big internal cd (which is 6s) is not the only issue with this nerf. they also disallow it to work with any other cell than plasma cell. so no one can use the ion cell any longer to have a somewhat increased survivability.

considering that even using the shared try you must be most of the time in melee range or nearly melee range (<=10m) you die pretty much in a second.
i actually think the cell is how it should have been from the start. most classes cant use abilities high up in their tree without using that trees stance. ion cell is a tank stance, and pyro is not for tanking. if you want dps you have to expect to be made of paper. that's good balance. no class should be able to tank and dps at the same time. thats why people are qqing so much about tankasins in dps gear. thats a whole different issue though, cuz you cant fix that without ruining assassins as tanks.

Redmarx's Avatar


Redmarx
04.02.2012 , 09:18 AM | #7
Quote: Originally Posted by radbass View Post
thats why people are qqing so much about tankasins in dps gear. thats a whole different issue though, cuz you cant fix that without ruining assassins as tanks.
Sure you can.

- Dark charge reduces damage done by 50%, increases threat by 100%.

Simple.

radbass's Avatar


radbass
04.02.2012 , 09:26 AM | #8
Quote: Originally Posted by Redmarx View Post
Sure you can.

- Dark charge reduces damage done by 50%, increases threat by 100%.

Simple.
the unique trait of assassin tanks is higher dps than other tanks. they're ASSASSINS. and thats not what this thread is about redmarx. go troll somewhere else.

cashogy's Avatar


cashogy
04.02.2012 , 09:27 AM | #9
the nerf to tracer missile is not going to change anything. 10% damage reduction is minimal in the grand scheme of things, but the mechanics of the arsenal tree are unchanged. people will still be forced to spam tracer missiles.

the nerf to pyrotech was just uncalled for. the internal cooldown was put on PPA to remove the ~4% chance to get 3 rail shot procs in a row. personally, ive never had that happen in several months of play. so that nerf was made to "balance" a once in blue moon occurence.

rail shot is white damage. without a crit, it hits like a wet noodle. so factor in the ~4% chance for 3 resets AND the chance for all 3 to actually crit and do decent damage, youre looking at basically a <1% chance of this occuring.

theyve also removed the chance for the best RNG result (3 procs), yet have not removed the chance for the worst RNG result (no procs).

the requirement for the CGC stance is also absurb. the hybrid builds, specifically the carolina parakeet, was NOT a source of huge DPS. yes, they had above average DPS to go with their above average survivability, but they excelled at neither. killing hybrid builds is a stupid move on bioware's part; cookie cutter classes suck.

the nerfs to the pyrotech tree were made with absolutely zero thought from bioware, and they were done in response to the QQ on the forums about how well some pyrotechs were doing.

a DPS class doing DPS? say it isnt so........

shirayuki's Avatar


shirayuki
04.02.2012 , 09:29 AM | #10
Quote: Originally Posted by Redmarx View Post
Sure you can.

- Dark charge reduces damage done by 50%, increases threat by 100%.

Simple.
and then sin become useless in pvp the reason people are going tank in dps is gear is so they can live on my sin as deception i get 3.5k crits as darkness i get 2.5k with an empowered shock using recklessness i do less damage i just have more survivabilty if you never darkness' damage a sin is worse off then how bad people are claiming ops are because sin are more substained damage not burst and deflection is the most useless defence ever