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Why haven't you fixed Shadow/Assassin's Training?

STAR WARS: The Old Republic > English > Classes
Why haven't you fixed Shadow/Assassin's Training?
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Onager's Avatar


Onager
04.01.2012 , 09:50 AM | #21
Quote: Originally Posted by nametakenz View Post
You're the only one that thinks its worded wrong
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ragamer's Avatar


ragamer
04.02.2012 , 03:13 AM | #22
K... lets add some personal testing results about a variety of bugs affecting Project (Or its tooltip):

- Shadow Training. Adds 5 endurance per rank and a one time 25% bonus to final damage of Project. Project's tooltip DOESN'T include this 25% damage bonus... It stays as if you were a Sage.

- Clarvoyance. 1 Stack of Clarvoyance is NOT giving 15% damage increase both on REAL impacts or on the tooltip. 2 Stacks of Clarvoyance work as intended by giving 30% damage to Project (And the tooltip).


EDIT: I haven't rechecked how the status of this 2 bugs are on current PTS build, but they are like that on current Live build.

Checking both bugs is very easy to do... Remove all expertise from yourself and get the help of another player and be sure the player is naked and without any kind damage reduction (expertise, tanking stance reduction or passive reductions coming from skills).

exphryl's Avatar


exphryl
04.02.2012 , 07:55 AM | #23
Quote: Originally Posted by Xinika View Post
So it's okay to have a misleading tooltip? Lol. Simple fix: Reword the tooltip.
PTs/VGs Ion Cell/Cylinder has a similar problem. Although our Tooltip changes with Power/Aim like it should it does like 17% of the damage that is listed =/

No word on BW yet on if it's an ability issue or tooltip issue.

Glad to know we aren't the only class with that problem
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Aariok's Avatar


Aariok
04.02.2012 , 08:36 AM | #24
Quote: Originally Posted by CameronWinston View Post
Hey there,

I'd like to say officially that Shock/Project do in fact deal 25% more damage if you are a Shadow or an Assassin. The tooltip, however, only displays the lower value which is an issue we are working on addressing but cannot at this time.

If you strongly feel that same level/gear's classes are not dealing this extra damage, please bug this in game with the new combat logs and we can investigate further. However, all the internal testing we have done on this issue confirms solidly that the extra damage is being applied.

- Cameron
Okay. Can we get confirmation on how the endurance buff from thie training works? Is it 5 per level of the character, or 5 per rank of the skill?
Because if it's the ladder, that is really not worth it to spend 100K credits on 250 hitpoints. As some people have pointed out, that's less than one tick of a DoT.
Fix please?

drgnmstr_'s Avatar


drgnmstr_
04.02.2012 , 09:00 AM | #25
Quote: Originally Posted by Haezze View Post
Correct. We all know that it says exactly that. The problem arises when you get rank 2, 3, 4, or 5 of this passive ability, and it has the exact same wording. So why upgrade from Rank 1 if Rank 2 gives an identical buff ?

Also, when they say +5 Endurance per rank, is that rank of the ability, or rank of the character ? Because paying thousands of credits for each rank of the ability for a meager +5 Endurance is a joke.

Right now even Rank 5 of the ability has the exact same tooltip:
Increases your total Endurance by 5 per rank, and increases the base damage dealt by Project by 25%.

There is no incentive to pay thousands of credits for an ability that seems to have not changed at all from Rank 1.

They need to re-word the tooltip to say:
Increases your total Endurance by 5 per rank of this ability, and increases the base damage dealt by Project by 25%.

or:
Increases your total Endurance by 5 per rank of your character, and increases the base damage dealt by Project by 25%.
I would tend to agree with what your saying. It costs a lot to get through the ranks of this to only receive a +5 End boost per rank, giving you 5, 10, 15, 20 and 25 at the respective ranks. Training on higher ranks of skills is very disproportionate to the cost of new abilities at higher levels which is very odd to me.

I can understand why it isn't any better though. They don't want Shdaow or Assassin DPS specs having a ton of health. I would say that maybe something in the tank specs could be changed to increase this amount to say 10 or 15 per rank. That makes it something very beneficial for the tank specs that give up the damage output for survivability and keeps the DPS specs from having too much health.

Side note: Usually per rank means rank of the ability.

teemoor's Avatar


teemoor
04.04.2012 , 01:38 AM | #26
Quote: Originally Posted by Aariok View Post
that is really not worth it to spend 100K credits on 250 hitpoints. As some people have pointed out, that's less than one tick of a DoT.
Fix please?
Wait-wait-wait-wait. Really? You QQ about buying level-up skills? O_o About 100k credits?

Hadrians's Avatar


Hadrians
04.04.2012 , 01:42 AM | #27
Quote: Originally Posted by ragamer View Post
K... lets add some personal testing results about a variety of bugs affecting Project (Or its tooltip):

- Shadow Training. Adds 5 endurance per rank and a one time 25% bonus to final damage of Project. Project's tooltip DOESN'T include this 25% damage bonus... It stays as if you were a Sage.

- Clarvoyance. 1 Stack of Clarvoyance is NOT giving 15% damage increase both on REAL impacts or on the tooltip. 2 Stacks of Clarvoyance work as intended by giving 30% damage to Project (And the tooltip).


EDIT: I haven't rechecked how the status of this 2 bugs are on current PTS build, but they are like that on current Live build.

Checking both bugs is very easy to do... Remove all expertise from yourself and get the help of another player and be sure the player is naked and without any kind damage reduction (expertise, tanking stance reduction or passive reductions coming from skills).
Thats right, Sage do exactly the same Dmg with Project, the tooltip needs to be fixed.

Rhaphael's Avatar


Rhaphael
04.04.2012 , 02:59 AM | #28
Quote: Originally Posted by Hadrians View Post
Thats right, Sage do exactly the same Dmg with Project, the tooltip needs to be fixed.
Which is exactly what the yellow text says they are doing. Read it again. Tooltip is bugged. Ability is applying 25% bonus correctly, but just doesn't show it. Working on it.

Quote: Originally Posted by Aariok View Post
Okay. Can we get confirmation on how the endurance buff from thie training works? Is it 5 per level of the character, or 5 per rank of the skill?
It's +5 per rank of the skill.

Aariok's Avatar


Aariok
04.04.2012 , 08:23 AM | #29
Quote: Originally Posted by teemoor View Post
Wait-wait-wait-wait. Really? You QQ about buying level-up skills? O_o About 100k credits?
Not at all. I have more than enough money. I'm just saying that 250 more hitpoints is kinda... Meh.
I mean, it just seems like a lot of the other classes class buffs actually do something. 250 hitpoints after leveling and ranking up the skill is such a paltry amount. It's barely noticeable.

Mathai's Avatar


Mathai
04.04.2012 , 09:12 PM | #30
Quote: Originally Posted by Xinika View Post
Tank spec doesn't need a debuff, the DPS specs could use a hand though.
indeed it doesn't. Tank spec already puts 2 strong debuffs for 15-18sec (accuracy and damage debuffs), actually 3 with movment slow (30%). The 4th debuff will be OP, and they'll nerf KC. In comparison, balance doesn't put any debuffs at all, can't say much about inf.