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So gunslingers and snipers are no more exact mirrors in 1.2 ?

STAR WARS: The Old Republic > English > Classes
So gunslingers and snipers are no more exact mirrors in 1.2 ?

Iandayen's Avatar


Iandayen
03.24.2012 , 10:44 AM | #11
Quote: Originally Posted by Shoogli View Post
Eeeeer no, you can crit craft greens, blues and purples (exceptional, mastercraft, etc..) and have an augment slots in those as well :

*You* think...
Ding Ding.

We have a winner.

There are no orange moddable knives in game currently - nor are there shields/generators for that matter.

Not sure if there are in 1.2 - I am on the PTR but sadly I am biochem, not armstech or artificer.
Hardpeck - Arsenal Mercenary
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gluefoot's Avatar


gluefoot
03.24.2012 , 11:26 AM | #12
Quote: Originally Posted by Shoogli View Post
Since one (the gunslinger) can use 2 crit-crafted orange guns while the other (sniper) can't ?

Or are they adding orange knives for snipers ?

And if they are, can the operatives use them too ?

And if so, what about scoundrels ?

Or am I missing something ?
The same could be said for Commandos and Mercs.

Commando's don't have fully modable power generators. We will get an augment slot. The only reason why they have oranges is for appearance. Do you see your knife change when you get a new one? No, just like we don't see any change in our power generators if we get a new one.

I know it is an imbalance, but the stats will work out the same. It's really nothing to be complaining about. Bioware took this into account and is changing stats so they will be balanced.

Shoogli's Avatar


Shoogli
03.24.2012 , 11:40 AM | #13
Quote: Originally Posted by gluefoot View Post
The only reason why they have oranges is for appearance. Do you see your knife change when you get a new one? No, just like we don't see any change in our power generators if we get a new one.
Yes this is what I thought too before I changed my mind. I totally agree that the purpose of orange would/should be for appearance, which is in theory.
But then, the way the game may "work" at end game, with removable mods on all end game purple, it does mean it is easier to upgrade and maintain a gunslinger OH with an augment slot than it is for non appearance items (shields, knives, etc...) depending on what is available for such crafted pieces (thus having an augment) compared to drops. See what I mean ?

Quote: Originally Posted by gluefoot View Post
I know it is an imbalance, but the stats will work out the same. It's really nothing to be complaining about. Bioware took this into account and is changing stats so they will be balanced.
Yes that is what I hope as well, I only raised the question in case it's an issue that was overlooked.
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Xxxxxxxxxxxxxx's Avatar


Xxxxxxxxxxxxxx
03.24.2012 , 12:14 PM | #14
Quote: Originally Posted by rkopczak View Post
you can only crit craft, aka put augment slot in orange/moddable gear. Think.
Lol, learn the crafting system before commenting. THINK.

Bartes's Avatar


Bartes
03.24.2012 , 12:19 PM | #15
will we be able to rip mods/barrels/stuff from PvP weapons in 1.2? Coz even now, only PvE weapons have some stuff extractable (not barrel) so fully customising your gun, unless you have lvl 50 orange one, is impossible.

I would love to have crafted moddable guns with augment slots and with PvP gun mods inside.
Aes Sidhe

Bartas - lvl 50/70+ Gunslinger - Sharpshooter specced and lovin it!

Sabredance's Avatar


Sabredance
03.24.2012 , 12:19 PM | #16
I wish Sniper and Gunslinger would be less of a mirror

so a Gunslinger would actually feel like a Gunslinger and not like a Sniper

with two Peashooters.

Psiwolf's Avatar


Psiwolf
03.24.2012 , 12:38 PM | #17
Quote: Originally Posted by rkopczak View Post
you can only crit craft, aka put augment slot in orange/moddable gear. Think.
Quote: Originally Posted by Shoogli View Post
Eeeeer no, you can crit craft greens, blues and purples (exceptional, mastercraft, etc..) and have an augment slots in those as well :

*You* think...
Wow, you got owned. I declare the winner of this thread to be Shoogli.
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goulet's Avatar


goulet
03.24.2012 , 12:47 PM | #18
i think the long answer short its, duel wielding classes will have a slight advantage to non duel wielding ones, due to the ability to equip 2 orange items vs 1 and an purple oh. the ability to mod an item vs add an augment to an item gives the advantage to the 2 orange. Mods give you more control in stat design then a nod modded item.

I think another question is how does this affect non duel wielding classes ability to gear up, in particular regard to offhand items. To get an augment slot you need to get the item from the crafter, which means crafting will have to paly a more pivotal role in off hand advancement. Unless youre going to add augmented pve drops. You're also more dependent on the drop then duel wielding is on mods. You can pull the mods from any item, the only weapon specific one is the color crystal, all others you could technically just pull out of armor drops.

Of course it could just be a fix as simple as making offhands (non weapon) have mod slots.
"Better to remain silent and be thought a fool, then to type on your keyboard and remove all doubt."

Edwardacly's Avatar


Edwardacly
03.24.2012 , 12:56 PM | #19
Quote: Originally Posted by Psiwolf View Post
Wow, you got owned. I declare the winner of this thread to be Shoogli.
Quote: Originally Posted by Xxxxxxxxxxxxxx View Post
Lol, learn the crafting system before commenting. THINK.
No, you all learn to read the patch notes before posting nosense

Quote:
The [Exceptional], [Advanced], [Superior], and [Mastercraft] suffixes have been removed from crafted item names. [Augmented] will be appended as a suffix to crafted items that were a critical success.

Shoogli's Avatar


Shoogli
03.24.2012 , 01:00 PM | #20
Quote: Originally Posted by Edwardacly View Post
No, you all learn to read the patch notes before posting nosense
They didn't post "nosense" so instead you DO need to read the patch notes yourself *better* :

Greens/Blues/Purples will STILL be crit crafted and have augments, it just is : instead of being called mastercraft or whatever they'll be called augmented...
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