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So gunslingers and snipers are no more exact mirrors in 1.2 ?

STAR WARS: The Old Republic > English > Classes
So gunslingers and snipers are no more exact mirrors in 1.2 ?

Shoogli's Avatar


Shoogli
03.23.2012 , 07:36 PM | #1
Since one (the gunslinger) can use 2 crit-crafted orange guns while the other (sniper) can't ?

Or are they adding orange knives for snipers ?

And if they are, can the operatives use them too ?

And if so, what about scoundrels ?

Or am I missing something ?
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Aaoogaa's Avatar


Aaoogaa
03.23.2012 , 07:39 PM | #2
Quote: Originally Posted by Shoogli View Post
Since one (the gunslinger) can use 2 crit-crafted orange guns while the other (sniper) can't ?

Or are they adding orange knives for snipers ?

And if they are, can the operatives use them too ?

And if so, what about scoundrels ?

Or am I missing something ?
They were never true mirrors...one needed accuracy and the other didn't previous to 1.2.
-I would rather pay for a great game than play a poor game for free.
-Viable and worthwhile are not the same when it comes to class design.
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Shoogli's Avatar


Shoogli
03.23.2012 , 07:41 PM | #3
Quote: Originally Posted by Aaoogaa View Post
They were never true mirrors...one needed accuracy and the other didn't previous to 1.2.
So that would explain one is given another stat boost then ?

EDIT : I don't know those 2 classes very well, would it be the gunslinger needing more accuracy probably because of dual wield ?
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Threskov's Avatar


Threskov
03.23.2012 , 08:32 PM | #4
And since stats value didnt change save expertise, gunslinger apparently still need accuracy.

They said during guild summit that stats value would change, but eh, as usual, nothing changed.

leojreimroc's Avatar


leojreimroc
03.23.2012 , 09:04 PM | #5
So you're complaining about 1 class will have an augment slot more?

Whoopty doo
.

Shoogli's Avatar


Shoogli
03.23.2012 , 09:11 PM | #6
Quote: Originally Posted by leojreimroc View Post
So you're complaining about 1 class will have an augment slot more?

Whoopty doo
I complain where again ? I'm asking *questions* since there is a lot of confusion these days about what is moddable or not, what is craftable or not, what can be augmented or not.

I'm asking questions because I feel there is something that has been overlooked.

Again : point me to where I complain !

My main isn't either a sniper (I don't even play empire, yet) or a gunslinger...

Try again...
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Miaxi's Avatar


Miaxi
03.23.2012 , 10:31 PM | #7
Flamebait thread:
"So they are not mirrors after all, eh, Bioware?!"

Information request thread:
"Can vibroknives have augment slots?"

Learn to ask correctly.

PS: The answer is yes, crit crafted vibroknives have an augment slot.

Shoogli's Avatar


Shoogli
03.24.2012 , 10:12 AM | #8
Quote: Originally Posted by Miaxi View Post
Learn to ask correctly.

PS: The answer is yes, crit crafted vibroknives have an augment slot.
The question wasn't if vibroknives can be crit-crafted but if they could have moddable/upgradable versions :

Learn to answer correctly.
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rkopczak
03.24.2012 , 10:17 AM | #9
Quote: Originally Posted by Shoogli View Post
The question wasn't if vibroknives can be crit-crafted but if they could have moddable/upgradable versions :

Learn to answer correctly.
you can only crit craft, aka put augment slot in orange/moddable gear. Think.
For Hope, for Freedom, For the Republic!

Shoogli's Avatar


Shoogli
03.24.2012 , 10:30 AM | #10
Quote: Originally Posted by rkopczak View Post
you can only crit craft, aka put augment slot in orange/moddable gear. Think.
Eeeeer no, you can crit craft greens, blues and purples (exceptional, mastercraft, etc..) and have an augment slots in those as well :

*You* think...
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