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Truly Massive MMO


NasherUK's Avatar


NasherUK
03.20.2012 , 09:24 AM | #11
Quote: Originally Posted by Lord_Ravenhurst View Post
The only MMO which deserves to be called massive is EvE. Itīs sandbox, all players on one server. They have a solid 400.000 subscriber base since nearly a decade.
Well it's not really one server. It's just one big cluster containing many servers, there is a limit of how many players can be on each server.

When you go through a jumpgate it's either switching to another server or another cell within the same server (yes, the game itself is basically one big spreadsheet :P ). You could do this on any MMO, but it's far easier to hide the seams in a space sim where everywhere looks the same

BrotardNosef's Avatar


BrotardNosef
03.20.2012 , 09:32 AM | #12
Quote: Originally Posted by NasherUK View Post
Well it's not really one server. It's just one big cluster containing many servers, there is a limit of how many players can be on each server.

When you go through a jumpgate it's either switching to another server or another cell within the same server. You could do this on any MMO, but it's far easier to hide the seams in a space sim where everywhere looks the same
Well why couldn't SWTOR do it this way? Instead of having 100 different servers that contain all the planets, have a server dedicated to each zone, ie a server for the fleet, a server for Taris, a server for Ilum, etc? Cap it at like 1.5k ppl/faction on each planet or w/e (prolly more like 200 a side, but that still beats any population numbers I've seen anywhere on my server).

At the moment, the 30-40 ppl on the Pub Fleet, along with the single individual on Corellia, Voss, and Belsavis each is a pretty big stretch from being massively multiplayer...
Server: The Maw

Pantheros's Avatar


Pantheros
03.20.2012 , 09:39 AM | #13
EVE takes the cake in terms of massive. 49-U, The siege of 6VDT, Uemon: the titan graveyard, and well before my time there were fights with 3,000+ people. And most recently fights over tech moons in Venal have drawn 1.5k-2k people. Screenshot: http://i.imgur.com/QVH0m.jpg

Stellin's Avatar


Stellin
03.20.2012 , 09:39 AM | #14
Dark Age of Camelot would have over 100 people on screen at once with little lag, all casting spells and fighting. Yes it was lower end graphics but not at the time it was released. With today's crowd, high end graphics are important. You can probably have the technology and experience you are looking for but you better have a $6,000.00 machine. So technically what you are asking for exists...but it's out of the price range for the average person.

Solosus's Avatar


Solosus
03.20.2012 , 09:43 AM | #15
Quote: Originally Posted by Erevan_Kindelar View Post
EVE Online is the closest you can get at the moment - usually 35k to 45k people online at any one time, and you will occasionally get battles between corporations (the EVE equivalent of a Guild) or alliances (groups of corporations) with 1000+ individual players per side in a particular solar system. For sure, that will cause some lag, but compare that to the state of SWTOR (oh, a player on Ilum wandered into my field of view and now I get 2 fps), it is leaps and bounds ahead of where we are.
Total ********, firstly eve doesnt have anywhere near 400k subs, never has and possibly never will and secondly, the most i've ever battle with and against in a fight, in the recent NC vs Drf/PL/Nc. etc etc was around 400 and then alot of the time it was a slideshow, granted there have been improvements, before 200 people in a fight used to be a nightmare , so things have improved but to say 2000 people in a fight ?!?, big bold faced lie.

On an different note, warhammer online seemed to handle a few hundred people just fine in warband vs warband in the lower tiers, yes the city raids often turned into lagfests, but out in the world, large scale fighting was fine.

Gungan's Avatar


Gungan
03.20.2012 , 09:47 AM | #16
Quote: Originally Posted by Zannis View Post
There are 2 limits to what you propose. Bandwidth and Hardware.

The more communication between the servers and various clients, the more bandwidth needed. The hardware on the client side would have to be able to render so many objects.

I don't see it happening. While hardware will keep improving at a decent rate, the bandwidth available to most people is much harder to improve on. I've given up hope of Fios ever becoming available in my area.
Did you read what you just wrote? Server hardware doesn't have to render anything. Graphics are not a limitation of server hardware, they're a limitation of client hardware.

Bad netcode is the limitation of server hardware.

Valkirus's Avatar


Valkirus
03.20.2012 , 09:48 AM | #17
I prefer the way TOR is now. I can go do quests and not have to worry about others running up and ninja a item while I am fighting mobs. Or having to wait for mobs to respawn and then have to camp a spot to tag them before others do...:P. The only thing I see which would improve the population on servers for raid runs, is a LFR tool. Other than that...they donot need to change a thing. The answer for the fps drops for some is to not have massive battles going on. Limit the grps to 8 players at a time. That is more than enough IMO.
Trust is something which is earned.

Gungan's Avatar


Gungan
03.20.2012 , 09:50 AM | #18
Quote: Originally Posted by Valkirus View Post
I prefer the way TOR is now. I can go do quests and not have to worry about others running up and ninja a item while I am fighting mobs. Or having to wait for mobs to respawn and then have to camp a spot to tag them before others do...:P. The only thing I see which would improve the population on servers for raid runs, is a LFR tool. Other than that...they donot need to change a thing. The answer for the fps drops for some is to not have massive battles going on. Limit the grps to 8 players at a time. That is more than enough IMO.
Removing a staple of MMOs is definately not the answer. This is especially true for PC gaming in general, which always packs superior numbers into the multiplayer experience. Stick to consoles for tiny coop games would you.

dazednconfuzed's Avatar


dazednconfuzed
03.20.2012 , 09:51 AM | #19
Quote: Originally Posted by Solosus View Post
Total ********, firstly eve doesnt have anywhere near 400k subs, never has and possibly never will and secondly, the most i've ever battle with and against in a fight, in the recent NC vs Drf/PL/Nc. etc etc was around 400 and then alot of the time it was a slideshow, granted there have been improvements, before 200 people in a fight used to be a nightmare , so things have improved but to say 2000 people in a fight ?!?, big bold faced lie.

On an different note, warhammer online seemed to handle a few hundred people just fine in warband vs warband in the lower tiers, yes the city raids often turned into lagfests, but out in the world, large scale fighting was fine.
So you are calling ******** on the screenshot that was posted two posts before yours?

And are you also calling ******** on this article (admittedly estimated).
Jedi Master Kai'sinn. Not only evil hides in the shadows.
Jedi Master Tzathali. Korriban/Tython Exchange Program.
Major Dulne. Nothing will stop Havoc Squad, Sir.

Valkirus's Avatar


Valkirus
03.20.2012 , 09:54 AM | #20
Quote: Originally Posted by Gungan View Post
Removing a staple of MMOs is definately not the answer. This is especially true for PC gaming in general, which always packs superior numbers into the multiplayer experience. Stick to consoles for tiny coop games would you.
For one..just because a player happens to not want to play like you do..does not mean they are wrong. I donot need you to tell me how to enjoy my MMO.
Trust is something which is earned.