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- - - - - Attn: Companion Story Sequencing Significantly Out of Whack - - - - -

STAR WARS: The Old Republic > English > Classes
- - - - - Attn: Companion Story Sequencing Significantly Out of Whack - - - - -

BlueDestiny's Avatar

03.12.2012 , 12:33 AM | #1
The system is way out of whack, and discovered I spent untold thousands on companion gift missions needlessly, and a broken game experience.


I spent tons on missions over many weeks for Companion Gifts to get Bowdar, Risha and Cordo up to 10,000 affection.

After a certain time, in the 3,000-5,000 Affection range, it seemed that they had no more dialogues to be triggered. I kept leveling them to 10,000 as I read something about it improving crafting. I got each to 10,000, and no more dialogues/quests appeared on the way.

Well, it turns out that they did have more dialogue/quest events, but they were delayed by some trigger related to either level or class quest achievement, because at a certain point after hitting level 43 and finishing Hoth, I suddenly was presented with one dialogue after another on these companions.

These quests came in a steady stream on my ship, I'm guessing 20 or more, all stored up waiting for this trigger to make them accessible. I did the entire level 43 to 44 just on these Companion dialogues there were so many of them, and took some time to work through all of them.

Not only was this a broken gameplay experience, but I watched as I was awarded thousands of Affection that were wasted, as I was already 10,000 max when they were finally triggered and awarded. So I wasted all those companion gift missions, at 1,000-2,200+ credits per mission by not getting the benefit of the dialogue/quest affection along the way from these stored dialogues.

This was a real bust. These quests should have triggered by Affection points, and nothing else. To have them avalanche on me at the end after I was already 10,000 affection on each of them was a real tragedy.

Battilea's Avatar

03.12.2012 , 12:40 AM | #2
Some of them relate to character storyline events, so they cannot be given whenever. Plus they want them spread out a bit, for story reasons.

You spent the gifts because you felt it worthwhile to have max affection. You got that and benefited.

Herblaw's Avatar

03.12.2012 , 01:08 AM | #3
Their triggers are based upon Class Quest and Quest Achievements that way you can relate to their story in a small manner somehow.It's not broken you paid to have them rushed and u got what u paid for.
“The object of war is not to die for your country but to make the other bastard die for his.” General George S. Patton
Meshif-- Level 29 Commando
Gheed-- Level 50 Marauder(Deleted)

FrostyDroid's Avatar

03.12.2012 , 02:47 AM | #4
I didn't think it was rocket science to realise that companion story progression was tied to class story as well as affection....
Quote: Originally Posted by GeorgZoeller View Post
It's incredible because it is not true.
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BlueDestiny's Avatar

03.12.2012 , 08:41 PM | #5
If by "rushing" you mean, "did I acquire Companion Gifts to logically level up my companion's points?" Sure, working as intended. However, the trigger of all the dialogues long after they were earned to come bursting out like a 3-day constipated cat with an enema, that was broken gameplay.

Not to mention the credits lost on affection points that should have been applied organically from the dialogues instead of wasted Companion Gift missions.

If there had been some indication that a level was attained (dialogue triggered) yet unaccessible pending some other trigger, I might have been clued in to not spend on more missions, but such information was not provided.

Felioats's Avatar

03.13.2012 , 10:36 AM | #6
Quote: Originally Posted by Battilea View Post
Some of them relate to character storyline events, so they cannot be given whenever. Plus they want them spread out a bit, for story reasons.

You spent the gifts because you felt it worthwhile to have max affection. You got that and benefited.
This, but also -- I was talking to a writer at the Summit who said they tried to pace these conversations by gating them to things like level, affection and story progress, but it was difficult because people played the game in different ways.

I posted that elsewhere, but I'm putting it here again.

The fact of the matter is, if you'd gotten all of your conversations early on with all of your gifts, you'd have had an equally long period where they were just lifelike fixtures on your ship afterward.

Sometimes raising your affection too fast leads to dialogue that doesn't make sense, like one companion I can think of who talks about your participation in the war effort even if all you've done is fight street thugs.

Another poster on these boards said they were offered a companion quest that was much higher level than themselves.

I don't think the writers really expected us to power through the content with gifts. With the writing done, it was up to the other designers to try to pace it out. Maybe they could have worked more closely together on that; I don't know. Maybe the current system they have is the best it gets. I am certainly at a loss for a solution.

The writer seemed a little surprised when I explained that I bought loads of gifts right after getting a companion, because lower affection is cheaper to gain. Conversation affection is free, so why not buff it up with cheap gifts first? Maybe he wasn't surprised exactly, more like he hadn't looked at it in that way. He said it was good feedback.

hadoken's Avatar

03.13.2012 , 10:39 AM | #7
Part of the issue is your primary companion (the first one you get) gives out actual missions that can involve killing monsters. Those HAVE to be level gated. I suspect they made the other companions level gated in the event that they expand upon their stories and give them actual missions, etc.

subrosian's Avatar

03.13.2012 , 11:07 AM | #8
Your companions will send you letters and send you on quests that reference companions you haven't gotten yet, and events that haven't happened yet, if they weren't gated.

Miaxi's Avatar

03.13.2012 , 11:15 AM | #9
Bad enough that Mako gives a lvl 40 kill quest at level 30.

Companion quests are tied to char story acts.

Knight_Marshal's Avatar

03.13.2012 , 04:27 PM | #10
Mako gave me a level 30 quest at 18.
Qyzen did not give me his level 30 quest until I was 41.