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Answer me this Tracer Missle/Grav Round Spammers

STAR WARS: The Old Republic > English > Classes
Answer me this Tracer Missle/Grav Round Spammers

Malecht's Avatar


Malecht
01.28.2012 , 02:53 PM | #11
If you do nothing but spam Tracer/Gravity you are really really bad at your class, and if you die to someone doing that you are even worse. What you should be doing is tracer, tracer, tracer, HEATSEEKER ((Which btw does more damage then tracer missile.)), tracer, tracer, RAILSHOT (( Again, more damage then tracer missile)), throw out unload on procs.

What people fail to understand is we have NO CHOICE but to use the move between Heatseekers and Railshots, since it builds up the buff to them. Trust me, I would LOVE IT if powershot did the same thing as tracer missile, I could actually use my guns, and you know what... powershot also hits harder then tracer missile. So go ahead, share the buff between the two, and nerf tracer missile, I will gladly start using powershot which hits quite a bit harder and then you can be happy the tracer missile spam is gone.

Noth's Avatar


Noth
01.28.2012 , 02:56 PM | #12
Quote: Originally Posted by il-jumper View Post
I'm sorry but other classes spam attack cost 20 energy.
and typically don't refund energy for crits.
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prochuvi's Avatar


prochuvi
01.28.2012 , 03:07 PM | #13
Quote: Originally Posted by il-jumper View Post
I'm sorry but Snipe/Charged Blast is the main skill of Sniper/Gunslinger which needs to be spammed to get procs too.
and so your 15 second skill(ambush)does 5-6k where our 15second skill does 4k,and you have one instant snipe each time that u go on covert,and other skill with only 6 second cd and near to free when we have high impact bolt on 15 secon cd,sorry but i have sniper 50 and comando 50 and both class are mirror at 100 % only that comandos havent the finisher that sniper have.
by mirror i meaning that both have one no cd skill,one 15 second skill,one channeled,and other skill(sniper on 6 second and comando on 15 sec)
the sniper does way more damage but i agree with you that they have more resource problem that the comando but i can say you that both does the same dps(i can tell u 100 % because we havent parses)

Trashfactory's Avatar


Trashfactory
01.28.2012 , 03:20 PM | #14
Quote: Originally Posted by Strah View Post
That's why MM/SS spec is broken.

Which is the reason why you should spec lethality/it's GS alternative, which provides higher dps/mobility and scaling.
Unsure of the meaning of your statement, but I am reading it as you are basically telling snipers to stop complaining about a broken tree and leave it be. After we stop complaining, we should switch to a spec that is easily countered by a simple dispel and is less energy efficient than the Marksman tree.

In doing so, we do not have to deal with as much defensive stats, waste a lot of energy attempting to kill targets, and still do poor damage when our dots get dispelled.

I'd rather see the marksman tree get some viable changes to help alleviate the damage difference we have to deal with. If only marksmans could self-buff to ignore 55% of our target's armor with all of our attacks...

il-jumper's Avatar


il-jumper
01.28.2012 , 03:29 PM | #15
Quote: Originally Posted by prochuvi View Post
and so your 15 second skill(ambush)does 5-6k where our 15second skill does 4k,and you have one instant snipe each time that u go on covert,and other skill with only 6 second cd and enar tof ree when we have high impact bolt on 15 secon cd,sorry but i have sniper 50 and comando 50 and both class are mirror at 100 % only that comandos havent the finisher that sniper have.
by mirror i meaning that both have one no cd skill,one 15 second skill,one channeled,and other skill(sniper on 6 second and comando on 15 sec)
the sniper does way more damage but i agree with you that they have more resource problem that the comando by i can say you that both does the same dps(i can tell u 100 % because we havent parses)
I have yet to see ambush ever do 5k damage, and most of the time it does ZERO.

ZERO, because its physical

Trashfactory's Avatar


Trashfactory
01.28.2012 , 03:39 PM | #16
Quote: Originally Posted by prochuvi View Post
and so your 15 second skill(ambush)does 5-6k where our 15second skill does 4k,and you have one instant snipe each time that u go on covert,and other skill with only 6 second cd and enar tof ree when we have high impact bolt on 15 secon cd,sorry but i have sniper 50 and comando 50 and both class are mirror at 100 % only that comandos havent the finisher that sniper have.
by mirror i meaning that both have one no cd skill,one 15 second skill,one channeled,and other skill(sniper on 6 second and comando on 15 sec)
the sniper does way more damage but i agree with you that they have more resource problem that the comando by i can say you that both does the same dps(i can tell u 100 % because we havent parses)
Ambush has a 2.5 base cast time. Heat-Seekers is instant cast. Logically, heat-seekers should deal less damage. However, that is not the case.

Ambush may crit for 5-6k on a light armored target if it lands and the player buffed up with adrenal/expertise consumable and relic. Heat Seekers can do the same to medium armored target, be instant cast and not have to worry about being deflected.

I would say that we would see more 5-6k ambush crits if we had the ability to ignore 55% of our targets armor just like the mercs/commandos can.

dirtyboxer's Avatar


dirtyboxer
01.28.2012 , 03:48 PM | #17
Again, commandos/mercs are stationary when using these skills... they are stationary 90% of the time. They have no interrupts, at all. What more do you want? They are a ranged DPS class that has a armor debuff... l2p

prochuvi's Avatar


prochuvi
01.28.2012 , 03:49 PM | #18
Quote: Originally Posted by il-jumper View Post
I have yet to see ambush ever do 5k damage, and most of the time it does ZERO.

ZERO, because its physical
im speaking about pve but if you are speaking about pvp then i can tell you that my first target are sorcerers/sages and when tehy are the 70 % of population u havent problem to find them,they cant dodge you and they have low defense,try target them pop cd and u gonna see 5k.
and btw if u are speakign about pvp u could tell us also that comando get one minute cd stun,one knowback and nothing more where with my sniper i have:
inmune to charges.
45 sec cd stun
15 sec cd root for 2-5 second
aoe mezz instant for 8 second and one minute cd
35 meters rangue where trooper have 30
aoe buuble
shield of 1k-2k on low cd
inmune for 3 second onlow cd
i really dont know why every gunslinger or sniper is crying,they are pretty perfect after the last patch

prodarkwolf's Avatar


prodarkwolf
01.28.2012 , 04:12 PM | #19
Quote: Originally Posted by prochuvi View Post
and so your 15 second skill(ambush)does 5-6k where our 15second skill does 4k,and you have one instant snipe each time that u go on covert,and other skill with only 6 second cd and enar tof ree when we have high impact bolt on 15 secon cd,sorry but i have sniper 50 and comando 50 and both class are mirror at 100 % only that comandos havent the finisher that sniper have.
by mirror i meaning that both have one no cd skill,one 15 second skill,one channeled,and other skill(sniper on 6 second and comando on 15 sec)
the sniper does way more damage but i agree with you that they have more resource problem that the comando by i can say you that both does the same dps(i can tell u 100 % because we havent parses)
first of all, being lvl 10 and enter on a BG isnt being 50.


second, i have a 50 gunslinger, not a lvl 10, we have 100 energy, or 110.

our spameable skill hits for 1k, crits for less than 2k and cost 20% of our resource
troper one hit for 1500 and crits for 3k, and only cost 1.45 bullet( 2bullet with talent and only one if it do critics, everyone have 40% crits, and u have the BEST gear effect so 55% critic), yes they are balanced.

second the 15 secs coldown one hits for 1500, and critics for 2k-3500 i dont care about troper one, but i have seen videos that they do 7k hit( i suposse that with some cds bla bla, so the skill should crit for at least 4k) yes balanced.

ALL gunslinger dmg is white so, it always do 30-50% less dmg on pve( on pvp it do even less) where trooper one have yellow dmg on most of the skill.
and as someone said our skills can be dodged, parried, bloked etc, where troper one go trought every defense on the game.

prochuvi's Avatar


prochuvi
01.28.2012 , 04:12 PM | #20
Quote: Originally Posted by Trashfactory View Post
Ambush has a 2.5 base cast time. Heat-Seekers is instant cast. Logically, heat-seekers should deal less damage. However, that is not the case.

Ambush may crit for 5-6k on a light armored target if it lands and the player buffed up with adrenal/expertise consumable and relic. Heat Seekers can do the same to medium armored target, be instant cast and not have to worry about being deflected.

I would say that we would see more 5-6k ambush crits if we had the ability to ignore 55% of our targets armor just like the mercs/commandos can.
heat seekers with full adrenal etc max is 4500 and on light armor because if u dont know it it is kinetik damage(trooper skill.i dont know about the BH)ye sit is yellow damage but it is mitigatd by defense so it si the same that ambush only that ours cant be bloked/parry/dodged and btw your ambush is on 1,5 sec cd(with talent after one critical on spam skill)so ti si the same that instant.
btw why nobody tell here that comando gunnery have to be 70 % of the time casting and if we are interrupted we are screw when snipers are inmune to interrupt?