Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Commando trooper DPS- SKILLS & ROTATION help please!

STAR WARS: The Old Republic > English > Classes > Commando / Mercenary
Commando trooper DPS- SKILLS & ROTATION help please!

Arbegla's Avatar


Arbegla
01.01.2012 , 04:52 PM | #11
The only thing I'd add is to keep Recharge Cells basically on cooldown. Being at .6 ammo/second is useful when Recharge Cells isn't up, but when it is, burn down to 2 ammo, and then pop recharge cells. The ammo boost, and the increased ammo regeneration will allow you to maintain your damage cycle without having to use as many hammer shots (which would actually lower your DPS)

Also, Full Auto is almost ammo neutral, especially if it crits. Which is why you want to use it as much as possible, because it hits like a mack truck, and doesn't cost very much ammo at all. The more crit you have, the most ammo you will have, so at higher levels, try to stack as much crit as possible (once you get 110-115% acc, so you'll hardly ever miss) and top off with surge/power. Haste (alacrity) isn't as useful, and actually hurts your ammo regeneration, so you don't want to use very much of it (quicker Full Autos may seem awesome, but you'll regenerate less ammo during the time, thus making Full Auto cost more)

Also only use HIB with the charged barrel damage boost (which i'm not sure if HIB consumes, i haven't gotten that high yet) and only use demo round with 5 gravity vortex on the target, that way your getting the most damage for your ammo costs.

Jackroyal's Avatar


Jackroyal
01.14.2012 , 08:26 AM | #12
So.. just to clarify, Gunnery is definitely the best dps for commando as of right now? I haven't messed with assault at all and am just curious as to how it performs. And to touch on OP guide, very nice starter... I also agree to FA first off

JeriKu's Avatar


JeriKu
01.14.2012 , 08:28 AM | #13
In my opinion, Full Auto is worthless without the CoF proc.

I'm not wasting ammo on it when I could be shooting a Grav Round off.
Corellian Run
Major Dauron, 50 Commando
<The Jeriku Legacy>
<Catalyst>

gluefoot's Avatar


gluefoot
01.14.2012 , 01:18 PM | #14
Don't start with Full auto though. Wait fort the curtain of fire proc first. It's not as efficient as Grav or CB w/o the procs.

Secured's Avatar


Secured
01.14.2012 , 01:48 PM | #15
Quote: Originally Posted by JeriKu View Post
In my opinion, Full Auto is worthless without the CoF proc.

I'm not wasting ammo on it when I could be shooting a Grav Round off.
actually that you dont waste ammo while using FA is the one thing why its an useful skill. it pretty much regenerates its cost during the cast time.

socman's Avatar


socman
01.14.2012 , 08:34 PM | #16
I always try to get my 5 stacks of armor debuff on any target as soon as i can (it helps your group to get it up fast).

without hurting my ammo regen too much, I typically start out with:

-Grav Round
-Grav Round
-Hammer Shot
-Grav Round
-Demo Round

This leaves me generally still with a good ammo regen.
I then will usually go to a Full Auto or another Hammer Shot, depending on the fight.

Usually after that point, I Grav Round and hammer shot until Full Auto is proc'd (while making sure my ammo regen stays at a good rate).

Ele-mental's Avatar


Ele-mental
01.22.2012 , 09:06 PM | #17
FA is way better dps then a gravity round it does more damage over less time and it costs less ammo doing so (if you don't believe me do the math calculating the same amount of time on both abilities then lining up the damage) as such even without a proc FA is still the better skill to use. Starting off with Grav however is marginally better cause the armor debuff will also effect your FA generally getting 2 grav rounds off will have the armor debuff stacked high enough so FA will do enough extra damage to make it worth the ammo to use it when you start the ramp up. Additionally this will allow a 2nd FA if you proc it after the 1st 2 grav rounds or it will make your 1st FA also a procced one. Generally troopers have less of a rotation then a prio list:

1: get armor debuff up grav round (5 or 4 charges generally I find 4 to be effective enough but the choice is yours)
2: Use FA on cooldown or procc
3: use demo round (when armor debuff is stacked)
4: Grav round itself as a damage tool
5: use HIB when you get 5 + damage stacks by using grav round
6: weave in hammer shots to maintain a high ammo rating

rotation will look something like this(based on your preference as someone earlier stated its perfectly decent dps to start with FA without the armor debuff then start grav rounds and hope for an xtra procc):

1st part(ramp up): grav round, grav round, FA, grav round, demo round, grav round, grav round, HIB
2nd part(burst phase): as long as you have recharge cells you can burn trough all your ammo with the nxt highest ability on the prio list then end off with recharge cells
3th part(sustain phase): in between each grav round weave in 1 or 2 hammer shots to maintain your ammo still using the other skills on their respective cycle(FA gets off cooldown at the same time as demo round use em both) if your ammo falls underneath 50% start using 2 hammer shots for a while instead of 1 BUT never let your armor debuff and damage reduction fall(from grav round) of (its tricky not to overextend your ammo but its very doable)
4th part (burst again): as soon as recharge cells is back go back to a burst phase as in phase 2


This is so far as my testing has allowed it the highest dps (mind you my testing has been based on timers using various rotations and since I have no accurate way of measuring dps ingame I'm open to anyone with any other data)

Straegen's Avatar


Straegen
01.23.2012 , 03:36 PM | #18
Grav Round, Grav Round, Grav Round, Grav Round. Sure mixing in HIB is smart but this video shows a player need only beat on the GR key to be effective:

http://www.youtube.com/watch?v=SUUWIgm5ssE

Until logging hits and a detailed analysis can be performed this "technique" is effective, dead simple and ridiculously boring.
WHINING about WHINING is WHINING. My suggestion, post a way to help someone rather than complain about their whining.

LordKivlov's Avatar


LordKivlov
01.23.2012 , 03:47 PM | #19
Quote: Originally Posted by JeriKu View Post
In my opinion, Full Auto is worthless without the CoF proc.

I'm not wasting ammo on it when I could be shooting a Grav Round off.
Without Curtain of Fire, Full Auto on 2 ticks will out damage grav rounds and on 3 will significantly out damage. This damage disparity increases if you crit with full auto and decreases if you miss. CoF is just gravy on your already better ability.

Look at damage to ammo ratios when comparing skills. Grav round 3 times and then demo, full auto, 2 more times and then HIB. If you have the 4 piece PvE bonus, then HIB whenever it comes up, not when charged barrel hits 5 because HIB is zero ammo and affords you .9 ammo return, 1.8 if you cast grav round.

RamataKahn's Avatar


RamataKahn
01.23.2012 , 05:11 PM | #20
Quote: Originally Posted by Straegen View Post
Grav Round, Grav Round, Grav Round, Grav Round. Sure mixing in HIB is smart but this video shows a player need only beat on the GR key to be effective:

http://www.youtube.com/watch?v=SUUWIgm5ssE

Until logging hits and a detailed analysis can be performed this "technique" is effective, dead simple and ridiculously boring.
Don't post that stupid video. Now that we have the 50s bracket you can't just spam that and be effective.