Jump to content

Something new


Omecrion

Recommended Posts

I've been playing GSF from the day it released to now, and after a while, its now gotten repetitive. I got to thinking, "what could be added to make this new, fresh, exciting?" and so I started looking at what could be added. I came to the conclusion that now after a two years, why not add in capital ship battles. Now, in order for this to work Bioware will need to add in new kinds of warships. With that I also started looking at where they could pull other warships from the fill the roles of corvettes, frigates, destroyers, cruisers, and dreadnoughts. What I found was that I was looking at the mod Old Republic at War for Star Wars Empire at War Forces of Corruption. The mod developer added in the warships from Kotor and Tor as well as a few other kinds of ships that could fill the above stated roles.

 

When I started talking about this on my server, one player came up with an ingenious idea and that was to make a conjoined space and ground warzone as in battlefront 2. I told him "that is brilliant man" and what I did was start thinking about how this would work. I came up with a general idea that in space, you've got a team of say 8 warships on each side, however, the attacking team has an npc ship that they have to escort into an orbital bombardment position and be able to give fire support to the teams on the ground. With ground, you have two 16-man ops groups on both sides. The defending team defends a shield emitter and its generators that protect them from the orbital bombardment. What the attacking team has to do is either take out both generators, or take the shield itself and now the npc ship in space can bring the pain about every 2 minutes and then it has to recharge, at which point it will be extremely vulnerable to enemy attacks. Now you can also have the straight up team death match with this possibility, and even you could bring in regular GSF where there are say 16 to 24 Starfighters and 8 to 12 capital ships.

 

I was also getting into the idea that, these warships, could be like strongholds. When you first get a new ship, you have access to three areas, the bridge, engineering, and the weapons bay. As you get proficient with your ship, you gain the ability to unlock additional areas, and each area gives different bonuses like additional power to weapons or stronger armor, or even more speed. Along with this could be the addition of additional weaponry such as extra turbolasers, concussion missile launchers, proton torpedo launchers, and even mass driver cannons. Heck I wouldn't mind having Diamond Boron missiles as well. You could also make pve content for this where you and three or seven other players in their warships have to capture a space station or a planet as part of a side storyline.

 

Going along, I made a personal discovery that, this could really play into what we currently know of the newest expansion Knights of the Fallen Empire where remnants of both the republic and empire form a resistance against this new foe and they find that building Terminus Destroyers, Thranta class Corvettes, Valor Battleships, and Harrower Dreadnoughts just isn't doable and so they bring back into service Hammerhead cruisers, Foray gunships, Centurion Battlecruisers, Interdictor Cruisers, Dramash cruisers, and even mandalorian ships such as the Kandosii dreadnought, Kyramud battlecruisers, even the Jehavey'Ir warships. Not to mention the venator like cruiser employed by the mandalorians during the Mandalorian War. Please share your thoughts on this idea and I encourage any sort of critiquing or anything else that might make this better.

Edited by CommunityDroidEU
referral link is not allowed
Link to comment
Share on other sites

IMO, there is no need to make capital ships battles(where players are piloting capitals) - enough to make NPC controlled capitals that will be playing a role of base and mission objective(destroy/protect). Like it was in XWvTF. Satellites and all this stuff ripped off from the <failed> Star Conflict are boring and neither engaging nor epic at all.
Link to comment
Share on other sites

I did not mean to steal any idea from any existing games nor did I know that this idea has been suggested before. All I wanted to do was put what I thought, at the time, was an original idea.

I'm talking not about your idea.)) That was about current GSF maps/missions - they're nothing more than a rip-off of the Star Conflict ones.((

Link to comment
Share on other sites

Umm, Ginno, do you realize the GSF has been live about a year longer than Star Confict and that Star Conflict is considered by the developer still "beta". So how can something that has not officially launched have failed?

 

Facts are awesome. Conjecture is lolz.

Link to comment
Share on other sites

I did not mean to steal any idea from any existing games nor did I know that this idea has been suggested before. All I wanted to do was put what I thought, at the time, was an original idea.

 

I believe it was either on the Bad Feeling podcast or at a community cantina that Alex Modny or Eric Musco said that combined ground/space content will never be implemented in this game.

Link to comment
Share on other sites

Umm, Ginno, do you realize the GSF has been live about a year longer than Star Confict and that Star Conflict is considered by the developer still "beta". So how can something that has not officially launched have failed?

 

Facts are awesome. Conjecture is lolz.

Do you realize that SC open Beta has been started in July 2012?)) While SWTOR GSF has been released only in December 2013? ;-) Talking about fails - calling the failed game 'Beta' doesn't cancel the fact that it's a failed project.

Edited by GinnoTaki
Link to comment
Share on other sites

I'm surprised that most of yall have focused on the possibilities of combat and not on the part about these ships being a new type of strongholds, because lets face it, other than being player housing and being able to put stuff you have collected in the game, the current strongholds really serve no purpose. Their only real purpose is to modify conquest points. If Bioware were to take advantage of having players buy and customize their very own capital ship stronghold and make them actually matter and give bonuses that are relevant and also helpful such as say you buy a destroyer and get it to 25%, you get a slight damage buff and that progress until you reach 100%, if you buy a dreadnought and do the same thing, you get a buff to damage reduction. As well as getting a support frigate. Now I know its been stated that if I enjoy capital ship combat, just go over to Star Trek, the thing is I have played STO for close to 4 years now and the space combat is tedious at best. There really is nothing new that goes on in space combat other than the tactics of the different factions which you get down after the first few fights with those factions. With possible capital ship combat in SWTOR, that could possibly make it 100% better than any Star Trek ship battle, and this is coming from a trekie at heart. So at the very least I would like to see just making possible capital ship strongholds that don't require players to be in a guild.
Link to comment
Share on other sites

As I said, if they made starship strongholds that had bonuses that were worth it, it would be a lot more worth getting than just one of the current strongholds. I would trade my 3 strongholds for just 1 starship stronghold if it was say a Harrower. I would say if they were to do this, we would need some different bridge options. I'm sorry but do we really need a concert hall for a bridge. I personally would prefer a bridge like the Hammerhead class cruiser, though maybe about 4 times as large.
Link to comment
Share on other sites

×
×
  • Create New...