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Please let Techies equip different weapons.


TheSupaCoopa

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Seriously. I would love to equip duel pistols as my 'mando. Troopers, BHs, IAs, and Smugglers all should be able to equip pistols and rifles.

 

mercenary/commando: Generator, blaster pistol(dual wield), Assault Cannon/Sniper Rifle, blaster rifle.

GS/Sniper: Sniper Rifle/Dual Pistols, knife/scattergun, blaster rifle, blaster pistol.

Scoundrel/Op: blaster pistol, blaster rifle, scattergun/knife.

VG/PTs: Blaster Rifle, Blaster pistol, generator, shield.

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That would create a nightmare. They would have to code multiple animations for every single ability. It would also mean that all tech classes would have cutscenes like the trooper where they pull out a little pistol instead of whatever weapon they have equipped. And of course that would mean that the animations for every single convo would have to be redone.

 

It would also wreck class identity. Troopers use rifles a pistol is just a emergency backup, there is no lore reason to have a pistol as a mainhand.

 

A smuggler wouldn't carry a blaster rifle. Smugglers are Civs and a rifle would draw all sorts of scrutiny from authorities that no smuggler would want.

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That would create a nightmare. They would have to code multiple animations for every single ability. It would also mean that all tech classes would have cutscenes like the trooper where they pull out a little pistol instead of whatever weapon they have equipped.

 

You mean...like they already do right now?

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You mean...like they already do right now?

 

No, BW would have to recode every single class phase for agent, smuggler, and bounty hunter.

 

Also the change would be fair to mercs and mandos. Mando's can't use rifles or pistols because the base mainhand damage is lower. Mercs can't use rifles for the same reason.

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No, BW would have to recode every single class phase for agent, smuggler, and bounty hunter.

 

Also the change would be fair to mercs and mandos. Mando's can't use rifles or pistols because the base mainhand damage is lower. Mercs can't use rifles for the same reason.

 

Umm... Easy fix.

 

-As someone pointed out, all tech classes take out a blaster in cutscenes. It would not require much time at all and would be met with much positivity from the community.

- Change it so both Blasters and Rifles do the same amount of damage and Snipers and Assault Cannons do the same amount of damage.

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Umm... Easy fix.

 

-As someone pointed out, all tech classes take out a blaster in cutscenes. It would not require much time at all and would be met with much positivity from the community.

- Change it so both Blasters and Rifles do the same amount of damage and Snipers and Assault Cannons do the same amount of damage.

 

You realize that blaster pistols already have the exact same base damage has rifles. That's how operative and smuggler are balanced despite different weapons. And assault cannons, sniper rifles and double bladed lightsabers have the same base damage aswell.

 

But it doesn't make any sense for a sniper to use anything other than a sniper rifle. And a it wouldn't make sense for a professional soldier to be using a pistol. Smugglers certainly wouldn't use something as authority attention-grabbing as a full sized blaster rifle.

 

Also all the agent story scene where they are scoping down someone would look aweful with a pistol.

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But it doesn't make any sense for a sniper to use anything other than a sniper rifle. And a it wouldn't make sense for a professional soldier to be using a pistol. Smugglers certainly wouldn't use something as authority attention-grabbing as a full sized blaster rifle.

 

Also all the agent story scene where they are scoping down someone would look aweful with a pistol.

 

Except many Agent cut scenes do show Snipers and Operative using Blaster Pistols instead of Blaster Rifles or Sniper Rifles. And it doesn't make sense for Operatives to use something as "attention-grabbing" as a full-sized Blaster Rifle, especially with a vibro-knife. And Blaster Pistol + Shotgun (for Scoundrels) isn't much less "authority attention grabbing" than Blaster Rifle + Shotgun.

 

The base Agent weapon *should* be a Blaster Pistol. That way, after choosing AC, everything would still make sense. For Operatives, dual-wielding Psitol + knife is more realistic than rifle + knife). For Snipers occasionally using pistols in cut-scenes, well, players would have used a Blaster Pistol for ten or so levels, and it makes sense that a Sniper might keep the Blaster Pistol as a back-up weapon. But for the Sniper to use a Blaster Rifle for the first ten or so levels and then occasionally use a Pistol which the character never saw makes the cut-scenes look broken.

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It would be nice to at least give commandos a bowcaster option. I don't know about the dual pistols, but a bit more variation on the auto-cannon would be fun - how about a small discreet baby cannon :p

 

Rex dual-wielded pistols. Boba Fett used a sniper in TFU II's ending.

Most FPS games allow players to dual-wield pistols(the Trooper story feels like something from an FPS). In order to balance this, Mercs could wield Sniper Rifles and Generators, and the Trooper and Bounty Hunter class could wield a Blaster Pistol or Rifle.

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Lore wise this would make a degree of sense for the tech based characters , Mandalorians (bounty hunters) come from a warrior culture and they are in essence professional soldiers and having them learn to use trooper weapons would not be a major hurdle in terms of the star wars universe canon, and troopers are also professional soldiers so it would make sense for them to be able to use a wide variety of weapons so it would make sense for them to use the weapons of a bounty hunter. it would make sense for Imperial agents to have access to all kinds of weapons since they are a branch of the imperial armed forces although they would probably be restricted to lighter weapons and smugglers are opportunists and individualists so they would probably use whatever weapon was readily available but heavy weapons like assault cannons would probably be a little to hard to come by for them to use.

 

As for mechanics all I would do to implement this is to reuse the coding for the various weapons if they are on their counterpart class (troopers would use merc animations if they used dual pistols and vice versa) and reuse the animations for the counterpart moves so for example a merc using an assault cannon would get their death from above replaced with a mortar strike. In essence if you chose to use the weapons of your counterpart class you would in essence become that class.

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Lore wise this would make a degree of sense for the tech based characters , Mandalorians (bounty hunters) come from a warrior culture and they are in essence professional soldiers and having them learn to use trooper weapons would not be a major hurdle in terms of the star wars universe canon, and troopers are also professional soldiers so it would make sense for them to be able to use a wide variety of weapons so it would make sense for them to use the weapons of a bounty hunter. it would make sense for Imperial agents to have access to all kinds of weapons since they are a branch of the imperial armed forces although they would probably be restricted to lighter weapons and smugglers are opportunists and individualists so they would probably use whatever weapon was readily available but heavy weapons like assault cannons would probably be a little to hard to come by for them to use.

 

As for mechanics all I would do to implement this is to reuse the coding for the various weapons if they are on their counterpart class (troopers would use merc animations if they used dual pistols and vice versa) and reuse the animations for the counterpart moves so for example a merc using an assault cannon would get their death from above replaced with a mortar strike. In essence if you chose to use the weapons of your counterpart class you would in essence become that class.

 

Honestly, a mercenary wouldn't get an assault cannon(I'd imagine more of a sniper rifle.) and DfA would not need to be reskinned, nor would Mortar Volley because, well, jetpack(DfA) and Grenade Launcher(MV).

 

Yes, a Trooper would have a grenade launcher(This is how holding pistols would work for ER).

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