schnopsnosn Posted February 19, 2012 Share Posted February 19, 2012 This is so hilarious... This ability crits for 4,5-5k on my Sorc on normal mobs and for about 3,5k on strongs and yet you want to make it even more powerful when the Inquisitor is close to being too powerful... Link to comment Share on other sites More sharing options...
LucisAbyssus Posted February 19, 2012 Share Posted February 19, 2012 Yes, PLEASE, just remove it from the game and replace it with something useful. Anything: attack, defense, passive skills, whatever. At this point it doesnt really matter because anything is better than Tumult. Its not even on my 3rd or 4th quickslot bar. Why create a 45 seconds cooldown skill that can only be used on TRASH MOBs that happen to be incapacited? Now, would you replace it please? Thanks. That's why you replace tumult with execute for pvp. Link to comment Share on other sites More sharing options...
LucisAbyssus Posted February 19, 2012 Share Posted February 19, 2012 Imo, tumult change should be made to : 1. Keep the 45 sec cooldown, remove the incapacitate requirement. 2. Keep the requirement, reduce the cooldown to like 10 or 15 sec. 3. Completely change the ability to something else useful. This should apply to other 'tumult' abilities on all classes. They have a useful "tumult" ability already. It's called execute. Link to comment Share on other sites More sharing options...
Blavatsky Posted February 19, 2012 Share Posted February 19, 2012 I love using Tumult for style points alone , flying spin kick to finish off an electro-stunned mob:) Link to comment Share on other sites More sharing options...
idipper Posted February 19, 2012 Share Posted February 19, 2012 (edited) Yes, PLEASE, just remove it from the game and replace it with something useful. Anything: attack, defense, passive skills, whatever. At this point it doesnt really matter because anything is better than Tumult. Its not even on my 3rd or 4th quickslot bar. Why create a 45 seconds cooldown skill that can only be used on TRASH MOBs that happen to be incapacited? Now, would you replace it please? Thanks. I love tumult - shock/tumult is a fairly decent combo, you should be combing through your mob packs and killing the weaker ones first for your tank - since the weak mobs can hit rather hard, but all roughly have 4.5k hp and are fully disruptable. And there is absolutely nothing funner than jumping into your tumult and getting that 5k crit. Edited February 19, 2012 by idipper Link to comment Share on other sites More sharing options...
Aborachis Posted February 20, 2012 Share Posted February 20, 2012 I am in freaking love with tumult. The shock/tumult combo on trash makes for a 3 second kill, every time, allowing me to move on to more important matters. Sometimes I'd even use electrocute to stun strong mobs and get off a weaker tumult. Not great, but the animation is bad ***. Assassins need more acrobatics (Darth Maul archetype). Link to comment Share on other sites More sharing options...
ProjectJay Posted February 20, 2012 Share Posted February 20, 2012 from reading the forum it seems the people who the move are sin's and the ones' who could go without are sorcs. I can see how this move is useful for those clearing trash in melee. But as a sorc im almost always at range. the only things that ever get close enough to me for me to even use the ability it doesnt work on. And it would take me more time to run up and kill one minion than it would to just drop an aoe and kill all the minions in the area. As most sorc's know our resource management is not a problem at all if ever. So for sorc's its not as useful. I know i could just remove it from bar or not purchase it but it doesnt change the fact that im short changed an ability or useful option in my powers selection that other/ my own alternate class gets. I would just like for the ability to be a ranged option for sorc's it can remain a melee one for sins. To me that would fix a lot of my problems with it. Link to comment Share on other sites More sharing options...
jkcheng Posted February 20, 2012 Share Posted February 20, 2012 from reading the forum it seems the people who the move are sin's and the ones' who could go without are sorcs. I can see how this move is useful for those clearing trash in melee. But as a sorc im almost always at range. the only things that ever get close enough to me for me to even use the ability it doesnt work on. And it would take me more time to run up and kill one minion than it would to just drop an aoe and kill all the minions in the area. As most sorc's know our resource management is not a problem at all if ever. So for sorc's its not as useful. I know i could just remove it from bar or not purchase it but it doesnt change the fact that im short changed an ability or useful option in my powers selection that other/ my own alternate class gets. I would just like for the ability to be a ranged option for sorc's it can remain a melee one for sins. To me that would fix a lot of my problems with it. I only found out Sorcs have it a few ways into this post. It does seem pretty useless for Sorcs. No harm in taking it off your bars though, I still don't see why it needs to be removed. Link to comment Share on other sites More sharing options...
Maglen Posted February 21, 2012 Share Posted February 21, 2012 I'm a healer sorc so I really don't have any big numbers abilities. Anytime I use an electrocute on a strong mob, you bet a tumult is close behind. I gotta do something while my tank is soaking the damage. Link to comment Share on other sites More sharing options...
eXcaliburPH Posted February 21, 2012 Share Posted February 21, 2012 I'm a healer sorc as well, yeah, replace it or reduce its cooldown time. I just can't get it why it has that cooldown time. >.< Link to comment Share on other sites More sharing options...
Paxmendacium Posted February 21, 2012 Share Posted February 21, 2012 Does that make it useful? Oh ok, thanks for your trolling. Sounds like you are trolling. Why complain about it if you don't use it? lulz Link to comment Share on other sites More sharing options...
SandsOfArrakis Posted February 21, 2012 Share Posted February 21, 2012 I don't use it very often. But it's nice to stun an enemy and go like "up yours" BAM. Link to comment Share on other sites More sharing options...
Jerrjerod Posted February 21, 2012 Share Posted February 21, 2012 I'm use Tumult as free damage in my CC combo: spike + tumult low slash + tumult Link to comment Share on other sites More sharing options...
subrosian Posted February 21, 2012 Share Posted February 21, 2012 For leveling it is useful, and some non-boss scenarios in Flashpoints, but does the game really need content specific abilities like Tumult? I think that is the big question we need to ask ourselves. Is too many buttons even if their not on your bar a good thing or bad thing? So many good questions *Grabs popcorn* Those aren't good questions. All abilities are content specific. You can't complain about too many buttons and simultaneously ask for one more via a Tumult buff. Just dont use it if it doeant seem useful to you. Link to comment Share on other sites More sharing options...
cedarghost Posted February 21, 2012 Share Posted February 21, 2012 Actually it is useful in PVE. It does the most damage out of all your skills, and it doesn't cost any resource. It pretty much oneshots normal mobs at no cost besides a global cooldown. Plus it looks really cool....haha. Link to comment Share on other sites More sharing options...
Biggrouse Posted February 21, 2012 Share Posted February 21, 2012 i find it very useful, if you don't like it just ignore it. no one is forcing you to use it, threads like this are pointless. Link to comment Share on other sites More sharing options...
taae Posted February 21, 2012 Share Posted February 21, 2012 TUMULT IS AWESOME. My assassin does a roundhouse kick and the animation is fun to watch! Link to comment Share on other sites More sharing options...
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