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Subbed for a month, won't be back


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I had been holding off on trying SWTOR until I finally got a computer that would actually run it. I decided to subscribe after reading up on the restrictive F2P...restrictions. Now, after having played 8 characters up to around level 20 and sampling what the game has to offer, I've decided not to resubscribe. Now please don't interpret this post as me dumping on your favorite game, I know just about everyone reading this swears by SWTOR and sees it as the future of how they waste their time for years to come. This is simply a list of issues I had with gameplay and basically why I had absolutely no fun playing it.

 

I'll start with the things I actually liked about the game. Graphics and sound were, for the most part, top-notch. I had some issues with pixelation around water and/or glowing things, but I moved a setting in options and that cleared it up. The music was exceptionally good, combining just enough John Williams with original ideas. User interface was fine for the most part; nothing innovative but nothing redundant or unnecessary, and very customizable.

 

The "tutorials" were immersive enough, although I found a disparity in their difficulty levels. The inquisitor's final quest seemed entirely too difficult (I assume pulling to the ledge and force pushing the droids all off is not an exploit, because that's the only way I could do it) and the trooper had an extremely tough quest in the final base on Ord Mantell (apparently you're SUPPOSED to keep zoning back out to med up after every kill to wipe aggro? If so, that's really cheap).

 

I had never played any of the KOTOR games, so I didn't have any sort of expectations or issues with lore (I understand Korriban is completely wrong, having read some chat ingame). Let's face it, we all love Star Wars. And this game has most of the necessary aspects of Star Wars; starships (well...), lightsabers, droids, an empire, the Force, bounty hunters, wookiees, you get the picture). I never had any problem "believing" i was in a galaxy far, far away. Sure, I missed stormtroopers, TIE fighters, Fetts and R2 astromechs, but SWTOR gives you at the very least an homage to all of that. Combined with the music, it felt cinematic enough for a video game.

 

Having said that, I very much felt like I was playing a modded version of Mass Effect 2. SWTOR doesn't feel very much like an MMO to me. In fact, during most of my adventures, all those other players seemed more like a liability than a living breathing gaming community. I constantly found myself switching to instances of the worlds with fewer players. I'm sure this hasn't always been true, but IMHO right now SWTOR seems very overcrowded, and not in a good way. I've never seen the amount of resource ninja looting in any other game I've played than I endured in SWTOR. It's a pet peeve of mine, I guess. To do the heavy lifting while mouthbreathers run up and just take take take. It was problematic enough for me to mention in this diatribe, and it caused my blood pressure to rise. So, too, did the need for seemingly everyone to "assist" me with every pack of mobs I engaged. I constantly found myself having to scramble to AoE a pack before "Dirk Skyjumper" ran to my aid, robbing me of quest mob kill credit or quest drops. There were times when quests that should have taken 10 minutes took an hour....because of other players, either because there was simply nothing to kill, or from all the unsolicited "help" I received. On the other side of that, I realize they're trying to do the quests too, but that just reinforces my point...I don't think SWTOR was designed for a heavy population.

 

Gropuing in the game seemed....well, forced, to me. Basically the result of blind invites (and there were many of those, espeically right in the middle of combat with elites....) I can only assume there was actually a person behind the keyboard. They never typed anything in chat though, not even a "hello" or "thx dewd" or "is it ok if I roll need on everything that drops even if I can't use it?". In short, I felt like my fellow players were either all 10 years old, or (based on what I was reading in general chat) some of the most hateful, misanthropic jerks in the world, or playing while alt tabbing out watching Karl Pilkington videos on Youtube (Disclaimer: I also love Karl Pilkington videos, but I don't watch them while I'm running Esseles). Speaking of Esseles, this is really the only serious "dungeon crawl" i did in a group, and for whatever reason, it took over 2 hours to complete (maybe the other guy hadn't done it either. We had trouble on the next to last boss IIRC, and at one point I glitched and found myself at the very bottom of the ship, and had to map out and run back). After that, I had no desire to invest that sort of time or frustration in flashpoints, or heroic quests for that matter.

 

Questing in general was repetitive, but I've played enough City of Heroes and DCUO to expect and tolerate this. I don't think there's a computer mainframe on Hutta I haven't hacked into. Some of the "dungeons" felt really long, causing me to stay up a little later than I really wanted to just to get finished and get back to the quest hub. That's not a testament to how great the game is, but rather the driving need to never have to go back, if you follow me. The story-driven quests are definitely a positive in my mind, and the dialogue and "acting" are better than the prequels IMO, but I highly doubt the typical MMO gamer of the 21st century has the patience (or the time) to listen to it and have an immersive experience).

 

Having tried all 8 "flavors" of classes (but not their mirrors) I have to say that I found myself feeling very underpowered and frustrated while leveling up to 20. I didn't find any of the classes particularly easy to play (all I read on the forums was how facerolly mercenary and sorcerer are, yet I struggled as much with those classes as I did with guardian and sniper. I think we decided (we being the brain trust that is Fleet general chat) that I wasn't keeping myself or my companions geared enough....from levels 1-20........Here's my problem with that; if quest rewards aren't good enough to keep yourself and your companions geared in order to function in the game without someone holding your hand....what's the point in even offering quest rewards? As a newbie, I don't have millions of credits to blow on blues or oranges/mods to "stay geared up" in order to function at the basest level of soloability. Bascially I just felt like I was spending more time reviving my companions and meditating than actually playing the game. Obviously doing heroics and flashpoints would alleviate that...trivializing quest content in the process. There's just no middle ground, besides making gear yourself.............

 

.........which in SWTOR is more of a full-time timesink than it EVER was in Star Wars Galaxies. Crafting (along with housing and space combat) is one of the few things I praise SWG for, and it puts the crafting in SWTOR to absolute shame. Somehow SWTOR has managed to make its crafting system far less engaging or interesting, yet 100x more tedious and time-consuming (even with 20 companions running crew skills while you're adventuring, you're going to be hard-pressed to make those upgrades at a useful time in your career if you don't literally pause and stand around for a couple days at a time, lest you find your bags full while you're trying to become a Revanite or applying your crafted solution to hydrosupplies (by the way, the Black Bisector questline was definitely worth the fifteen bucks, but only once...). I will admit, SWTOR's crafting is a lot deeper than I expected (and coming from a game like SWG, my expectations were pretty high) but ultimately I ended up taking gathering skills on most of my toons after becoming frustrated with how long the crafting professions took to yield tangible results.

 

Now on to my biggest gripe in the entire game...space combat. Unacceptable. I recall saying the same thing when SWG was launched, and they did something about that fairly quickly. Don't get me wrong, I did the missions, and I made myself enjoy them, because this is Star Wars (the music says it is anyway) and space combat is part of the package, no matter how poorly designed or implemented (or blatantly ripped off from the Starship mini-game in Clone Wars Adventures...). At least they put starship upgrades in SWTOR....and that counts for something at least...although it's too bad they cost more than any newbie to the game could ever afford at an appropriate level (grade 2+). Here is what I don't understand. LucasArts owns the rights to every Star Wars game ever produced, right? (will some pencil-pushing fanboi swoop in and throw an "actually" at me? Let's find out...). What is stopping them from allowing BioWare to include the code for TIE Fighter or X-Wing Alliance or even SWG:JTL into this game?? I'll have to say that the space combat in SWTOR, while visually stunning and all, is probably the most disappointing aspect of this game about wars in the stars. The ships look absolutely ridiculous with their physics-altering barrel rolls and 360-degree firing arcs. In a game that seems to be hell-bent on immersing you into the Star Wars mythos, when I'm at the controls of my transport ship that's more maneuverable than 1-man fighters 3000 years in the future, playing a literal copy of a mini-game from Sony's Star Wars game (also licensed by LucasArts...?????), there's just a huge, unsatisfying disconnect, a lot of eye-rolling, and a lot of fantasizing about what it SHOULD be like.

 

About the only other thing worth mentioning in this treatise on why I won't be playing SWTOR anymore is the community, well, in my opinion, the lack of a community. I rolled characters on 4 different servers, just so I could get a taste of the different communities; a PVE server, a PVP server, an RP server, and a european PVE server. Here's what I've found; no difference whatsoever. Everyone seems to be in a very bad mood, that's the only way I can describe it. Is it gamers in general? 2 generations of curmuddgeons with no social skills and a jaded world perspective? Or is it a playerbase who are just as disappointed with the game as I am, but refuse to admit it because this is Star Wars and they "bet it all" on SWTOR? I'm leaning towards the 2nd, and here's why. Yes, there are jerks in every MMO, especially F3P MMOs. I just feel like there are a lot more in SWTOR, proportionately, than in other MMOs. I certainly made efforts to join a good guild, I just couldn't find one. I found three types of guilds; none of which were desirable; 1). The "stand in the newbie garden and recruit every level 1 that comes out of the story instance" guilds, whose highest level member is usually the one recruiting, and whose membership consists of players who are going to delete the toons in less than an hour", 2). The "we're a helpful casual family" guild, comprised of no more than 3 or 4 players who hardly ever log on and don't really socialize when they do, and 3). "One Hundred Twenty-Seventh Legion of the Honorable Sith Empire" is now recruiting, must have vent and raid availability 16 hours a week, go to this website and tell us your life story as part of the application process, you will be evaluated for 12 weeks for consideration as a member of our well-respected gaming community that spans 30+ MMOs. Now, those are all exaggerations......but truly, are they?...

 

As far as roleplaying on the roleplaying server(s)....I didn't really see any. The only "role-playing" i saw at all was level 50s slowly walking through the jedi temple on Tython. And not just one or two players.....like......50. I mean, is that really the fun thing to do? Is that your idea of roleplaying? I tried my darndest to roleplay as a Sith Warrior and was told to "SUTF"...(yeah, a typo by a player with both hands free) by one of those level 50 Darths walking in the sith temple. Needless to say, I had my fill of "roleplaying" within 10 minutes....Now, I'm betting there will be all sorts of people who attest that they are in an active roleplaying guild and I don't know what I'm talking about. Well, I probably don't....but....where were you?

 

I realize that I've only really seen 20% of the game at most. And I'm sure the other 80% is just boffo. But it's the journey folks, and the journey isn't particularly fun, you see? There's no way I can possibly suffer through 35 more levels of SWTOR just to see an endgame that may be just as frustrating as the early levels. After having played for a month, my own personal impression is that SWTOR is not a casual-friendly game, and it is certainly not a newbie-friendly game. In fact, I would unfortunately have to put it as the #2 least newbie-friendly MMO of all time (FYI, #1 is, and probably always will be, SWG).

 

the TL;DR I suppose would be "thanks, but no thanks". With SWTOR, I find myself waiting most of the night to pass before I log on, so there won't be as many players on. Is that because I'm anti-social? Well, not really. I don't mind being social at all....with people who aren't complete jerks. Harsh? Yes. Trutful? I think so. Remember me talking about Clone Wars Adventures? On a lark, I subbed to that as well. 6 bucks a month I think. I'm actually enjoying it more than 3 of the last 4 MMOs I've played....and it's not really even an MMO. It has a large community (probably a lot more kids, but at least they're not total scumbags to anyone who asks a question), the games are actually fun, and test your coordination and skill rather than your ability to memorize a rotation, and in all honesty, feels a lot more like Star Wars to me than SWTOR. I'm sorry guys, I know you love this game. But I don't. And if you're more unsatisfied than you care to admit, just remember there are other paths you might take.

 

Yeah yeah, and they would seem wisdom but if not for the warning in your hearts......

 

At any rate, may The Force be with you all, and I'm sorry I wasn't able to enjoy SWTOR.

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Clone War Adventures vs. SWTOR

 

Apples vs. Oranges

 

I can't stand playing Call of Duty. I find the game dull and boring. I hated Grand Theft Auto. Guess what, some people don't like some games.

 

Key differences in SWTOR compared to the Mothership game WoW.

 

1. It is far harder to level SWTOR than WoW. However, things have been getting easier with the Cartel shop. Best Example? At one point, Bioware actual gave people 30 days of gaming if they made it to 50. I know many of you will scream at the top of your lungs, Leveling is Soooo easy. Compared to WoW, it's not easy. This is actually one of the guy's main and repeated complaints.

 

2. Interactive story line. If you don't want an interactive story line, I have to say that this game is probably not for you. Though I'd like to know if anyone spacebarred their first character all the way to 50.

 

What isn't different.

 

1. The community is the same group of people who play these games. And yes, no real interaction occurs until max level.

 

2. There is seriously little to no RPing on any server, anywhere, in any game.

 

3. Quest which ask you to kill X, pick up X, or destroy X. Once again, the interactive story line helps with this, but if you can't look past the hexadecimal, the quests are boring and repetitive. Although this is true with all computer games.

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(I understand Korriban is completely wrong, having read some chat ingame)

Really? I've been a Star Wars fan since the first movie came out in 1977. I've played every Star Wars game that exists, read all the comics, and even some novels. Korriban was spot-on. If people were expecting it to be exactly like it was in KOTOR 1 & 2, then they are stupid.

 

Having said that, I very much felt like I was playing a modded version of Mass Effect 2. SWTOR doesn't feel very much like an MMO to me. In fact, during most of my adventures, all those other players seemed more like a liability than a living breathing gaming community. I constantly found myself switching to instances of the worlds with fewer players. I'm sure this hasn't always been true, but IMHO right now SWTOR seems very overcrowded, and not in a good way. I've never seen the amount of resource ninja looting in any other game I've played than I endured in SWTOR. It's a pet peeve of mine, I guess. To do the heavy lifting while mouthbreathers run up and just take take take. It was problematic enough for me to mention in this diatribe, and it caused my blood pressure to rise. So, too, did the need for seemingly everyone to "assist" me with every pack of mobs I engaged. I constantly found myself having to scramble to AoE a pack before "Dirk Skyjumper" ran to my aid, robbing me of quest mob kill credit or quest drops. There were times when quests that should have taken 10 minutes took an hour....because of other players, either because there was simply nothing to kill, or from all the unsolicited "help" I received. On the other side of that, I realize they're trying to do the quests too, but that just reinforces my point...I don't think SWTOR was designed for a heavy population.

It happens during peak hours. I've never had this problem on my server in over a year of playing, even during peak hours. My guildies have never reported this problem, either. And, people here would argue with the "Heavy Population" thing. Most feel the game is dying and bleeding players. Nice to see someone who doesn't think so.

 

Gropuing in the game seemed....well, forced, to me. Basically the result of blind invites (and there were many of those, espeically right in the middle of combat with elites....) I can only assume there was actually a person behind the keyboard. They never typed anything in chat though, not even a "hello" or "thx dewd" or "is it ok if I roll need on everything that drops even if I can't use it?". In short, I felt like my fellow players were either all 10 years old, or (based on what I was reading in general chat) some of the most hateful, misanthropic jerks in the world, or playing while alt tabbing out watching Karl Pilkington videos on Youtube (Disclaimer: I also love Karl Pilkington videos, but I don't watch them while I'm running Esseles). Speaking of Esseles, this is really the only serious "dungeon crawl" i did in a group, and for whatever reason, it took over 2 hours to complete (maybe the other guy hadn't done it either. We had trouble on the next to last boss IIRC, and at one point I glitched and found myself at the very bottom of the ship, and had to map out and run back). After that, I had no desire to invest that sort of time or frustration in flashpoints, or heroic quests for that matter.

Esseles is one of the long ones. Yes, there are a lot of youngsters that play the game, did you think it would be different? If so, your MMO experience must be very limited, as kids like that are the norm during peak hours. If Esseles is the only "dungeon crawl" you've done, then you're missing out, most FLASHPOINTS are not so long. If random groups are giving you problems, then you should know random groups are like that in every MMO. That's why you should find a guild with people you find informative and helpful. Random groups causing you irritation is not the fault of the game, its yours for thinking random groups would be good.

 

Questing in general was repetitive, but I've played enough City of Heroes and DCUO to expect and tolerate this. I don't think there's a computer mainframe on Hutta I haven't hacked into. Some of the "dungeons" felt really long, causing me to stay up a little later than I really wanted to just to get finished and get back to the quest hub. That's not a testament to how great the game is, but rather the driving need to never have to go back, if you follow me. The story-driven quests are definitely a positive in my mind, and the dialogue and "acting" are better than the prequels IMO, but I highly doubt the typical MMO gamer of the 21st century has the patience (or the time) to listen to it and have an immersive experience).

You've never played Lord of the Rings Online. Go play the solo quests there, then come back and tell us how quests are here.

 

Having tried all 8 "flavors" of classes (but not their mirrors) I have to say that I found myself feeling very underpowered and frustrated while leveling up to 20. I didn't find any of the classes particularly easy to play (all I read on the forums was how facerolly mercenary and sorcerer are, yet I struggled as much with those classes as I did with guardian and sniper. I think we decided (we being the brain trust that is Fleet general chat) that I wasn't keeping myself or my companions geared enough....from levels 1-20........Here's my problem with that; if quest rewards aren't good enough to keep yourself and your companions geared in order to function in the game without someone holding your hand....what's the point in even offering quest rewards? As a newbie, I don't have millions of credits to blow on blues or oranges/mods to "stay geared up" in order to function at the basest level of soloability. Bascially I just felt like I was spending more time reviving my companions and meditating than actually playing the game. Obviously doing heroics and flashpoints would alleviate that...trivializing quest content in the process. There's just no middle ground, besides making gear yourself.............

This game is easy mode compared to most MMOs. Credits are easy to make. Skills are not hard to work on in making yourself at least blue-quality items (which are a tier above the normal greens). You can easily grind out multiple stacks of crafting materials in one night of playing. If lvling was a struggle to you, then either you don't understand this game, or you should stay away from MMOs all-together. Most are WAY harder than this game in advancing your characters.

 

.........which in SWTOR is more of a full-time timesink than it EVER was in Star Wars Galaxies. Crafting (along with housing and space combat) is one of the few things I praise SWG for, and it puts the crafting in SWTOR to absolute shame. Somehow SWTOR has managed to make its crafting system far less engaging or interesting, yet 100x more tedious and time-consuming (even with 20 companions running crew skills while you're adventuring, you're going to be hard-pressed to make those upgrades at a useful time in your career if you don't literally pause and stand around for a couple days at a time, lest you find your bags full while you're trying to become a Revanite or applying your crafted solution to hydrosupplies (by the way, the Black Bisector questline was definitely worth the fifteen bucks, but only once...). I will admit, SWTOR's crafting is a lot deeper than I expected (and coming from a game like SWG, my expectations were pretty high) but ultimately I ended up taking gathering skills on most of my toons after becoming frustrated with how long the crafting professions took to yield tangible results.

You realize you can send companions who are not with you on skill missions, or making items, while you quest, right? Those upgrades that are useful to you during your career come when you do the bonus missions at your level. Cybertech being the most useful, as it allows you to make mods for customizable armor (but not Enhancements, which you can purchase from Commendation Mod Vedors, or from the Galactic Trade Network). If skills did not yield tangible results for you, then you were doing them wrong.

 

Now on to my biggest gripe in the entire game...space combat. Unacceptable. I recall saying the same thing when SWG was launched, and they did something about that fairly quickly. Don't get me wrong, I did the missions, and I made myself enjoy them, because this is Star Wars (the music says it is anyway) and space combat is part of the package, no matter how poorly designed or implemented (or blatantly ripped off from the Starship mini-game in Clone Wars Adventures...). At least they put starship upgrades in SWTOR....and that counts for something at least...although it's too bad they cost more than any newbie to the game could ever afford at an appropriate level (grade 2+). Here is what I don't understand. LucasArts owns the rights to every Star Wars game ever produced, right? (will some pencil-pushing fanboi swoop in and throw an "actually" at me? Let's find out...). What is stopping them from allowing BioWare to include the code for TIE Fighter or X-Wing Alliance or even SWG:JTL into this game?? I'll have to say that the space combat in SWTOR, while visually stunning and all, is probably the most disappointing aspect of this game about wars in the stars. The ships look absolutely ridiculous with their physics-altering barrel rolls and 360-degree firing arcs. In a game that seems to be hell-bent on immersing you into the Star Wars mythos, when I'm at the controls of my transport ship that's more maneuverable than 1-man fighters 3000 years in the future, playing a literal copy of a mini-game from Sony's Star Wars game (also licensed by LucasArts...?????), there's just a huge, unsatisfying disconnect, a lot of eye-rolling, and a lot of fantasizing about what it SHOULD be like.

If you know better, then design a game that has better Space Combat, since you seem to know how multiple game engines can somehow work together without any problems.

 

About the only other thing worth mentioning in this treatise on why I won't be playing SWTOR anymore is the community, well, in my opinion, the lack of a community. I rolled characters on 4 different servers, just so I could get a taste of the different communities; a PVE server, a PVP server, an RP server, and a european PVE server. Here's what I've found; no difference whatsoever. Everyone seems to be in a very bad mood, that's the only way I can describe it. Is it gamers in general? 2 generations of curmuddgeons with no social skills and a jaded world perspective? Or is it a playerbase who are just as disappointed with the game as I am, but refuse to admit it because this is Star Wars and they "bet it all" on SWTOR? I'm leaning towards the 2nd, and here's why. Yes, there are jerks in every MMO, especially F3P MMOs. I just feel like there are a lot more in SWTOR, proportionately, than in other MMOs. I certainly made efforts to join a good guild, I just couldn't find one. I found three types of guilds; none of which were desirable; 1). The "stand in the newbie garden and recruit every level 1 that comes out of the story instance" guilds, whose highest level member is usually the one recruiting, and whose membership consists of players who are going to delete the toons in less than an hour", 2). The "we're a helpful casual family" guild, comprised of no more than 3 or 4 players who hardly ever log on and don't really socialize when they do, and 3). "One Hundred Twenty-Seventh Legion of the Honorable Sith Empire" is now recruiting, must have vent and raid availability 16 hours a week, go to this website and tell us your life story as part of the application process, you will be evaluated for 12 weeks for consideration as a member of our well-respected gaming community that spans 30+ MMOs. Now, those are all exaggerations......but truly, are they?...

Again, this isn't the game's problem, is pretty normal in MMOs, and is the reason you should have patience and take time to get to know a guild when joining, making it clear you are only there to see if they are a good fit. Since you've only been subbing a month, you obviously didn't take the time to get to know any guilds at all.

 

As far as roleplaying on the roleplaying server(s)....I didn't really see any. The only "role-playing" i saw at all was level 50s slowly walking through the jedi temple on Tython. And not just one or two players.....like......50. I mean, is that really the fun thing to do? Is that your idea of roleplaying? I tried my darndest to roleplay as a Sith Warrior and was told to "SUTF"...(yeah, a typo by a player with both hands free) by one of those level 50 Darths walking in the sith temple. Needless to say, I had my fill of "roleplaying" within 10 minutes....Now, I'm betting there will be all sorts of people who attest that they are in an active roleplaying guild and I don't know what I'm talking about. Well, I probably don't....but....where were you?

Again, you didn't take the time to join a RP guild, a month IS NOT long enough. There is no such thing as "instant gratifying role-play" when you log into a RP server, and you need to take the time to get to know other RPers, or ask questions on the appropriate forums as to where they are and how to meet them. If you had, people would have pointed you to the RP forums for various servers, some official, some unofficial. Since you went ahead and made assumptions about how bad the RP community is, I won't bother to point out such forums.

 

I realize that I've only really seen 20% of the game at most. And I'm sure the other 80% is just boffo. But it's the journey folks, and the journey isn't particularly fun, you see? There's no way I can possibly suffer through 35 more levels of SWTOR just to see an endgame that may be just as frustrating as the early levels. After having played for a month, my own personal impression is that SWTOR is not a casual-friendly game, and it is certainly not a newbie-friendly game. In fact, I would unfortunately have to put it as the #2 least newbie-friendly MMO of all time (FYI, #1 is, and probably always will be, SWG).

You made more assumptions. Assumptions are for people too lazy to have any semblence of patience.

 

the TL;DR I suppose would be "thanks, but no thanks". With SWTOR, I find myself waiting most of the night to pass before I log on, so there won't be as many players on. Is that because I'm anti-social? Well, not really. I don't mind being social at all....with people who aren't complete jerks. Harsh? Yes. Trutful? I think so. Remember me talking about Clone Wars Adventures? On a lark, I subbed to that as well. 6 bucks a month I think. I'm actually enjoying it more than 3 of the last 4 MMOs I've played....and it's not really even an MMO. It has a large community (probably a lot more kids, but at least they're not total scumbags to anyone who asks a question), the games are actually fun, and test your coordination and skill rather than your ability to memorize a rotation, and in all honesty, feels a lot more like Star Wars to me than SWTOR. I'm sorry guys, I know you love this game. But I don't. And if you're more unsatisfied than you care to admit, just remember there are other paths you might take.

Yeah yeah, and they would seem wisdom but if not for the warning in your hearts......

At any rate, may The Force be with you all, and I'm sorry I wasn't able to enjoy SWTOR.

6 bucks a month? There's no way you subbed. If you did, you would know the monthly price, which you don't. You reek of troll, who didn't play much, and just made a lot of assumptions.

 

 

Goodbye, this game, that you never really got to know, won't miss you.

Edited by CaptRavenous
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I just get the feeling you wish swtor was more like swg. Almost all the gripes you've mentioned are present in every mmo I've played and that list is extensive. If you don't like the game just quit without the need for a long winded yet eloquent post.
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Goodbye, this game, that you never really got to know, won't miss you.

 

Lots of assumptions in your spoiler there, Bucko.

 

1). Clone Wars Adventures is 6 bucks a month, that is confirmed. You must have assumed I was talking about SWTOR's sub, which I wasn't. You didn't read very carefully. And that's kind of what is wrong with humanity. To be fair, it's a long post, but if you're going to take the time out of your busy day to reprimand my opinions, you'd better make sure you actually read what you're flaming.

 

2). A month is plenty of time to get to know the community of the game you are trying out. Historically, most free trials (when there were free trials) were 14-30 days. I'm sure there are plenty of good players swimming in the sea of mediocrity of the SWTOR playerbase. But I didn't find them. They were probably afk in the Fleet while their companions were doing missions (and yes, I know all about companion missions, my point was it's still a time and inventory-consuming process, any way you look at it.

 

3). When was the last time you rolled a new toon? Have you done so since F2P went live? I suspect you haven't (now obviously you are going to type you have....probably 8 dozen, just to gainsay my experience. But my heart tells me you're lying). If you had, you'd know it's pretty rough. And for all I know you're one of the ninjas, and have no problems with other players doing so. you're also probably a pvper. Now I'M making sweeping generalizations. Not very nice, is it?

 

4). I know mileage varies on MMOs. The bottom line is this. SWTOR should be a better game than it is. I highly doubt many would disagree with that. Oh and btw, I hardly think the code for TIE Fighter would blow a BioWare coder's mind. It's an 18 year old game, and it's better than the space combat in SWTOR, taking a fraction of the resources and memory.

 

5). I've played LOTRO. Leveling up in that game is a lot more enjoyable than the first 20 levels of SWTOR. Also, keep this in mind: in the past 30 days, over 8 toons, I gained 160 levels. And none of those levels were particularly remarkable, innovative, insightful or, for lack of a better word, fun.

 

Like I said, I respect the opinions of people who think there's nothing wrong with SWTOR. However, I expect those people, including you, to respect my opinion that it's a steaming pile. So good luck to you, and have fun afking in the Fleet.

 

And to the individual who asks what's the point of the long winded post about my displeasure with the game? Well, to let the community know what I think of the game, right? I'm not real concerned whether you care or not, but my opinion, as a paying customer, is going to be on public record. And that's that.

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Yeh ranting because they only played 8 characters to level 20. Most stories dont come into fruition until at least after Alderaan (lvl 32 ish) anyway, from lvl 1-20 theres not much you can do about the gear situation unless you have other toons that can craft mods and armoring of sorts.
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Lots of assumptions in your spoiler there, Bucko.

 

1). Clone Wars Adventures is 6 bucks a month, that is confirmed. You must have assumed I was talking about SWTOR's sub, which I wasn't. You didn't read very carefully. And that's kind of what is wrong with humanity. To be fair, it's a long post, but if you're going to take the time out of your busy day to reprimand my opinions, you'd better make sure you actually read what you're flaming.

 

2). A month is plenty of time to get to know the community of the game you are trying out. Historically, most free trials (when there were free trials) were 14-30 days. I'm sure there are plenty of good players swimming in the sea of mediocrity of the SWTOR playerbase. But I didn't find them. They were probably afk in the Fleet while their companions were doing missions (and yes, I know all about companion missions, my point was it's still a time and inventory-consuming process, any way you look at it.

 

3). When was the last time you rolled a new toon? Have you done so since F2P went live? I suspect you haven't (now obviously you are going to type you have....probably 8 dozen, just to gainsay my experience. But my heart tells me you're lying). If you had, you'd know it's pretty rough. And for all I know you're one of the ninjas, and have no problems with other players doing so. you're also probably a pvper. Now I'M making sweeping generalizations. Not very nice, is it?

 

4). I know mileage varies on MMOs. The bottom line is this. SWTOR should be a better game than it is. I highly doubt many would disagree with that. Oh and btw, I hardly think the code for TIE Fighter would blow a BioWare coder's mind. It's an 18 year old game, and it's better than the space combat in SWTOR, taking a fraction of the resources and memory.

 

5). I've played LOTRO. Leveling up in that game is a lot more enjoyable than the first 20 levels of SWTOR. Also, keep this in mind: in the past 30 days, over 8 toons, I gained 160 levels. And none of those levels were particularly remarkable, innovative, insightful or, for lack of a better word, fun.

 

Like I said, I respect the opinions of people who think there's nothing wrong with SWTOR. However, I expect those people, including you, to respect my opinion that it's a steaming pile. So good luck to you, and have fun afking in the Fleet.

 

And to the individual who asks what's the point of the long winded post about my displeasure with the game? Well, to let the community know what I think of the game, right? I'm not real concerned whether you care or not, but my opinion, as a paying customer, is going to be on public record. And that's that.

LOTRO grind is more enjoyable than SWTOR's?

 

Lies and Slander.

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please stop posting you played till lvl 20 with 8 toons in a month which is nothing you didnt even give the game a chance, oh no it not like this game but it like this game but it not like this game who cares it SWTOR not SWG or LOTRO.

From all of us from the SWTOR community we say bye bye, your just a sad baby who spent more time writing a post then playing the actual game.

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Lots of assumptions in your spoiler there, Bucko.

 

1). Clone Wars Adventures is 6 bucks a month, that is confirmed. You must have assumed I was talking about SWTOR's sub, which I wasn't. You didn't read very carefully. And that's kind of what is wrong with humanity. To be fair, it's a long post, but if you're going to take the time out of your busy day to reprimand my opinions, you'd better make sure you actually read what you're flaming.

 

2). A month is plenty of time to get to know the community of the game you are trying out. Historically, most free trials (when there were free trials) were 14-30 days. I'm sure there are plenty of good players swimming in the sea of mediocrity of the SWTOR playerbase. But I didn't find them. They were probably afk in the Fleet while their companions were doing missions (and yes, I know all about companion missions, my point was it's still a time and inventory-consuming process, any way you look at it.

 

3). When was the last time you rolled a new toon? Have you done so since F2P went live? I suspect you haven't (now obviously you are going to type you have....probably 8 dozen, just to gainsay my experience. But my heart tells me you're lying). If you had, you'd know it's pretty rough. And for all I know you're one of the ninjas, and have no problems with other players doing so. you're also probably a pvper. Now I'M making sweeping generalizations. Not very nice, is it?

 

4). I know mileage varies on MMOs. The bottom line is this. SWTOR should be a better game than it is. I highly doubt many would disagree with that. Oh and btw, I hardly think the code for TIE Fighter would blow a BioWare coder's mind. It's an 18 year old game, and it's better than the space combat in SWTOR, taking a fraction of the resources and memory.

 

5). I've played LOTRO. Leveling up in that game is a lot more enjoyable than the first 20 levels of SWTOR. Also, keep this in mind: in the past 30 days, over 8 toons, I gained 160 levels. And none of those levels were particularly remarkable, innovative, insightful or, for lack of a better word, fun.

 

Like I said, I respect the opinions of people who think there's nothing wrong with SWTOR. However, I expect those people, including you, to respect my opinion that it's a steaming pile. So good luck to you, and have fun afking in the Fleet.

 

And to the individual who asks what's the point of the long winded post about my displeasure with the game? Well, to let the community know what I think of the game, right? I'm not real concerned whether you care or not, but my opinion, as a paying customer, is going to be on public record. And that's that.

 

I'd answer you specifically, word-for-word, if your post were not all kinds of stupid. I can't help but notice how you are still here, posting, hoping to start some kind of crusade and get people to leave the game in droves.

 

Better people than you have tried, and failed.

 

Your opinion may be good for you, but that doesn't make it a standard for the rest of humanity. My family and friends love this game, we are having a blast getting all solo and group content done, while doing world PvP role play events together.

 

Bye, bye. Leave faster, please.

Edited by CaptRavenous
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It's a shame really, I was a veteran SWG player who has only just started playing this game a few weeks ago, I have two characters up to now and my main is up to level 18, and I am loving every minute of it, it is a great game. No it isn't SWG but then again it never pretended to be, it is it's own entity and a few well posted niggles aside I think it is a great MMO. I for one will be keeping my subscription running.

 

Bye bye.

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While I don't agree with some of the points OP is presenting (and to be fair, at the same time I have to agree, at least to a degree, with some other ones), I think they are getting some undeserved flak here. They did not ragequit screaming "THIS GAME SUXX AND U ALL SUXX 4 PLAYING IT N00BS", they presented their opinion in pretty polite manner, while stating - explicitly and several times - that it is how they personally see/perceive it. So please, if you are going to disagree and counterargument, do it as they did - politely and in a constructive manner (as some of you already did, to be fair again), instead of the usual "Bye can I have ur stuff".

OP, not every game is for everyone, and I too am sorry that you weren't able to enjoy this one. Good luck in your next gaming.

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I read the first couple paragraphs and literally facepalmed and lold at the parts where you said some of the fights on the starter planets are extremely difficult LOL......just unsub and dont come back. Edited by Currok
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All your nitpicking is the same issues in EVERY MMO. It really sounds to me OP that you should stick to single player games. Honestly, I couldn't help but laugh harder and hard as I read more and more of your long winded post that really had no value to it what so ever. You complained about something that's common to every MMO and didn't really even bother with the actual game play mechanics (which I assume you would never be able to considering you were struggling with fights...lol.)

 

Your complaints about gearing up are laughable as you have multiple options to gear up through saving planet commendations or taking the green gear the side quests reward you with as well as the GF for flashpoints. Or you could, ya know, craft, which is extremely easy to do. I geared up my last alt through crafting alone, never sent him a single credit from my main and he had full artifacts from level 20-50 (I wait till I get my ship droid to start crafting.)

 

Have fun doing whatever you are doing next, just make sure the door hits you on the way out.

Edited by Raansu
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......The "tutorials" were immersive enough, although I found a disparity in their difficulty levels. The inquisitor's final quest seemed entirely too difficult (I assume pulling to the ledge and force pushing the droids all off is not an exploit, because that's the only way I could do it) and the trooper had an extremely tough quest in the final base on Ord Mantell (apparently you're SUPPOSED to keep zoning back out to med up after every kill to wipe aggro? If so, that's really cheap)..

 

The only way you will have issues completing those is if you are way too low for them or really badly gear, or have not understood the classes you played at all. I had no problems at all. I soloed all my class quests all the way to 50 and never an issue. I just played smart and played the classes taking advantage of all their capabilities.

 

Eight level 20s doesn't compare to the experiences you will get at higher levels. It takes me 2 days (RL has to be taken into account after all- I know people that can get 30 in one day) to take a char to 20. If you based all your experience in doing that eight times, it is no wonder you have not enjoyed the game. You have missed everything. Half your month of play was just wasted limiting yourself to 2 to 3 planets. And the same 2 to 3 planets. And doing the same quests. Well of course it was repetitive.

 

And the RP community.. if you wasted half of your month of playing getting 8 chars to 20, you have had absolutely no time to really interact with them. You have seen a very small subset. You have not been able to create a "char identity" to allow for a decent interaction. No time to make a background story that has made a connection with the current RPrs.

 

Take one char bring it to 50, then your post can have any weight. Right now, to be honest, and I am sorry to say this, but it makes you look like a fool.

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What was the point of playing 8 classes till level 20? Of course you'll be complaining about repetitive content! Same 3 planets all over again... Pick one class and level it first through all the planets, then switch to next.

 

What miracles with crew skills do you expect up to level 20???

 

How do you judge the community by jumping between 4 servers? Dedicate yourself to one, try to make contacts, join a guild, then judge.

 

And last question to the OP: did someone at least pay for this negative post to undermine SWTOR? Don't tell me you wrote this wall of text (at least an hour of your time) for free to help us, poor subscribers, "open our eyes"?

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I read that as "I wasn't very good at SWtoR so I quit".

 

The class quests were easy, you get plenty of gear via rewards and crafting works out so you can make your own gear at the right time if you plan it right and send people on the right missions.

 

Sounds like you are just not cut out for this game.

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I read the OP and frankly s/he appears to just not like MMORPGs very much. My beloved City of Heroes may she rest in peace and DCUO are very different from standard MMOs (in different ways). This line:

 

Questing in general was repetitive, but I've played enough City of Heroes and DCUO to expect and tolerate this.

 

is frankly absurd. If you only play the six planets that make up the level 1-20 experience, then yes it will be repetitive. The vast majority of the content lies ahead. The early planet don't have as much content, because you level past them so quickly.

 

Well, the OP is entitled to his opinion, but he didn't give the game a legitimate chance and seems allergic to any challenge so he was probably going to quit anyway.

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Clone War Adventures vs. SWTOR

 

Apples vs. Oranges

 

I can't stand playing Call of Duty. I find the game dull and boring. I hated Grand Theft Auto. Guess what, some people don't like some games.

 

Key differences in SWTOR compared to the Mothership game WoW.

 

1. It is far harder to level SWTOR than WoW. However, things have been getting easier with the Cartel shop. Best Example? At one point, Bioware actual gave people 30 days of gaming if they made it to 50. I know many of you will scream at the top of your lungs, Leveling is Soooo easy. Compared to WoW, it's not easy. This is actually one of the guy's main and repeated complaints.

 

2. Interactive story line. If you don't want an interactive story line, I have to say that this game is probably not for you. Though I'd like to know if anyone spacebarred their first character all the way to 50.

 

What isn't different.

 

1. The community is the same group of people who play these games. And yes, no real interaction occurs until max level.

 

2. There is seriously little to no RPing on any server, anywhere, in any game.

 

3. Quest which ask you to kill X, pick up X, or destroy X. Once again, the interactive story line helps with this, but if you can't look past the hexadecimal, the quests are boring and repetitive. Although this is true with all computer games.

 

The OP is totally wrong. not sure where he played, but I never ran into any of those issues he mentioned with 8+ lvl 50 characters. Also Leveling in SWTOR is far far EASIER than WOW, even without bonus XP. takes less than 3 weeks real world play time to get to 50 and complete chapter 3 as well as have all the datacrons (except the +10 DC, but if you have a guild, that too) I had no issues using only quest gear to complete quests and chapter finalies and by the end of chapter 3, I had enough money to buy my level 49-50+ orange or epic gear and mod them out. Relatively a piece of cake. I hardly spent credits at world commendation vendors for gear or the GTN for gear while leveling up and if i did, it was just one or 2 items to fill some empty slots with some cheap piece of gear.

 

My only issue is the "stuff" they are adding to Makeb in the next expansion that has no business being part of the star wars universe or any game for that matter.

Edited by Sunova
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The OP is totally wrong. not sure where he played, but I never ran into any of those issues he mentioned with 8+ lvl 50 characters. Also Leveling in SWTOR is far far EASIER than WOW, even without bonus XP. takes less than 3 weeks real world play time to get to 50 and complete chapter 3 as well as have all the datacrons (except the +10 DC, but if you have a guild, that too) I had no issues using only quest gear to complete quests and chapter finalies and by the end of chapter 3, I had enough money to buy my level 49-50+ orange or epic gear and mod them out. Relatively a piece of cake. I hardly spent credits at world commendation vendors for gear or the GTN for gear while leveling up and if i did, it was just one or 2 items to fill some empty slots with some cheap piece of gear.

 

My only issue is the "stuff" they are adding to Makeb in the next expansion that has no business being part of the star wars universe or any game for that matter.

 

I know very well what "stuff" you are referring to and sorry to break to you but it is going to be coming in the next patch and rightfully so in my opinion. Also just a FYI, the "stuff " you are referring to has been in multiple games by Bioware and other games for that matter so therefore i strongly disagree with your notion that they do not have a place in games.

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