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Please repeal the hologram npc decision

STAR WARS: The Old Republic > English > Galactic Strongholds
Please repeal the hologram npc decision

Walking_Kyle's Avatar


Walking_Kyle
09.25.2016 , 09:34 PM | #101
signed

Xina_LA's Avatar


Xina_LA
09.29.2016 , 08:55 AM | #102
I consider myself a serious roleplayer and I, too, would like the companions to NEVER appear as holograms. This would make them far more useful as decorations.

If they do have to appear as holograms, I hope it's only the active companion. I really don't like it when I don't have the companion yet at all and it shows up as a hologram.

TheRomanRuler's Avatar


TheRomanRuler
10.15.2016 , 01:48 PM | #103
Quote: Originally Posted by Khalhazar View Post
The excuse I often hear is that "it makes no sense for Malavai Quinn and Corso Riggs to be playing sabaac together". People are so afraid that we'll do something that looks weird.

But so what? So what if someone creates a mildly lore-stretching scene?

Moreover, most of us RPers use companions as props: Malavai Quinn *isn't* Malavai Quinn, and my Sith warrior isn't The Sith Warrior from Bioware's Story.
Considering we have Sith and Jedi cooperating on more than one occassion, i don`t think it even is at all lore breaking for Malavi Quinn and Corso Riggs to play sabacc
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CrownofGold's Avatar


CrownofGold
10.21.2016 , 05:04 PM | #104
/SIGNED

And I know that companions change armor based on what you put them in but for characters who do not have that companion, just put them in the generic armor they come in.

Boom! Easy fix!

I despise holograms in my Strongholds.
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casirabit's Avatar


casirabit
11.06.2016 , 01:50 PM | #106
I agree up to the point some of those characters haven't really returned to our characters so in essence they don't really exist especially if you have done the expansion.
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Xina_LA's Avatar


Xina_LA
11.08.2016 , 01:04 PM | #107
That's a really good point I hadn't thought of. Now that some of the companions are "lost", no longer available to many of us, they can't be anything but holograms. That's really awkward and takes away from our decorating options. It sure would be nice if companion decos were never holograms, or at least only when they're standing next to us.

Vanjenn's Avatar


Vanjenn
11.09.2016 , 01:39 PM | #108
It would probably be easy for them to fix, if they would. They could add a button or something to control the light effect on/off of companions, to show normal or hologram. (While they are at it they could make the glowing rakgoul pets -gold and blue- from CM actually glow as decoration instead of looking plain and normal gray in SH - this glitch must be what the companions need)

Also has anyone tried the new animal companions or droids in strongholds? How do they look holographic? I would want to see them as they are in the game, like the pets in strongholds. Why would you talk to your animal companion in hologram form?
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Xina_LA's Avatar


Xina_LA
11.10.2016 , 10:11 AM | #109
Quote: Originally Posted by Vanjenn View Post
Also has anyone tried the new animal companions or droids in strongholds? How do they look holographic?:
Good question! They would be more appealing to me if they were never holograms.

PlasmaJohn's Avatar


PlasmaJohn
11.10.2016 , 04:04 PM | #110
Personally I'd like both. Some (like Marr) I'd like as a holo and other as the real deal.

Easiest implementation would be to have two separate items. Or even three: Always Holo, Never Holo, Holo when companion present.

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