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Klassenänderungen 2.10


Babastyle's Avatar


Babastyle
08.16.2014 , 06:57 AM | #11
Quote: Originally Posted by Commander_Fox View Post
Jupp, nur, dass letzterer Effekt nur alle 16 Sekunden auftreten kann.
Danke dir, also bissel mehr schaden aber nix gegen das ganze gestunne und gekickt werden.
Fire Style, Ladykiller Style

LaznotzFraznotz's Avatar


LaznotzFraznotz
08.16.2014 , 08:22 AM | #12
Welcher Skill ist mit "Hindered" gemeint?
Laznotz, nicht Latznotz!
T3-M4 | Laz'noobpower | Marodeur

Serahfia's Avatar


Serahfia
08.16.2014 , 08:25 AM | #13
Für die allgemeine Verständnis

Quote:
Hello Sages and Sorcerers!

Currently, we have the Hindered effect from Master Speed/Corrupted Speed set up to last 4 seconds, and it can affect up to 8 enemy targets within 8 meters of the Sage/Sorcerer when Force Speed is used. The Hindered effect is hit-checked as a Force ability, so things that can cause Force attacks to miss can be used to counter the application of the Hindered effect.

As Tait has already mentioned, the Hindered effect prevents the use of high mobility actions while it is active (which means it prevents the use of all the same abilities that the Mercenary's/Commando's Electro Net does). But the Hindered effect itself does not slow or deal damage to the targets it affects (those are additional effects provided by Electro Net for Mercenaries/Commandos). The Hindered effect is not broken by damage and has no effect on resolve.

The goal with this addition to the Master Speed/Corrupted Speed skill is to give Sage/Sorcerer healers a little more breathing room in PvP (and this particular Hindered effect will not generate any threat in PvE, because we did not want PvE Sages/Sorcerers to be afraid to take the skill). We have the duration currently set at 4 seconds, which could admittedly be too long or too short. We want it to last just long enough that the Sage/Sorcerer is able to get away and hide behind some line-of-sight blocker before getting jumped on by an enemy that was in hot pursuit when Force Speed was used.

We understand that it also can and will be used offensively by Sage/Sorcerer healers that seek to maximize the performance of their class. Based on the current performance of Sage/Sorcerer healers in ranked play, we feel that this offensive use of the Hindered effect will probably be fine, but we are still open to your feedback. We are also interested in your thoughts about the duration of the effect. We felt that 4 seconds was just long enough to allow the Sage/Sorcerer healer some room to escape, but extending this duration any longer could be rather dangerous when considering that the Hindered effect can be applied every 20 seconds by a single Sage/Sorcerer healer.

Is 4 seconds too long? Is it not long enough? Is an 8 meter radius too large? If you feel the whole concept is far too powerful, then please feel free to give us your thoughts on exactly why that is the case.

The addition to the Amnesty/Reverse Corruptions skill was again a PvP focused change. Yes, it also increases total healing in PvE, but the primary reason for this change was to give Sage/Sorcerer healers more time to be immune to interrupts and pushback in PvP. We did not want to change existing abilities for Sage/Sorcerer healers to activate instantly, because we feel that is one of the things that actually causes Scoundrel/Operative healers to over-perform in PvP.

Regarding the request for better Force management, we feel that giving Noble Sacrifice/Consumption no health cost would trivialize PvE healing for Sages/Sorcerer. And making it a PvP set bonus would not solve that problem either, because then PvE healers would just feel like they had to PvP to get the set bonus they want.
T3-M4
<Wolfpack>

jin_roh's Avatar


jin_roh
08.16.2014 , 08:46 AM | #14
Quote: Originally Posted by Commander_Fox View Post
Jupp, nur, dass letzterer Effekt nur alle 16 Sekunden auftreten kann.
Wo hast du das mit den 16s her? Im aktuellen PTS Build steht nix von 16s beschränkung und am Dummy procct das jedes mal wenn ich Blade Rush/MAsacre nutze. Der einzige Timer ist auf Hand of Justice/Slaughter und der liegt bei 20s. Von den Devs hab ich auch nix gelesen bezüglich eines Timer bei Opportune Attack/Execute den sie im kommenden Refresh testen wollen wie die zusätzlichen Buffs vom Sage/Sorc.

Btw würde ich das gerne mal mit dem Hindered Effekt testen, was geht bzw was nicht mehr geht. Jemand lust und nen Char auf dem PTS? Ich kann bis auf Shadow und Slinger alles anbieten für etwaige tests. Könnt euch bei interesse per PM melden.

Commander_Fox's Avatar


Commander_Fox
08.16.2014 , 09:10 AM | #15
Quote: Originally Posted by jin_roh View Post
Wo hast du das mit den 16s her? Im aktuellen PTS Build steht nix von 16s beschränkung und am Dummy procct das jedes mal wenn ich Blade Rush/MAsacre nutze. Der einzige Timer ist auf Hand of Justice/Slaughter und der liegt bei 20s.
Hand of Justice meinte ich doch und okay, er liegt dann wohl bei 20 sec..
Mir war so, als ob im ersten Post diesbezüglich 16 gestanden hätte.
Dharoc | Djagg | Ondawan
<Outer Space Myrmidonen> T3-M4
Hawns | Wulffe | Evanic
<Blue Suns> T3-M4

Dadovakhiin's Avatar


Dadovakhiin
08.18.2014 , 07:35 AM | #16
sind das alle Klassenänderungen...oder nur erst mal ein paar Ankündigungen ?
"Sabos wissen, wer der Dado ist"

jin_roh's Avatar


jin_roh
08.18.2014 , 08:18 AM | #17
Quote: Originally Posted by Dadovakhiin View Post
sind das alle Klassenänderungen...oder nur erst mal ein paar Ankündigungen ?
Bis jetzt sind es alle, wobei beim Sage Sorc noch was dazu kommen wird.

Dadovakhiin's Avatar


Dadovakhiin
08.18.2014 , 08:33 AM | #18
hmpf..ok danke :/
"Sabos wissen, wer der Dado ist"

Souliena's Avatar


Souliena
08.21.2014 , 06:24 AM | #19
Quote: Originally Posted by Dadovakhiin View Post
hmpf..ok danke :/
Das unterzeichne ich ohne weiteren Kommentar...

~> Lyneea ~ Elaîna <~
~> T3-M4 <~